Conspiracy Card List


Advantageous Proclamation - Conspiracy Spoiler

Advantageous Proclamation


  • Color: Colorless
  • Type: Conspiracy
  • Rarity: Uncommon
  • Card number: 1

(Start the game with this conspiracy face up in the command zone.)

Your minimum deck size is reduced by five.

“The beneficent council deems you worthy of favor. They hope this doesn’t provoke envy from your peers.”

Backup Plan - Conspiracy Visual Spoiler

Backup Plan


  • Color: Colorless
  • Type: Conspiracy
  • Rarity: Rare
  • Card number: 2

(Start the game with this conspiracy face up in the command zone.)

Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

“In the market for an alternative, friend?”

Brago’s Favor - Conspiracy Spoiler

Brago’s Favor


  • Color: Colorless
  • Type: Conspiracy
  • Rarity: Common
  • Card number: 3

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)

Spells with the chosen name you cast cost 1 Mana less to cast.

Double Stroke - Conspiracy Spoiler

Double Stroke


  • Color: Colorless
  • Type: Conspiracy
  • Rarity: Uncommon
  • Card number: 4

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Immediate Action - Conspiracy Spoiler

Immediate Action


  • Color: Colorless
  • Type: Conspiracy
  • Rarity: Common
  • Card number: 5

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)

Creatures you control with the chosen name have haste.

Iterative Analysis - Conspiracy Spoiler

Iterative Analysis


  • Color: Colorless
  • Type: Conspiracy
  • Rarity: Uncommon
  • Card number: 6

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Muzzio’s Preparations - Conspiracy Spoiler

Muzzio’s Preparations


  • Color: Colorless
  • Type: Conspiracy
  • Rarity: Common
  • Card number: 7

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)

Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Power Play - Conspiracy Spoiler

Power Play


  • Color: Colorless
  • Type: Conspiracy
  • Rarity: Uncommon
  • Card number: 8

(Start the game with this conspiracy face up in the command zone.)

You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Power Play MtG Art

Secret Summoning - Conspiracy Visual Spoiler

Secret Summoning


  • Color: Colorless
  • Type: Conspiracy
  • Rarity: Uncommon
  • Card number: 9

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)

Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.

Secrets of Paradise - Conspiracy Spoiler

Secrets of Paradise


  • Color: Colorless
  • Type: Conspiracy
  • Rarity: Common
  • Card number: 10

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)

Creatures you control with the chosen name have “Tap Symbol: Add one mana of any color to your mana pool.”

Sentinel Dispatch - Conspiracy Spoiler

Sentinel Dispatch


  • Color: Colorless
  • Type: Conspiracy
  • Rarity: Common
  • Card number: 11

(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

“Unusual. Security also worth stealing.”
-Dack Fayden

Unexpected Potential - Conspiracy Visual Spoiler

Unexpected Potential


  • Color: Colorless
  • Type: Conspiracy
  • Rarity: Uncommon
  • Card number: 12

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

You may spend mana as though it was mana of any color to cast spells with the chosen name.

Worldknit - Conspiracy Visual Spoiler

Worldknit


  • Color: Colorless
  • Type: Conspiracy
  • Rarity: Rare
  • Card number: 13

(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have “Tap Symbol: Add one mana of any color to your mana pool.”

Worldknit MtG Art

Brago's Representative - Conspiracy Spoiler

Brago’s Representative


  • Color: White
  • Type: Creature - Advisor, Human
  • Rarity: Common
  • Card number: 14

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

On Fiora, no matter is settled until King Brago offers an opinion.

Council Guardian - Conspiracy Visual Spoiler

Council Guardian


  • Color: White
  • Type: Creature - Giant, Soldier
  • Rarity: Uncommon
  • Card number: 15

Will of the council – When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

Council's Judgment - Conspiracy Visual Spoiler

Council’s Judgment


  • Color: White
  • Type: Sorcery
  • Rarity: Rare
  • Card number: 16

Will of the council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

Custodi Soulbinders - Conspiracy Spoiler

Custodi Soulbinders


  • Color: White
  • Type: Creature - Cleric, Human
  • Rarity: Rare
  • Card number: 17

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

1 ManaWhite Mana, remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Custodi Squire - Conspiracy Spoiler

Custodi Squire


  • Color: White
  • Type: Creature - Cleric, Spirit
  • Rarity: Common
  • Card number: 18

Flying

Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for the most votes to your hand.

Rousing of Souls - Conspiracy Spoiler

Rousing of Souls


  • Color: White
  • Type: Sorcery
  • Rarity: Common
  • Card number: 19

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.

“We remember. We rise.”

Academy Elite - Conspiracy Visual Spoiler

Academy Elite


  • Color: Blue
  • Type: Creature - Human, Wizard
  • Rarity: Rare
  • Card number: 20

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

1 ManaBlue Mana, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

Marchesa’s Emissary - Conspiracy Spoiler

Marchesa’s Emissary


  • Color: Blue
  • Type: Creature - Human, Rogue
  • Rarity: Common
  • Card number: 21

Hexproof

Dethrone

“The Black Rose doesn’t tolerate weeds.”

Marchesa's Infiltrator - Conspiracy Spoiler

Marchesa’s Infiltrator


  • Color: Blue
  • Type: Creature - Human, Rogue
  • Rarity: Uncommon
  • Card number: 22

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Marchesa’s Infiltrator combat damage to a player, draw a card.

“Secrets, like coins, are easy to steal.”

Muzzio, Visionary Architect - Conspiracy Visual Spoiler

Muzzio, Visionary Architect


  • Color: Blue
  • Type: Creature - Artificer, Human
  • Rarity: Mythic Rare
  • Card number: 23

1 ManaBlue Mana, Tap Symbol: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.

Plea for Power - Vintage Masters Visual Spoiler

Plea for Power


  • Color: Blue
  • Type: Sorcery
  • Rarity: Rare
  • Card number: 24

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Split Decision - Conspiracy Spoiler

Split Decision


  • Color: Blue
  • Type: Instant
  • Rarity: Uncommon
  • Card number: 25

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter that spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Bite of the Black Rose - Conspiracy Spoiler

Bite of the Black Rose


  • Color: Black
  • Type: Sorcery
  • Rarity: Uncommon
  • Card number: 26

Will of the Council – Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Drakestown Forgotten - Conspiracy Visual Spoiler

Drakestown Forgotten


  • Color: Black
  • Type: Creature - Zombie
  • Rarity: Rare
  • Card number: 27

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.

1 ManaRed Mana, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

Grudge Keeper - Conspiracy Spoiler

Grudge Keeper


  • Color: Black
  • Type: Creature - Wizard, Zombie
  • Rarity: Common
  • Card number: 28

Whenever players finish voting, each opponent who voted for a choice you didn’t vote for loses 2 life.

“Your defiance is noted.”

Reign of the Pit - Vintage Masters Visual Spoiler

Reign of the Pit


  • Color: Black
  • Type: Sorcery
  • Rarity: Rare
  • Card number: 29

Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.

Tyrant's Choice - Vintage Masters Spoiler

Tyrant’s Choice


  • Color: Black
  • Type: Sorcery
  • Rarity: Common
  • Card number: 30

Will of the council – Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Enraged Revolutionary - Conspiracy Spoiler

Enraged Revolutionary


  • Color: Red
  • Type: Creature - Human, Warrior
  • Rarity: Common
  • Card number: 31

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

When every right is voted away, only rage remains.

Grenzo’s Cutthroat - Conspiracy Spoiler

Grenzo’s Cutthroat


  • Color: Red
  • Type: Creature - Goblin, Rogue
  • Rarity: Common
  • Card number: 32

First Strike

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Their guards are soft, ready to welcome a sharp dagger

Grenzo’s Rebuttal - Conspiracy Spoiler

Grenzo’s Rebuttal


  • Color: Red
  • Type: Sorcery
  • Rarity: Rare
  • Card number: 33

Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.

Ignition Team - Conspiracy Spoiler

Ignition Team


  • Color: Red
  • Type: Creature - Goblin, Warrior
  • Rarity: Rare
  • Card number: 34

Ignition Team enters the battlefield with X +1/+1 counters on it, where X i the number of tapped lands on the battlefield.

1 ManaRed Mana, Remove a +1/+1 counter from Ignition Team. Target land becomes a 4/4 red Elemental creature until end of turn. It’s still a land.

Scourge of the Throne - Conspiracy Visual Spoiler

Scourge of the Throne


  • Color: Red
  • Type: Creature - Dragon
  • Rarity: Mythic Rare
  • Card number: 35

Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Scourge of the Throne attacks for the first time each turn, if it’s attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

Treasonous Ogre - Conspiracy Visual Spoiler

Treasonous Ogre


  • Color: Red
  • Type: Creature - Ogre, Shaman
  • Rarity: Uncommon
  • Card number: 36

Dethrone

Pay 3 Life: Add Red Mana to your mana pool.

Predator’s Howl - Conspiracy Spoiler

Predator’s Howl


  • Color: Green
  • Type: Instant
  • Rarity: Uncommon
  • Card number: 37

Put a 2/2 green Wolf creature token onto the battlefield.

Morbid — Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn.

Realm Seekers - Vintage Masters Visual Spoiler

Realm Seekers


  • Color: Green
  • Type: Creature - Elf, Scout
  • Rarity: Rare
  • Card number: 38

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players’ hands.

1 ManaGreen Mana, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

Selvala's Charge - Conspiracy Spoiler

Selvala’s Charge


  • Color: Green
  • Type: Sorcery
  • Rarity: Uncommon
  • Card number: 39

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card.

Selvala’s arrival never goes unnoticed.

Selvala’s Enforcer - Conspiracy Spoiler

Selvala’s Enforcer


  • Color: Green
  • Type: Creature - Elf, Warrior
  • Rarity: Common
  • Card number: 40

Parley — When Selvala’s Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala’s Enforcer. Then each player draws a card.

Brago, King Eternal - Conspiracy Spoiler

Brago, King Eternal


  • Color: Blue, White
  • Type: Legendary Creature - Spirit
  • Rarity: Rare
  • Card number: 41

Flying

When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner’s control.

“My rule persists beyond death itself”

Dack Fayden - Planeswalker Final

Dack Fayden


  • Color: Blue, Red
  • Type: Planeswalker
  • Rarity: Mythic Rare
  • Card number: 42

+1 Target player draws two cards, then discards two cards.

-2 Gain control of target artifact.

-6 You get an emblem with “Whenever you cast a spell that targets one or more permanents, gain control of those permanents.”

Dack’s Duplicate - Conspiracy Visual Spoiler

Dack’s Duplicate


  • Color: Blue, Red
  • Type: Creature - Shapeshifter
  • Rarity: Rare
  • Card number: 43

You may have Dack’s Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone.

(Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Deathreap Ritual - Conspiracy Visual Spoiler

Deathreap Ritual


  • Color: Black, Green
  • Type: Enchantment
  • Rarity: Uncommon
  • Card number: 44

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

“All who set foot in Paliano are pawns in someone’s play for power”
—Marchesa, the Black Rose

Extract from Darkness - Conspiracy Spoiler

Extract from Darkness


  • Color: Black, Blue
  • Type: Sorcery
  • Rarity: Uncommon
  • Card number: 45

Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it’s best to look below.

Flamewright - Conspiracy Spoiler

Flamewright


  • Color: Red, White
  • Type: Creature - Artificer, Human
  • Rarity: Uncommon
  • Card number: 46

1 Mana, Tap Symbol: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

Tap Symbol, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.

Those who can’t conspire, create.

Grenzo, Dungeon Warden - Conspiracy Visual Spoiler

Grenzo, Dungeon Warden


  • Color: Black, Red
  • Type: Legendary Creature - Goblin, Rogue
  • Rarity: Rare
  • Card number: 47

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.

1 Mana: Put the bottom card of your library into your graveyard. If it’s a creature card with power less than or equal to Grenzo’s power, put it onto the battlefield.

Magister of Worth - Conspiracy Spoiler

Magister of Worth


  • Color: Black, White
  • Type: Creature - Angel
  • Rarity: Rare
  • Card number: 48

Flying

Will of the Council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

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Marchesa, the Black Rose


  • Color: Black, Blue, Red
  • Type: Legendary Creature
  • Rarity: Mythic Rare
  • Card number: 49

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Other creatures you control have dethrone.

Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield at the beginning of the next end step.

Marchesa, the Black Rose MtG Art

Marchesa’s Smuggler - Conspiracy Spoiler

Marchesa’s Smuggler


  • Color: Blue, Red
  • Type: Creature - Human, Rogue
  • Rarity: Uncommon
  • Card number: 50

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

1 ManaBlue ManaRed Mana: Target creature you control gains haste until end of turn and can’t be blocked this turn.

“Watch your head… and your back.”

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