Ajani's Presence - Journey into Nyx Spoiler

Ajani’s Presence

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Strive – Ajani’s Presence costs 1 ManaWhite Mana more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)

  • Whiskerbro

    Wow. That just blew Mortals Resolve out of the water.

    • Lol, i was just thinking the same thing.

  • Robert Kupper

    I think this is just the mechanic that heroic needed. I always love versatile cards, even if it does seem a bit like multi-kicker. If I am correct though, because of the wording, if you cheat this out without paying its mana cost, you should be able to target any number of creatures for free, right? Its not an additional cost so much as an effect changing the cost of the spell, which you can then ignore. If this mechanic appears in UBR, its going right into my Jeleva EDH.

    • Nemo

      I think so.

      117.8e Some effects increase the cost to cast a spell or activate an ability without using the word “additional.” Those are not additional costs, and are not considered until determining the total cost of a spell or ability as described in rule 601.2e. #

      601.2e The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect. #

  • dinner

    doesnt work with heroic

    • Treyjee

      it actually does…

      • dinner

        no it doesn’t
        read heroic

    • Zombie

      I don’t think you know how Heroic works.

      • Guys, he’s a troll. Just ignore him.

      • dinner

        ya I do, it has to be targeted by an opponents spell

  • DA

    Reminds me kinda of Replicate

  • Zombie

    Very nice for Heroic decks. It’s no Brave the Elements, but will definitely replace it when m14 cycles.

  • Mana Burn

    How is Strive not just Multi-kicker with a different name?

    • Travelling Philosopher

      Because it only specifically allows you to add targets. Kicker and multikicker, which is just kicker you can pay for any amount of times, can do anything from making an effect larger (Urza’s Rage) adding +1/+1 counters (a lot of cards) or adding a whole new effect (Vines of the Vastwood). Mark Rosewater talks about this–he regrets that kicker as a mechanic is so general because it makes lots of other mechanics look like “just kicker.” Overload and the Alara “big” cycling cards (the Resounding Wave cycle of commons) suffer from this problem. Even stuff like Evoke, Bestow, and Buyback are functionally “just kicker” in that you pay more mana–>get more stuff.