Blightcaster - M14 Spoiler


  • Color: Black
  • Type: Creature - Human, Wizard
  • Rarity: Uncommon
  • Set:

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Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.

“Your flesh is unprepared for my gifts.”

  • CodyGozRawr

    I think they’re making this set very enchantment heavy, you got this, the cat dude that puts out cat tokens, and the green enchantment that gives +1/+1 counters.

    • Kevan Kramer

      Agreed. I guess this set is sliver and enchantment set more than it is Chandra’s.

      • Zombie

        I guess that’s what happens when Wizards shortchanges Chandra every time she’s printed.

        Don’t get me wrong, the new Chandra is the best one they’ve ever printed. But she’s still kinda meh.

        I playtested her a bit as a proxy in a few builds. Let me just say that, while her +0 dig is kinda useful, you can only use it at the start of your turn, and there’s a slight chance you’re just going to exile it and feel bad.

        Her +1 is only good in Midrange with Red (Naya, RUG, Jund). She’s too slow for Aggro, and nixing one of their blockers against a team of fatties is a pretty huge swing, especially if you run Gruul War Chant in the sideboard.

        She can’t be played in Control, because she doesn’t really do anything that helps them. She can’t be played in Aggro, because she doesn’t do enough for them. She can’t be played in Combo because they don’t even like Planeswalkers.

        I can honestly see her being played as a 1- of in a few Midrange builds, just for the attrition war and denying blockers, but not much else.

  • yusuke

    This creature, Rancor and Mana Bloom create pretty annoying continuous cheap removals as long as mana allows

    • Zombie

      Or until turn 2 against Naya Midrange where you can’t kill their Loxodon Smiter and then you just cry in a corner while they ramp to a turn 4 Thundermaw Hellkite and kill you because you played 2 of the jankiest cards that will be in Standard.

      Also, to fuel this continuous cheap removal, your creature needs to die to bounce Rancor, and your creature needs to stay alive long enough to actually get Rancor on the table instead of it fizzling on the stack with no target and then crying in your Graveyard.

      So, basically, your combo relies on your own creatures dying to kill one of their X/2 creatures each time, setting you back further and further each time. Brilliant.

  • richardshort2001

    Wait, so Junk Enchantments?