Chandra, Roaring Flame -  Magic Origins Spoiler

Chandra, Fire of Kaladesh – Chandra, Roaring Flame


  • Color: Red
  • Type: Legendary Creature, Planeswalker - Human, Shaman
  • Rarity: Mythic Rare
  • Set:

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Chandra, Fire of Kaladesh -  Magic Origins Spoiler

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

Tap Symbol: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner’s control.

//

Planeswalker – Chandra

+1: Chandra, Roaring Flame deals 2 damage to target player.

-2: Chandra, Roaring Flame deals 2 damage to target creature.

-7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with “At the beginning of your upkeep, this emblem deals 3 damage to you.”



  • Gary White

    Whoa, so this turned out to be real? On FB, people were saying it was fake for the past couple of weeks.

  • Stef

    So turn 7 or 8 if you get the right draws, you can ultimate her. Seems completely underpowered, even for EDH. Her non-planeswalker side seems better than the transformed side. It’s a shame you can’t choose not to transform her.

    • Nanya

      I dunno, she can do 5 damage in one turn to one player, that seems pretty good, IMO. In anything but EDH, that’s 1/4th of your starting life. By the time you can use her ultimate, if she’s still alive, you’ve wiped out almost 1/2 of a person’s starting life total with her alone if you focus on one player.

      • Stef

        But it is not good. It is a 3-drop addition to burn strategies, that does nothing the turn it hits the table. After that you actually need to cast 3 red spells to make it work. If you wanna do 5 damage, then use a Lava Axe. It will probably cost you less mana and just one card. She demands too much work to be good I think.
        The best use I can think of is a turn 4 Lightning Strike to deal a total 5 damage to Siege Rhino, Tasigur or the like. Your opponent would probably respond to the Lightning Strike by killing Chandra and just 2 for 1 you. But still there are better options for those situations anyway…. like Roast.

        • Ghostwolf

          She can flip with 1 spell if she attacks first

          • Stef

            Attacking with a 2/2 on turn 4 is a suicide mission. Turn 4 means Thunderbreak Regents, Surraks, Tasigurs, Siege Rhinos, Deathmist Raptors etc. etc.

  • Jordan

    Might be interesting in red dev. 3 mana double dev planeswalker

    • She doesn’t add devotion as a ‘walker.

      • Jordan

        Good catch. Might not matter though, t3/t4 is when you want to use devotion to power nykthos the most.

        • Not really, turns 5 and 6 are the most potent and best turns in non-green devotion decks to use Nykthos. New Chandra is too slow for a devotion list that wants to be efficient as possible, you’d much rather play Pyromaster.

          • Jordan

            :) Not really. I’ve been playing red dev non-stop since I came up with it back in Cleveland when Theros first started. It’s almost always t3/4 that you want to do something big with nykthos. Every turn after that is bonus if you keep your devotion, just applying more pressure.

          • Turn 3 is the turn where you almost always break-even. Turn 4 is alright since you can get 1 or 2 extra mana. Turns 5 and 6 though are the turns where you actually get more bang from Nykthos. I have also been doing devotion heavily since Theros, it was the first deck that I brewed that I ever did well with. I know the ins and outs of Nykthos mana and devotion in general, non-green devotion decks can’t get extra mana on turn 3 with the current standard while turn 4, with the perfect draw might add 3 extra. Turns 5 and 6 are the 2 best turns to exploit the power of Nykthos.

          • Daniel

            Devotion was in Theros block so when Chandra comes, devoting goes. It won’t even matter :(

          • Theros rotates when Zendikar comes out, not Origins.

  • Ryx

    I wonder if she will take the place of rabblemaster after rotation hits. She does have the potential for serious damage, especially with all those pesky removal spell rotating out as well.

    • Garrison Tran

      that many removal was in theros block?

      • Blight, Drown and Downfall all see significant play, but there’s still Price, Cut and other multicolored removal stay.

        • Mateo Bohard

          yep it dies by removal most cards do. doenst make it bad

          • I never said it was bad. I listed off the removal spells in Theros, context is key.

  • Kevan Kramer

    She is fairly weak….if she had haste maybe she would be good. A burn deck doesn’t want to have a 3 drop that does nothing on turn 3. Yes turn 4 she might be able to do something, but she fragile.

  • Garrison Tran

    after seeing the other planeswalker, shes on the lower end cuz its hard to flip comparatively

    • Mateo Bohard

      really not you attack with her and then you cast your red spell for the turn and tap her how is that hard. and she could not possibly be harder to switch than nissa.

      • Kevan Kramer

        It hard because of the blockers that will be in her way.

        • Tiago D’Agostini

          you can just cast 2 burn spells as well. Cast chandra, next turn tap..damage, burn , tap, burn, tap->transfortm-> do more damage. Not suepr powerful for a 3 mana planes, but not suepr horrible

          • Kevan Kramer

            That to me seems like the most likely way to flip her, but she just not good enough to be in a burn deck, which is the deck type that wants her.

          • Tiago D’Agostini

            her ultimate would need to be -6 to her be usable on that role.

          • Kevan Kramer

            Her Ult literately doesn’t matter at all as with most PWs. Her +1 or -1 is why would want her in a burn deck or any deck for that matter like most PWs.

          • Tiago D’Agostini

            on a burn deck where ALL that you may ask to god is a n uncounterable inevitable finish after you got out of cards in your hand,.. the ultimate would matter much more. than the +1.

          • Mateo Bohard

            yes cause every deck runs blocker and if they do you attack use your red spell to kill the blocker and then untap har and do her 1 damage its extremely easy to flip defenetly as easy to flip as jace if not easier.

  • Melissa Juice

    That black promo stuff just looks amazing.

    • Happy The Cat

      it reminds me of some of the pokemon tcg full arts
      look up zekrom ex if you dont believe me

  • Rachel Weinstein

    Just realized that she doesn’t need to deal damage to the same source. So, you could attack with her, cast a Boros Charm when she becomes blocked, let her deal her two damage, and then ping your opponent to flip her.

    • Trevor Terry

      If she has vigilance, yes.

      • EddieDeanofIgnorance

        She untaps when you cast the Boros Charm. It’s a red spell (in addition to being white).

        • Trevor Terry

          Oh wow, it’s much too early for me today. I completely spaced her untap clause.

  • Kameenook

    Well it is real.

  • Happy The Cat

    chandra electromancer?
    pretty shocking flipside
    can flip the turn after you play it if it lives combat or if you can drop two spells

  • Ryan Exe

    Is it weird that her creature form reminds me of Ezreal? Down to the ability, even? Anyways. It’s not terrible at 3 mana. I wasn’t really aware she was considered a “shaman? though. If they reprint bolt in battle for zedikar or even Magic Origins, this will certainly be a solid 2-3 of in most decks. If only the creature-walkers read “you may exile and flip them”…. forcing them to flip limits their usability, sadly.

    • Ryan Exe

      Also, I don’t like the thought of preventing the damage from her ult and making it do nothing.

  • Jester

    Lets say, turn 3 Chandra, turn 4 tap, burn, untap, titan strainght, atack…she gets more than 3 dmg thru. But what if she gets blocked by a creature with higher tough? Does she leave the board, or she stays in, the other creature dies, and she flips? The text goes “if she does 3 or more dmg”, doesn’t say to creature or player…(not counting if she gets hit by a remuval, probably just blocked by rino or surak, or just thunderbreak…)

    • Joshua Breau

      She cannot exile herself by attacking. This is because the exile is from part of her tap ability, meaning it can only go off when you use that ability.

      • Jester

        It didn’t say using the tap ability, so i naturally asumed that you can attack with her tho :) Nice little text to be added to cards especially from the “new core set” :)

        • Katt

          You can use attack damage, but she won’t exile from it. You’d have to attack, untap, then activate her ability because it’s the ability that checks for damage.

        • kmk888

          It’s part of the line of text that comes from the tap ability, meaning it only takes effect when you use that ability. You need to attack, deal two, then cast a red spell and tap to flip.

  • kmk888

    Chandra was once weaker than a Gel Electrode? Interesting. Her flipped side seems very bad and like many of the Chandras I don’t think she’s going to make it to competitive Magic. I assume that red mages will have better options, as Flamewake Pheonix and Hordeling Outburst are debatably already better.

    • kmk888

      To elaborate on best case scenarios, this is what I’m thinking:

      Against a control deck that doesn’t play to the board she might be at her best- you can swing, play a red spell to untap, deal 1 to flip and then deal another 2. 5 damage for 3 cmc is a good rate but she’s not very good against removal and the 3rd turn is one of the most crucial for red decks. This card seems like it’s too close to wasting time. Slap down 3 2 power 1 drops instead. Or if you want to talk about only using a single card, Flamewake and Outburst both seem more resilient and consistent.

      Against a board presence she has to rely on you playing two spells the next turn, and even then she can only shock things which may not be enough for her cmc.

      And if you can’t achieve one of the above two scenarios, she’s very very bad. So taking into account both the best and worst case scenarios, I wouldn’t want to play her.

      • Ryx

        I understand what you are saying but let me show you the argument from a Red Aggro player.
        1 she cost 3 so she is in the range of playability for aggro (you didn’t talk about this but it fuels my next point)
        2 Dash is popular with RDW right now and the fact that most dash creature’s cost is 1 or 2, for the same mana to cast Chandra, you can play two dash creatures next turn and flip her(along side the pile of 1/2 drop burn/pump spells available right now.)
        3 her walker side is actually useful for RDW biggest issue, a boardlock state. being able to ping two damage each turn without having to risk attacking can make a difference in the long run, and the fact that dash lets your creatures avoid her -2 is a small bonus.
        4 RDW has so many threatening creatures,(eidolon, rabblemaster, swiftspear) that chandra will probably fly under your opponents radar and flip when they least expect her to and after they used their removal spells.
        She isn’t going to be thrown into RDW immediately but she does have potential in the long run.
        I know this argument isn’t solid but neither is RDW

        • kmk888

          You have a decent argument. I respect that. However I just don’t think that this is what red decks want to be doing at 3 cmc, it feels like a low impact turn at what may be the turning point for most games against creature decks.

      • Happy The Cat

        I feel that this will be one of those cards that gets underestimated and will be made ridiculously powerful just from that

        • kmk888

          Underestimating a card doesn’t usually make it more powerful, especially when it’s not instant speed. Buy copies if you like, I can’t stop you.

          • Happy The Cat

            remember, Pyromaster was five bucks before it found its slot

          • kmk888

            That’s completely unrelated, they’re wildly different cards. Buy it if you like.

          • Happy The Cat

            it’s not unrelated
            as we’ve seen time and time again planeswalkers are always good in some way unless they are complete trash *cough* gidion#2 *cough*

          • kmk888

            Your method of argument seems to consist mostly of saying random statements that neither prove your point or connect back to your previous points. First of all, that first statement is both incorrect and just general enough to sound true. There is definitely a spectrum of power concerning planeswalkers and this Chandra looks to be on the lower end. Secondly, Gideon is another card that is completely and entirely unrelated to this one. Third, this Chandra is not always a planeswalker! That’s literally what we’ve been discussing, how hard it is to flip! Please keep up!

  • Joshua Breau

    She seems weak until you realize in EDH if she is your commander and gets her last ability off it gives your opponents 5 turns until they lose. Not the best but it could be fun.

    • YouGotFranked

      Commander damage only applies on combat damage. Ability damage don’t count on the 21 commander damages.

  • Dr. Burn Crow

    Not horrible, but I would prefer Nissa.

    • Eruantien

      I don’t play red, but here’s a thought; turn 3 play Chandra, turn 4 tap Chandra, Magma Jet, tap Chandra, Incinerate, tap Chandra, flip and +1. Turn 4 you throw out 10 damage and scry 2 for 4 mana. And then Chandra can just sit there as a countdown to their defeat.

  • Zombie

    Looks like she’s real after all, but I’ll take this chance to reiterate what I said before:

    The only deck she fits in is Burn/Aggro, and Burn/Aggro isn’t a deck that wants her.

    • Gix

      Not yet, remember we are loosing rabblemaster and eidolon near the end of the year and red aggro will need some new meat and chandra does meet the requirements of three drop 2/2 that can get out of control if left unanswered. Also the fact that Her plus hammerhand on turn three is just stupid funny.

      • Skitter

        3 months is a pretty short period of time so if she’s going for less than 20 and you think there is a chance you might wanna play burn i’d pick her up before rabble cycles.

    • Happy The Cat

      you forget that standard red aggro will need a new rabblemaster
      plus it takes one spell to turn her into a shock turret

  • Happy The Cat

    odd synergy with aegis angel huh
    depoy angel swing shock and flip

  • Jaden Parker

    Are the cards actually going to look like this?

    • Dak JoBo

      this is a special version of the card that has been done for all planeswalkers of the core series for some time, please look it up “sdcc planeswalkers”

      • Jaden Parker

        are they legal to play with?

        • Ross

          Yep, all the symbols, effects and name are right they’re 100% legal

  • Ross

    I dont understand why everyone seems to hate this chandra? she isnt hard to flip seeing as all she’d need is to get an attack in and live, with any red spell to follow up or even a single pump spell if thats the route you want to take, or a 3rd route with a fight spell or one of the fight spells where its a one sided fight and only she’ll deal damage (hammer of mogis and tail slash or even the new chandra’s ignition and make a mini board wipe) . She deals a minimum of 5 damage on the turn you successfully flip her on her own, and she can be a target for collected company if you wanna play that

    • wisdomseyes

      i think the main concern is that in terms of planeswalker abilities she is comparable to tibalt.

      • Skitter

        What? Tibalt loots for his +1 (admittedly the good kind of loot, draw then discard) 2 damage after dealing 3 is way better. His minus 2 is super unreliable: Does damage equal to the number of cards in hand (nearly always worse than raw damage) I’ll admit -2 to deal 2 damage to a creature isn’t that grand but it’s a bad place to be on the defensive as burn so just having that option is nice at times. Then she does a hellacious amount of damage for her -6 unlike tibalt’s ult which could do nothing by stealing an empty board. This chandra is superior in every way to tibalt. Also if we are talking thematically, burn burn and more burn is about as chandra as you can get.

        • wisdomseyes

          My opinion solely on her planeswalker abilities and not on her other requirements or the fact that without her planeswalker form she is just a cinder pyromancer.

          1) 2 Damage directly every turn is pretty decent. It is a bit weaker than creeping tarpit, which is not an uncommon card in the formats that can use it. Again, comparing it to other planeswalkers, I could have 4 damage from say.. sarkan, 2 damage to creature or player and gain life with sorrin, a token with various bodies and colors with many planeswalkers… ect. My issue is that her +1 doesn’t impact the game. It doesn’t further your goals or provide any inherent synergy… it is just attacking with a 2/1 unblockable, basically. I am not saying that on the turn she flips she is BAD, 3 mana and 2 extra cards to deal 5 direct damage to the opponent is pretty good, but it is a lot of investment and is a one time deal.

          I also like to assume that the opponent has blockers, because otherwise it will be an investment of only one card (since she can ping then untap and attack)

          2) Her -2 is good. Put both of her abilities together and she has sorins +2. but alas, her ability takes up pretty much all of her loyalty. she starts with 4 and we will assume for now that you start with her +1 for the burst combo. that means she can deal 2 damage to 2 creatures before dying. It is not bad but it is not really something to go home and brag about.

          3) Her ult, which let me point out is an Ult and therefore takes, assuming nothing ever happens to chandra and you + every turn instead of using that next to free removal you have, requires you setting up for 3 turns on top of the fact you had to set up for at least a turn or pull some cheeky plays to flip her in the first place. It is an ultimate and is never considered on the validity of a planeswalker and their abilities.

          However, it is a strong ult. Pop it for 9 damage (6+ emblem) and 3 damage from then on. A free bolt to the face every turn, albeit turn like what 8+, is still pretty decent. The lateness of the game means that if you somehow got it through a control deck and made it all that way up you beat the control deck no issues. The constant inflow of damage from your 1 and the emblem afterwords is a lot of damage even after standard amounts of healing.

          I said her planeswalkers abilities were akin to Tibalt. I did NOT say her abilities were bad, I just feel they don’t make as much of an impact as it could. Tibalt makes an impactwith his + and it does further some gameplans- we all know he says random but tibalt was played in a few of the smaller feature tournament top 8’s in standard at the time he was released and there was one modern tournament he made a sb feature in around the same time (though TBH i don’t know if he ever saw play in the modern tourny)

          Tibalt does a lot of damage over the course of a few turns as well, 2 turns later it is an easy 4-5 damage with his –

          And his ult, like chandra can be ignored but does make a huge impact on the game if it goes off just like all… err MOST planewalker ultimates *looking at you goldmane*

          • Skitter

            So more of a relative comparison in terms of how impactfull she might be compared to other planeswalkers running around. Alright I can see how that could tibalt-esque.

  • Melissa Juice

    So Kaladesh is the “steampunk” plane. Hmmm. I wonder when we’re going to see that?

  • Combo’r

    Lol. All u need is a few cheap burn spells…..

  • Bryce Snow

    Collected Company + Walkers from Origins

  • Иордания Хан

    Couldn’t you just have it fight something, then tap for the ability. It only mentions that it need to deal 3 damage that turn what so ever.

    • Skitter

      The fight only works if chandra wouldn’t die from the fight so only if you h ad it fight a 1/* creature. It has to still be around to deal that damage as the fight effect resolves so it would have the damage dealt back to it. In short though, yes so long as chandra survives. This type of play would likely only be relevant in limited or less competitive magic.

  • Happy The Cat

    you know, if you have two one drops in your hand (which red usually can do) you get a free lava axe
    ping,swiftspear,ping,titan’s strength,ping and flip to +1

  • wwww

    Dies to Moonmist.

  • Sup

    Does the exile goes on the stack before any other action? For example, at the beggining of combat of my turn, someone destroy my chandra. Can I Tap her for 1 damage, burn, tap for 1 damage, burn and tap for damage. 3 damage from Chandra, the exile comes first or the destroy resolves before?

    • Happy The Cat

      once the third damage is dealt with this effect she gets exiled making her an illegal target

  • asdfasdf

    pretty cool card. I think that, at 3 mana, she is a little to expensive for the decks that want her.
    Might be wrong, let’s see. :)