• ShockHawk924

    Seems decent. Nice one drop, with a madness enabler that also allows you to get more out of it. I don’t see anything wrong with it, might be playable.

  • Jeff Cook

    Very playable.
    T1 him
    T2 ability whenever dumping stitchwing SKAAB or The new black version
    T3 use stitchwing discarding prized Almalgam or two with God hand
    Now you have 4 to 5 creatures on t3. Swing next turn with all but him cast foul-tounge shriek you just did 11 to 16 dmg depending if you dumped two prized alamags.
    Also tap 3 zombie at end of opponents turn to draw in. Before the big swing.
    Very playable at a low curve.

  • Pettit

    Works very well with Gisa and Geralf

  • Sebastian Fuchs

    Works with Liliana and prized amalgam.
    Good card, but i hope we get a second 1cmc zombie (we need atleast another good cheap zombie 1 or 2 drop)

  • Tolle

    This will be a bomb in any zombie edh deck. Zombies don’t care if they get shoved into their graveyards and reusable card draw is ALWAYS good.

  • Animar, Elemental Master

    This is exactly what Zombie Tribal in Standard needed.

  • Dr. Burn Crow

    It’s a more efficient Cellar Door or Zombie Infestation on legs with card advantage. I’ll name it Bosko.

    • Ultramegalord

      Cryptbreaker, crypt breaker, C.B. , cb radio, little trucker :)

      • Dr. Burn Crow

        Bosko, the Littlest Trucker.

  • Kaiser

    I love this guy

  • Scathain

    Its no necromancer’s stockpile, but as a 1 drop creature in standard, it is pretty good at what it does.

  • DRACHIR

    Yes! This is the kind of Zombie i love. It will do a lot of work in my Grimgrin Commander Deck!

    • Sebastian Fuchs

      i believe gisa and gerald (now that they´re released) will make a better commander, sad grimgrin D:

      • Urdothor

        I like my B/G zombies, and my U/B zombies. So.. multiple zombie commanders for multiple decks!

        • Urdothor

          Whoops. Forgot Grimgrins UB.
          Dunno how I managed that.

        • Matt86

          Why not play Sidisi and have the whole wedge at once?

      • DRACHIR

        I don’t think that Gisa and Geralf are nearly as powerful as Grimgrin. Grimgrin can go infinite with Gravecrawler and Rooftop Storm to instakill someone, he can kill enemy commanders, he is a free sacrifice outlet to abuse Grave pact.
        Gisa and Geralf are not even that interesting as 1 of the 99. Havengul Lich is superior in almost every way.
        Gisa and Geralf would be interesting if that one Zombie was free, but you have to cast it normally from the Graveyard.

        There are no combos possible with Gisa and Geralf, or am i missing something?

        • Sebastian Fuchs

          with lich and the sibling atleast u have another summon out of grave. its still the magic wionderland to have all combopieces and that they survive

          • DRACHIR

            I agree, people quckly learned to fear Rooftop Storm. ^^
            Most of the time I have access to Gravecrawler though, who i can fetch with Demonic Tutor, Vampiric, Entomb, Buried Alive etc.
            So i break cards like Grave Pact or Secrets of the Dead regularly.

            I guess Gisa and Geralf is the fun aggro variant of Zombies :)

  • kukuc96

    But why? Wouldnt a necromancers stocpile reprint be good?

    • Dr. Burn Crow

      Foolish child, run them both in Modern.

      • kukuc96

        It seems way too slow for modern. The reason why i would like stuckpile for standard is ffirst of all: we are on Innistrad zombies pls. And second of all standard is a grindfest right now. Stockpile has grind written all over it. It could fit the enviroment.

        • Dr. Burn Crow

          True, I suppose. I run zeds in EDH, so I’m personally fine with slow.

  • Zombie

    A 1/1 for 1 that I don’t instantly hate, good job Wizards!

    • Vixin Xiviir

      I suppose the real question is if it’s any good.

      • Zombie

        I mean… not really? I guess?

        I mean it seems pretty good in Sealed if you draft Zombies, but I’m mostly considering it for EDH Zombies where I can abuse the discard effect & the token generation simultaneously, alongside the draw effect.

        Keep in mind his ability works like Heritage Druid, where you can tap Cryptbreaker for his ability the turn you play him as well as any other Zombies without Haste.

        This is the biggest point in his favor to me.

  • Edward

    Finally something to push the zombie tribe for standard. It is cheap, has 2 relevant effects, and can help get cards in the graveyard. The deck still needs another good cheap creature but this is a great start

  • TogetherAlone

    This seems good. Turn 1 play this, turn two use its effect and pitch prized amalgam/relentless dead/risen executioner? ????? Profit?

    • Edward

      I think it is much better with something like Stitchwing Skaab. Then you can use Stitchwing Skaab to discard Prized Amalgam and at the end the the turn you get Prized Amalgam back.

  • MrAptronym

    This seems exceedingly good to me.

  • Liam Hector

    trying to decide if this is better then Shambling Goblin in standard … (goblin is sweet against human and other fast decks, this seems better against more midrange strategies)

  • munkeemanometal

    Now hoping for an Intangible Virtue reprint to go with this in standard….

  • chad

    Zombies are now playable!!! its all about putting them on the battlefield as fast as possible, and with a good draw mechanic, your set for the zombie apocalypse! mmmuuaaahahaha

    • Edward

      No they still are not playable. 1 cheap zombie won’t do it even with all of this value. We still need something more for zombies to work well

      • chad

        Like what? A secure the wastes for zombies?

        • Tragic

          Hmm that would be interesting, but knowing black, it would have to tack on a drawback, which would end up being a major drawback in the current meta.

          • chad

            That’s why I was saying, in order to make zombies viable you need a reanimate ability, also don’t forget kalitas is very strong and is a good deterrent from languish, and with relentless dead you can bring him back. A full on “return to the battlefield” card would be sufficient to allow the deck to stand on its own. Bant Coco is going to dominate just like abzan did because wizards right now is not balancing the meta the way they think the are. The power level is definitely one sided. Mono white seems to be the only contender, but lacks a way to make a comeback if over run or languished.

          • Tragic

            I think WoTC is having trouble finding a way to properly balance zombies. As with most mono-black cards, they often have a drawback, or are too technical to be effective or efficient. On top of that, they have to make sure that zombies aren’t overpowered in any one format. Kind of sad, because that usually means they’ll nearly always end up gimped, or inefficient.

          • chad

            Very true! Zombies definitely needs to be balanced and competitive, but not over powered. At the same time they don’t see a problem with making bant or abzan so powerful that in its heyday it was 60 to 70 percent of the field. Bant is dominating right now and it doesn’t seem to me that it will stop till Coco is out for good.

          • Tragic

            Yeah, imagine a 4 drop black instant that reanimated up to two creatures CMC 3 or less at random from your graveyard? That wouldn’t last a day before hitting the banlist! Granted there would be an insane number of ways to break that kind of card, but that’s the point. I think Wizards fears black being powerful, because it’s such a technical color compared to others. Look at Griselbrand and Goryo’s Vengeance, a degenerate pair of cards in one of the most degenerate decks I’ve ever played against. The cards are completely bonkers when used correctly. I’ve died multiple times on turn one, quite literally, before I even got the chance to play a land.

            I call black, the “enabler” color, because rather than winning on its own, it sets up your other colors to win the game, or controls the board so that you can win through other means. It rarely wins games on its own merit, which is actually kind of sad.

          • chad

            i wonder if risen executioner is too expensive/ helpful at this point, cause there is so much mass removal, that even him on the field doesn’t really help.

          • Edward

            Kalitas is a vampire so he can’t be reanimated with Relentless Dead

        • Edward

          The deck will still be too slow and be entirely destroyed by Languish. Relentless Dead and Diregraf Colossus need cheap creatures to get a lot of value fast. It doesn’t need much but it needs something

        • Edward

          The problem with zombies is they have a lot of pieces that don’t quite fit together. Diregraf Colossus is good and Relentless Dead is good but they don’t work together well. Diregraf Colossus works with casting but Relentless dead just brings a creature back. Then there is the zombies that require you to discard to bring them in from the grave but you again don’t cast them to get added value with Diregraf Colossus. Oh and Relentless Dead is pretty much just going to sit there since most of the other zombies can bring themselves back. They need cheap value cretaures to bring the deck together

          • Tragic

            Yeah, I have to agree here.
            Zombies have some of the coolest mechanics in the game, yet a lot of the creatures don’t function well together. I think another big reason is that a lot of the zombies function to get or support other zombies or tokens, rather than just being stellar on their own. The reason zombies like Gravecrawler, Diregraf Ghoul, and Geralf’s Messenger are such good cards is that they are powerful even without support from other zombie cards.

          • Edward

            Yeah zombies have a lot of cool abilities but no real synergy. What would be good is a zombie similar to Insolent Neonate that cost 1 and can sacrifice itself(or another creature) for an ability. Beyond that it should be able to be recast from the grvaeyard but maybe at a higher price to balance it out. Maybe 2 mana or 1 and then discard or sacrifice as an additional cost. It needs cards that can do a lot for cheap but aren’t broken by themselves

          • Tragic

            It’s kind of funny though how they TRY to make zombies have synergy, but it doesn’t really work out right.

            You’d think a card like Diregraf Colossus would be great, but there are a lot of great zombies that already fill that three mana slot.
            On top of that, most good zombies you find aren’t really cast in the first place, which is the requirement to trigger the Colossus effect.

            You have Grave Titan, a really cool and flavorful card that generates zombie tokens, except for the fact that it isn’t even a zombie…

            Then there’s Relentless Dead. Such a lovely zombie in so many ways, and it fills the two drop zombie slot that the tribal desperately needed. However, it’s abilities are too technical to use efficiently with most of the zombies you most want to be able to bring back, and there are more convenient ways to a lot of them back in the first place.

          • Edward

            Yeah I love zombies but that tends to be the problem. I hope they give us more like this card because it helps the deck out in so many ways. I kind of hope we get a good zombie sacrifice outlet from this set and a zombie that can be cast form the grave. Nantuko Husk is good but it is expensive and will also rotate pretty out soon and we also need something that can be constantly recurred for Diregraf Colossus. Gisa and Geralf is ok but it is too expensive and not a zombie itself which can also cause problems

          • Tragic

            Yeah, the zombie equivalent of Gisa and Geralf is Havengul Lich, but the cost is a bit too high for decent reanimation, even though it works really well with Diregraf Colossus.

            I think we’re going to have problems getting another zombie that can cast from the grave on its own, since Dredge is making a comeback in Modern. I hope and dream for it though…

          • Edward

            Well we have 9 rares left and a lot of uncommons so there is still hope for it. I hope the uncommon zombies are better than SOI because those were all garbage especially Drunau Corpse Trawler. I just want a good uncommon zombie. I am also a big fan of the zombies that can be brought back by discarding but I feel like they need to have an extra ability to be good like that one that gets the spirit token in this set. I am hoping for one that costs 1 and you discard one as well. Would probably be more playable

  • Tragic

    Wow, this is actually really cool and works great with madness and dredge. Even better, the zombie token doesn’t enter tapped. I feel like the second ability is a bit overpriced though, just tapping two zombies and 1 life loss would have been a fair trade-off for a card draw.

    • Spacecat Runner

      My guess would be things like rise from the tides and other generators like it. Zombies come as a horde, at 2 tapped the draw even mid game gets pretty crazy.

  • kmk888

    It took a while, but our zombie 1 drop finally shambled in. This is a great card and extraordinarily powerful for just 1 mana. It may only be a 1/1, but the last ability can literally define a game and the second one has a lot of synergistic power with cards such as Relentless Dead, Diregraf Colossus, and both legal Lilianas.

    Oh and don’t ignore this cards interaction with Wharf Infiltrator.

    Great job Wizards!

    • Edward

      Wharf Infiltrator is a big disappointment in my opinion. Not because it is bad but because everything about it screams zombies and yet it isn’t one. It fits perfectly in to a zombie strategy but not being a zombie severely hurts its playability in any zombie deck in standard since they all help zombies and revolve around zombies. The best fit for it would be a deck that wants to empty its hand and get value off of that like Lupine Prototype and Geralf’s Masterpiece.

      • kmk888

        It’s true that it would be a great addition to the zombie ranks and I would have liked that for the sake of my standard zombie deck, but the flavor wouldn’t allow it. The whole point of this expansion is that Liliana’s zombies can’t be corrupted by Emrakul because they have no brains to corrupt. For that card to be a zombie, it would have had to generate something other than Eldrazi tokens (probably 2/2 zombies) and it makes more sense that something that sneaky would be a human with a functional brain as opposed to a mindless zombie drone.

        I’ll still probably put it in my zombie deck. I like generating a 3/2 and a 2/2 at instant speed for a single creature card (as it may come back anyways) and 3B. You can even use the zombie to draw a card with 2 others. It feels like a more vanilla Collected Company.

  • kmk888

    Oh thank god. How much can I get for a couple 5 lb boxes of bulk rares?

  • Derek Niles

    this card is clearly great but does it have constructed use?

    • TheClayKnight

      Well it’s a 1/1 for 1 with abilities, so you just need a deck that makes use of the abilities. Probably solid in modern and commander.

  • SwankyOrc

    Quick question about summoning sickness, if I play a creature can I tap it the same turn using this cards ability?

    • Sitri

      At one time abilities that tap cards as part of the activation cost but lacked the tap symbol were not affected by summoning sickness. To my understanding this has not changed, but I have been surprised about some changes since my more hardcore magic days.

      • SwankyOrc

        Ah, ok, thanks for the distinction

      • disqus_A12YL8TXnr

        I think you’re right: summoning sickness just means it can’t tap. But this doesn’t need to tap to use it’s ability.

        • disqus_A12YL8TXnr

          Or attack, but still

  • kmk888

    I’ve been testing this. This card is the return of Pack Rat. An absolute must kill target. If you don’t believe me try out the interaction with cards such as Just the Wind, Gisa’s Bidding, and top it off with some Dark Salvation. In particular the way the last ability ignores summoning sickness is extremely important. It’s not a beater in an aggressive deck like Gravecrawler was, it’s a grindy card advantage engine and I love it. And the nice thing is that if you build the deck right a lot of it seems to interact at instant speed (which is also useful to hold open mana for Relentless Dead).

    • Oberon

      Started testing this card, and I totally agree. Not only is cryptbreaker better in a controling shell than an aggro zombie list, but it also absolutely takes over games. I’ve played matches where a turn one cryptbreaker is the only creature I cast all game, and it completely destroys my opponents my making armies, reminiscent of pack rat. This is definitely going to be a huge player looking forward.