• magicalfollower

    Rare? Seriously?

    • mylittlepony

      Sorcery? Seriously?

      • Geddon

        3RR + Raid? Seriously?

    • Kameenook

      Wouldn’t want any lower rarity running around drafts and sealed.

      • Hedronal

        Sadly combined with not wanting to pull this at its current slot.

  • Vincent Godin-Filion

    Just… Seriously?

  • Vincent Godin-Filion

    Well on the bright side… Wait… I can’t see any bright side…

    • Gildan Bladeborn

      There actually is one – if you have infinite mana (or just a ton), you could keep recurring this over and over on the same turn since the condition it checks for will still be true each time. The only way you could use Hammer of Bogardan more than once per turn is if you have multiple Upkeep steps and the ability to cast Sorcery spells as if they had Flash, while Thunderblade Charge is restricted to the # of combat damage steps there are in a given turn (so 2, unless there are additional combat phases).

      In a vacuum though this is still probably the worst version of this effect.

  • Vincent Godin-Filion

    Um… Picture is pretty?

  • Eli Eyal Broide

    This is… A really bad card…

    • Gildan Bladeborn

      It’s like they combined Hammer of Bogardan and Thunderblade Charge to make the worst possible hybrid.

  • Umbacano

    Because Hammer of Bogardan was too good…

  • Shawn Michael Diaz

    This was fine until I realized it’s 5 mana ON TOP OF RAID and A RARE

  • Shawn Michael Diaz

    Was to make a rare burn spell worse and worth less than uncommon Lightning Strike

    • Thomas Luffman

      Hammer of bogardan is still a decent card.

  • Geddon

    Knowing my luck, my Ixalan bundle’s going to come with a playset of this…

  • Njaal

    If it didn’t have Raid I could at the very least imagine this seeing play in limited as good top deck and passable mana sink. But with Raid, it is only ever good if you have attackers, and if you do, you’re probably already in a good position. As it is, this appears to be printed to be worthless on purpose to make people waste money on their packs.

  • Jude

    …well i can say that this is going to make several people buy singles from now on

  • galen150

    maybe if the raid ability just let you cast a copy of it from your grave then it would be ok in standard, but as is this really is just garbage except maybe in a neheb deck

  • Jude

    If the raid trigger let you cast from graveyard, i could see it being rare but it its just recurring the card this is worse than open fire

  • TogetherAlone

    8 Mana and having to go to combat to recast, no thanks. Trash card.

    • xDemon

      You’re the trash. This card is good (not in multiples though) because it gives a gazless deck that runs out of gaz gaz (which is exactly what the deck needs). You do not have to pay the 8 mana right away. The only thing that could make this card not see play is the fact that it requires raid, which will be difficult to trigger when the opponent has stabilized (when this card comes relevant).

      • xDemon

        Anyway, not having Raid to this ability in the current Standard would mean red aggro would dominate the format even more than it already does. And red aggro takes very few skills and relies heavily on luck, so I disagree with encouraging that strategy and agree with having raid on that card, which gives control players counter plays.

        • Giby86 .

          …yeah, no. Still a trash card.

      • TogetherAlone

        What happens when you have no good attacks, are you going to trade a creature to get this crappy spell back when you have lightning strike in the format? Yeah I didn’t think so. Come back in 3 months and brag if this sees even one copy in a big top 8, even in a sideboard in any format.

        • xDemon

          @TogetherAlone:disqus For 1 more mana, you get the same effect as Lightning Strike on the top deck. You have the option to bring the card back though, which means you will have mana to invest in something while you draw only lands, and will be able to cast additional spells. Like I said, the only reason this card would not see play, is because the spots in which the card would be good, are the spots your opponent have stabilized. And those spots will be very difficult to get an attacker going through to active Raid. However, if a deck of hasty creatures exist and plays against a slower decks of bigger creatures, it may also become relevant. If this card did not have Raid on it, it would definitely have seen play and would be as broken as the Ramunap Red desert (which is retarded in my opinion, because red aggro prevents decks that draw a lot and that softens RNG, which mean aggro equals more luck in the format, thus less skills).

          • xDemon

            But that I already said, your comprehension is just bad.

  • NC

    NEWS FLASH bad rares happen, magic community shocked again.

    • Jackson Means

      Sure, doesn’t mean we should be happy about it or not point out its flaws, I personally like getting value out of a pack.

      • TogetherAlone

        Agreed. Pointing out its flaws and constructed purposes produces better deck building in the community :)

  • DJPad

    So a worse hammer of Bogardan? wow.

    • Vizzerdrix

      I kinda like it a little better, though that being said I don’t care for either

  • Jackson Means

    Cool concept, terrible execution

  • Vizzerdrix

    3 mana 3 damage not great, 5 to recur with attaking hmm 3 mana 4 damage makes it better even without being able to be recurred, if they really want to push the raid recur either 5 mana flash back and its exiled or make it less to get back so you can cast, giving psuedo flashback and its exiled 3 mana 3 damage 4-5 for flashback seems fair, 3 mana 3-4 damage recur 2/3-4 much better. Punishing fire is so amazing bc it’s always accessible making this either on hand or with a creature able to attack makes it much better.
    Also worth noting though it’s a sorcery so really any iteration of this I wouldn’t have been interested if I’m being honest

  • Happy The Cat

    Why sorcery? at instant speed you could argue it’s slot in a control deck that runs small creatures and with Spell Pierce and Treasure you’d never have to lose a turn to reload, but sorcery means I can’t use it on another players turn, making it generally unplayable.
    an instant speed Hammer of Bogardan would have been neat, but a functional reprint isnt.

    • TogetherAlone

      I don’t even know if it would be good in control either since you basically have to throw one of those creatures away in combat(if you have any) just to trigger raid so you can then pay 5 more mana just to return it to your hand which must be done on your turn, thus tying up your removal mana for their turn.

      Damn this card is so bad…Especially when lightning strike is in the exact same set/format