• Khan1104

    What is this madness :O

  • kk

    WOW BUSTED for standard!!!

    a 3 mana “ramp spell”.

    Discard this with Jace or something else… and then , turn 3: RAMP!!
    Essencially in the right deck is a Cantrip and a Ramp Spell!!

    Almost every Deck wants this..

  • kyok

    OMG, this adds so much consistency to control decks….

    Being able to frequently:
    Turn 2 Play Jace.
    Turn 3 hold counters, and end of turn return this is HUGE!!!
    Turn 4 5 Lands with consistency without losing spells or cards, NUTS!

  • Mr.Mayhem631

    Cool!
    So they’re summoning the Gitrog toad?
    Huh, he didn’t look big enough.
    There’s something else.

  • Happy The Cat

    that’s kinda boring, there is just no way to exploit it. sure I could pitch one and then blow three mana on getting an extra land but come on, the other rare land puts tokens into play and an be a 9/7 with a BUNCH of perks

    • Brent Russon

      It may seem deceivingly boring/simple on the surface, but I think this is WAY better than Abbey in the Eastern Valley // Ormendahl, Prince of Profanity

      • Happy The Cat

        please do explain, because I have taking a liking to that particular 0 drop 9/7

        • Ocrus

          because you can crop rotation this and then get it back or if your opponent trys to wasteland it you can get it back. its a land with crucible or worlds attached to it

          • Happy The Cat

            no person in there right mind will wasteland anything this useless, it doesnt even have colored mana, meaning unless we do find better jank than letting one of my least favorite pws treat it like trash and abuse it(btw screw Jace) this is weaker than a basic. I want more strong, independent lands that dont need no plansewalker.

          • Mr.Mayhem631

            It’s good for minor ramp, and it interacts well with mill and discard. I’d call it worth playing in the right deck.

          • Mr.Mayhem631

            This is a good card.
            That is not the reason why.

        • sansmyhands

          It’s actually a 5-drop 9/7 that forces you to sac five creatures. Not quiiite the same.

        • Brent Russon

          Well, first things first, I’ve definitely been wrong about stuff before, so take my thoughts with a grain of salt. Secondly, re-looking at the Abbey in the Eastern Valley, I do think it’s better than I initially thought, being able to make 1/1s late game can totally be relevant. The last ability on the card seems pretty gimmicky to me, not seeming very consistent or reliable, sacrificing 5 creatures is a big cost. But I realized you don’t even have to care about that going off every game, it can just be an added benefit sometimes.

          With Drownyard Temple, I think it’s really good because it provides a colorless mana ramp option, provided it gets in your graveyard with some self-milling or some discard effect. It makes self mill into an extra land once you have three extra mana, and because it can be activated at instant speed it lets you leave your options open. I don’t think it’s the greatest land ever, but I definitely think it’s pretty neat.

  • Dr. Burn Crow

    HAHAHAHAHA! FROM ANCIENT DEPTHS, OUR SLUMBERING GOD RISES! COME AND BE ANOINTED! THE FATHER OF HORRORS RISES!
    GITROG FHTAGN! IA IA IA!

    • kmk888

      I like you

      • Dr. Burn Crow

        I like you too.

  • Happy The Cat

    wait… it took jace an entire block’s worth of story just to find THIS? why was this not one of the first places he checked!? seems to me the circle of rocks shooting electricity wold be one of the first things you should check up on

    • Gareth Martin

      Where is it? Is it near a place people even live? Are the ships destroyed because they found the location? Pretty silly conclusion to jump to. Unless it was supposed to be a joke… but then I’d say take joke classes.

  • gg

    3x Amulet of Vigor + Aggressive Mining + Drownyard Temple – Draw your entire deck.

    3x Amulet of Vigor + Zuran Orb + Drownyard Temple – infinite Life.

    • Happy The Cat

      umm you’ve still got to pay 3 to bring this back, Amulet of Vigor just makes them come in untapped

      • That Guy

        No, amulet of vigor untaps it when it comes into play tapped, having 3 of it makes it untap 3 times for 3 mana. That was how the bloom titan deck worked.

        • Happy The Cat

          …not exactly, that had bounce lands enter the battlefield untapped so they could add two mana before they returned to your hand, bloom let you play up to four lands in one turn, meaning the deck could make an extra 6 mana to their mana pool on turn two. THAT is why the combo was broken af

          • mehngo

            Yes, that’s exactly how it works. You stack the triggers, meaning you pay 3 to get it back, and all the Amulet triggers go off. Let the first trigger resolve, then tap it while you have priority before the second one goes off, producing one mana. Repeat after the second trigger resolves, two mana. The third trigger resolves, you have three mana now. Sac it to Aggressive Mining, use the three floating mana from tapping it to bring it back, three more Amulet triggers go on the stack, rinse and repeat.

          • Mr.Mayhem631

            Well, not Aggressive Mining.

          • bleepbloop13

            Aggressive mining only says you can’t play lands. Drownyard Temple is brought back from the graveyard from the battlefield, not played.

          • EJ

            Exactly. You’re not playing lands. You’re placing them on the battlefield at Instant Speed.

            With 3 Lotus Cobras in play, you don’t even need the amulets. Just a land sac outlet and something that benefits from landfall.

          • Mr.Mayhem631

            That second combo actually does work.
            I recommend Retreat to Hagra.

          • De’Elgathor

            You can only sac one land a turn to each copy of aggressive mining, so that combo doesn’t work.

          • Mr.Mayhem631

            Hey, it’s more fun if you’re dickishly cryptic.
            But yes, that’s what I meant.

          • De’Elgathor

            It wasn’t really getting through to him, though. Probably just had to do with the possibility of comboing out like that.

          • Mr.Mayhem631

            Ya, Zuran Orb is a far better choice anyway.
            There’s also the fact that only in Magical Christmas Land (TM) would you actually have 3 Lotus Cobras or Amulet of Vigor.
            Still would be cool to see it happen.

          • De’Elgathor

            Well, you could run a playset of each and have any three out of that eight. That’s more likely than having three of either one. And their kinda low enough on the curve to make it more reasonable to run all eight.

          • Mr.Mayhem631

            Hm. DAE BG Retreat to Drownyard combo?

          • De’Elgathor

            Possible. I feel the need for at least one additional wincon, but the B/G color base gives us access to some of the best non-burn removal in Modern (besides Path), like Maelstrom Pulse, Abrupt Decay, and Putrefy.

          • Mr.Mayhem631

            I like how you read Aggressive Mining *just* enough to be right.
            Keep on going past the first line.

          • mehngo

            My bad. I hadn’t actually read the card in a while and didn’t remember it had once per turn clause. Thanks.

    • Mr.Mayhem631

      Reread Aggressive Mining, why don’t you.

  • yolksoup

    Needs “Sacrifice an Artifact named “Clues”: Put a 2/2 Blue Hound creature token onto the battlefield with “At the beginning of your upkeep, if you have 10 or more Artifacts named Clues, you win the game.”

    But otherwise, summon the Gitrog Frog
    I’ll run this thing in most of decks that loots or discard!

  • MrAptronym

    Wow, I can think of a lot of places where this would be nice. Never broken, but very useful. Should be fun with everything from Harrow style ramp to self-mill. A+ for an interesting balanced card.

    • EJ

      Actually, it might be a wee bit broken in Titania EDH. That deck runs tons of instant-speed land sac outlets, and also a ton of instant-speed landfall effects. With just Titania, Rampaging Baloths and Zuran Orb in play, this card is basically an enchantment which reads “3: Add 9 power to your board”

      • MrAptronym

        True, what a perfect fit. I plan on getting two copies myself for my ‘Sidisi, Brood Tyrant’ and ‘Patron of the Moon’ EDH decks. If this ends up being a cheap rare I will grab an additional playset to see where it goes.

  • ashenmoor

    Land that comes back from the dead? Ok
    John Avon art? OK

  • Brian Johnson

    Storywise, this makes me think that Nahiri is luring Emrakul to Innistrad. It makes perfect sense. Nahiri is pissed about Zendikar, wants revenge. Lures Emrakul to destroy Innistrad. Liliana and Tamiyo will be featured in Eldritch Moon having to join the 7 with the Gatewatch to bring Emrakul down to the uncertain future of Sorins home plane.

    • dduuurrrr dddduuuurrrr

      That’s what I want to happen too, she’s the best old god staple that MTG has… but the circle doesn’t seem to be big enough for Emrakul.

  • kmk888

    Looks like a value engine to me, regardless if we don’t yet know what the other piece is. Mill, discard, and/or Merciless Resolve already use this well but to truly break it we need something that sacrifices a land repeatedly. Keep your eye out for something that lets you sac lands for mana as that could be a new infinite combo.

    • MrAptronym

      You’d need at least 3 mana out of the deal, which makes it a bit hard. (Even that would only net you infinite landfall, 4 mana is downright lofty) But I admit this is a card to keep an eye on in case abuse becomes viable. Currently the only ways I can think to get that much out of it are too janky to be usable in the least. In the mean time, it seems neat for use in madness or in selfmill in colors that cannot normally ramp themselves at all.

      • kmk888

        I don’t expect an infinite combo, it’s just something to look out for. What I do expect is a whole lot of value sacrificing and ramping.

        • MrAptronym

          Fair, As a noninfinite piece is seems like excellent value all over. I am just skeptical they will ever make something potent enough to make it infinite.

  • Velvet Wurm

    I spy with my little eye a commander staple.

  • kk

    4x Lotus cobra
    4x Amulet of Vigor
    2/4x Spirit guide
    Zuran Orb

    This Land…

    It´s not that hard to go infinite life, infinite mana on turn 2,3 or 4.

    • Mr.Mayhem631

      Okay, we’re gonna go Sultai here.
      We’re running blue for draw manipulation, tutor for Amulet, and counters.
      We’re running green for land sac effects, Retreat to Kazandu, and Lotus Cobra.
      We’re running black for land sac effects and Retreat to Hagra.
      Let’s do this thing.
      EDIT- Also Tolaria West.

      • Jazzyboy1

        You don’t need to run black for land sac effects. If anything, you’d run Red.

        I agree with everything else though.

        • Mr.Mayhem631

          In modern, it’s only repeatable in blue… :(

  • DirtyHoboLord

    Borborygmos Enraged EDH?

  • Vizzerdrix

    Sidisi gets a new toy, and it’s even better with dust bowl which I also run

  • Chromasticore

    Gitrog’s going to love this

  • Velvet Wurm

    Commander staple, also, it’s an extension of the “Epiphany of the Drownyard art.