• Brian Schmidt

    Here is a card that will make Revolt a broken mechanic. Sac your land to search for the land that you will tap to cast this card.

  • Cameron Bench

    All I read was “Destroy target Tarmagoyf”.

  • Dr. Burn Crow

    This…IS….GHIRAPUR!!!

    • Christopher Knighton

      Dammit, I came here to just post that.

  • Khan Runander

    This kills loot copter

    • Zombie

      This kills a lotta s**t

    • wiseguy

      lol, no it won’t be killing copters in standard, cuz banned!

  • Snievan

    This card will make some interesting standoffs when both players run it.

  • Jean-Luc Picard

    Modern playable?

    • Shagoth

      One mana, kills a golf, has an easier to trigger morbid which kills almost everything you want to kill in the format aside from win delve creatures and some win conditions that you probably couldn’t target effectively anyways, yeah.

    • Kevan Kramer

      The is an instant Modern classic. Might be good enough for Legacy as well.

      • Zombie

        Legacy is unlikely. Decks in Legacy do not have Modern’s “Bolt problem”, where non-Red Control decks, and Control in general, lack low mana removal options to deal with major aggressive threats.

        Modern’s “Bolt Problem” exists for decks like Esper Control and other Non-Red decks that don’t have access to Lightning Bolt to deal with early threats, and are as such forced out of the meta.

        Not to mention that this gives answers to Tarmogoyf for Grixis Control for when Bolt isn’t enough and Goyf is too big.

        Plus, when you crack a fetch land, Fatal Push can kill Siege Rhino, Obstinate Baloth, etc. and everything smaller.

        Fatal Push is definitely a Modern staple, but Legacy? I wouldn’t go that far yet.

        • Jacob Bachand

          And insta-killing Raging Ravine and all manlands…. yum

          • Zombie

            Yeah. It’s hilariously good in Modern.

  • MTGFanatic
    • Cthulhooo

      Cannot unsee.

  • Nazi

    How is that a push!!!? You ain’t fooling me , that’s a kick!!!

  • Kevan Kramer

    This card is an instant Modern classic and Standard classic as well!

  • Liam Maiher

    I like the synergy in modern with fetch lands.

  • Shagoth

    In the old days the Removal Trinity was Lightning Bolt, Swords to Plowshares, and Terror. In modern, we have Lightning bolt, a new version of Swords to Plowshares, and many black spells that have tried to complete the trinity. I think this will become the new terror. (Probably better than Terror, but Terror hasn’t aged well)

    • v01dv01d

      Recently we had Murderous Cut in Grixis Delver or Control deck, or Slaughter Pact in Jund. These cards were good, but this … there is almost no constraint for sure in modern.

      • Shagoth

        Yeah, those cards also did require you to be at least a few turns into the game to make use of them, too. This is going to be in the top ten most used cards in modern for a while, me thinks.

        • v01dv01d

          You are right that it can be casted in the first two turns with no downside. Let’s see how it will impact the creatures decks of modern.

          • Shagoth

            Please let it slow it down.

  • Zombie

    This is 100% going to be a Modern staple, at the very minimum a sideboard card in a number of Modern decks.

    The simple fact that this solves a ton of Non-Red deck’s lack of a Bolt-esque removal spell is huge.

    And then when you take into account that this is a 1 mana removal spell that can kill CMC 4 or less creatures when you crack a fetch land – HOLY S**T

    This should be an automatic playset pre-order for any player of Modern with a Black deck.

    This is absolutely nutso. Being able to turn on Revolt with the crack of a fetch land during your opponent’s turn makes this infinitely playable in Modern.

    Beyond Modern I just don’t really see this working, though. In Modern, Fatal Push answers a very specific need that the format has, where as in Legacy doesn’t have the Bolt-problem that Modern does and as a result doesn’t really need a card like this.

    It might show up in Legacy sideboards or something, but I can’t imagine it makes a big splash like it will in Modern.

    • Cthulhooo

      I have BR deck that uses terminates and dreadbores. Is it worth to try and replace some of them with this cheaper kill spell?

      • Zombie

        If you’re running 4 Dreadbore, I’d definitely drop 3 of them for this and run 1 Dreadbore just as a worse bonus Terminate most of the time.

        Planeswalkers in Modern really aren’t as prolific/prevalent, and don’t require a deck to be stacked with answers to beat them in the mainboard.

        Dreadbore is a decent sideboard card if you’re going up against a deck that’s heavily relying on Planeswalkers as a win condition.

        For instance, Control decks that utilize Nahiri, Gideon, Ajani, etc. are decks you would board in your PW hate against.

        But the simple fact of the matter is that Modern is just too fast most of the time for cards like Dreadbore.

        I would recommend a base spell package of 18 cards that looks similar to this if your deck has 8-10 fetch lands:

        4x Inquisition of Kozilek
        4x Kolaghan’s Command
        3x Terminate
        3x Fatal Push
        2x Thoughtseize
        1x Damnation
        1x Dreadbore

        You could expand from there based on your needs. The idea is to have enough copies of your removal to see on average one of each a game for the 3 copy cards, and see your 1-of less often in Game 1.

        If you overload yourself on removal, especially Sorcery speed removal like Dreadbore, you could run into the problem of having a dead hands to decks that don’t care about Sorcery speed removal, or decks that don’t have to win with creature damage.

        It would kinda suck to be sitting on 4-5 kill spells while Burn guns you down in 3 turns with spells.

        If you’re running 10 fetch lands in a meta where people are running a bunch of low CMC creatures, or Tarmogoyfs are prolific, then bumping up to 4 Fatal Push might be a good idea, especially if you’re running about 8+ fetches.

      • Zombie

        Actually now that I think about it, it might even be worth cutting Terminate down to 2x and Dreadbore down to 1x to run 4x Fatal Push with ease.

        And yes, it’s that good. Being 1 mana is a huge f**king deal

        Edit: I’m also retarded. Play 4x Lightning Bolt.

        • Cthulhooo

          I already have bolts as well. 4 terminates and 3 dreadbores. So I wondered what to cut. Thanks for the analysis below. I mostly used dreadbores as worse terminates and because I got addicted to unconditional removal :P

          • Zombie

            Well, thing with Dreadbore is that’s it not really “unconditional” in the sense that it’s Sorcery speed (and only hits creatures and PW’s but I get what you were going for I’ll stop with the semantics)

          • Ryuji Nichol Pabila

            Not to mention instant speed.

          • Deadly Berry

            Main: 4 Fatal Push, 4 Bolts, 1 Terminate, 1 Dreadbore.

            SB: 1 Terminate, 1 Dreadbore.

  • Happy The Cat

    so black gets a one mana kill spell that can on average kill more than bolt(siege rhino, the average mid/late goyf, etc) and it gets to be uncommon. still not sure why wizards is afraid of bolt, they are clearly okay with giving other colors much better removal.

    • Ryuji Nichol Pabila

      The average non-goyf 2 drop creature is 3 toughness below. That said, bolt hits walkers and faces so imo it’s a more consistent and more flexible kill spell than push, but fetching puts it on par i guess.

      Question though, what color would you have wanted to get more removal? White?

      • Happy The Cat

        I just want them to print burn spells that are playable outside of limited, compared to what every other color has been getting lately stuff red gets is just disappointing. for one mana black can instantly kill a creature, no questions asked and white can exile it along with getting whatever bonus the spell of their choice gives them. what does red do? nothing, because red doesn’t even have a one mana burn spell(besides that garbage fire that is Spark of Creativity, at sorcery speed I can mill one and might get lucky enough to have that kill a creature)
        look at the just spoiled Hungry Flames, same rarity as this, deal three damage to target creature and two to target player, but the kicker is that it costs three. black can kill anything less than four mana at instant speed for one mana as long as the trigger revolt(which is probably easier than even landfall) but red has to pay three mana to probably just kill a two drop and shock a player.

        • Ryuji Nichol Pabila

          From a design standpoint it’s tough printing good burn spells that don’t break formats nowadays. The parameters for adjustment are just so narrow (cmc, instant/sorcery speed, amount of damage, limited to creatures or can hit players as well or vice versa) that more often than not the cards end up ranging from underwhelming to downright cheap. It’s no surprise that wizards would rather err on the underwhelming side of things. I personally have been waiting for an uncommon sorcery speed lightning bolt or something, but I’m not sure how modern will look if that happens. And if hungry flames is their idea of a typical uncommon burn spell, heh, not gonna hold my breath.

    • Zombie

      Bolt can go to the face. “Better than Bolt” removal can’t kill opponents, is the trade off Wizards is going for here.

  • Joel Lee

    In regards to standard with the known information we have so far tezzeret’s +1 is one of the best ways I can see to consistently activate revolt.

    • Jacob Bachand

      Evolving Wilds

    • Dave

      Clues

    • james hegge

      eldrazi scions

  • Bostorket

    “Is there… SAND ON MY BOOT!?!”

    “YES SIR THERE ISSSSsssss…..*”

  • Cthulhooo

    I instantly felt in love with this card. It’s beautiful, elegant, functional and balanced. Also I love the obvious throwback to tragic slip :P We see a guy falling into his doom on a spell with pseudo morbid.

  • William Powell

    A weird nod to tragic slip… but I like it nonetheless

  • Chris Demetralis

    This. Is. Sparta!
    Should be useful in modern with fetch lands.

  • Fred Weasley

    This with Essence Flux to get another ETB ability allows the Revolt part to happen. Or any other blinking really.

  • Deadly Berry

    So I herd ye liek Tarmogoyfs

  • Jakob Schneider

    This is both more restrictive, as well as less situational, as Tragic Slip.

    Though the former should be _very_ relevant:
    1cc spot removal for up to 2cc creatures covers a lot of modern targets.

    Now add the potential to kill 3/4cc creatures as well, and you can hit pretty much all the relevant target, sans the big finishers.

  • Noatzon

    Ladies and gentlemen – you’re looking at the best card in the entire set bar non, at least for eternal formats. Basically blacks Path/Swords/Bolt. Insanely good and something tyou’ll see in every single deck playing black pretty much u.

  • kmk888

    This is absolutely bonkers, as many people have pointed out. But you know what the best part of this card is? It’s uncommon. $10+ removal is not right.

    I’m really glad that black is back to having top tier removal. It’s the removal color; being way behind white and red in Modern and Legacy isn’t right. It won’t supplant Lightning Bolt or Path to Exile, as they can go face or are more unconditional respectively, but it does mean that modern decks interested in interactivity aren’t forced into white or red. Can’t hit delve creatures, but it’ll cover the majority of the other threats and for one mana that’s a steal.

    • wiseguy

      its already preordering for 5, so even at uncommon its halfway to 10, lol

      I wonder if this is basically a 1 mana terminate in most formats. Nothing is over 4 mana in eternal and fetches let you trigger revolt easily, so…

  • Ryuji Nichol Pabila

    Lol maybe this is how wizards are hoping to drive down tarmogoyf prices. Wouldn’t count on it but it’d be hilarious if it worked