Ghalta, Primal Hunger (Promo)

Ghalta, Primal Hunger (Promo)


  • Color: Green
  • Type: Legendary Creature - Dinosaur, Elder
  • Rarity: Rare
  • Set:

Buy from Card Kingdom - $

Buy Modern Horizons Booster - $6.99

Buy Modern Horizons Booster Box - $219.99

*Store Championship Promo



  • Kitnz

    Holy yes. This thing is amazing.

  • Ryan Ulrich

    Sadly just after Lupine Prototype cycled out

  • Zenbeni

    Gladecover Scout (1 reduction) + Rancor (2 reduction) + Might of Old Krosa (4 reduction) + Mutagenic Growth (2 reduction) + 3 forests = Turn 3 big dino on board thanks to big hexproof trample elf attacking. Don’t know if it makes a deck.

    • Zombie

      I prefer this method:

      Turn 1:

      – Play Tree of Tales

      – Play Lotus Petal

      – Cast Torpor Orb

      – Simian Spirit Guide for R, Phyrexian Dreadnought for 1.

      Turn 2:

      – Play Mox Opal (Metalcraft enabled via Tree of Tales, Mox Opal, and Torpor Orb / Dreadnought)

      – GG: cast Ghalta, Primal Hunger

      Turn 2, 24 power.

      Edit: Alternatively,

      T1: Bayou, Dark Ritual, Torpor Orb, Dreadnought

      T2: Green/x land, GG for Ghalta

      Needs 1 less card than the first one.

  • ShannoSauro

    i was lookin 4 a casual EDH green commander. HERE IT IS

    • Kitnz

      And you don’t even have to make mana ramping a main theme!

  • Lord Gonti Of The Orzov Networ

    Metalwork colossus became a real boy!

  • Edwin Marín Castro

    A huge dino that cost nothing if you play big guys… Awesome!

    • Kevan Kramer

      it will always cost at least 2 green mana

  • Alex

    The most curious thing about this I haven’t yet seen commented upon is the “Elder” subtype. That’s an exceedingly rare thing we’ve only seen on a few creatures, all of which have been dragons. It’s got to be there for a specific reason right? Especially considering Nicol Bolas and his past conflicts with other elder dragons, this has very interesting story potential…

    • Zombie

      It probably just means it’s one of the oldest Dinosaurs on Ixalan.

      “Elder” means different things for different planes lore-wise.

  • Edward

    I really hope this is part of a cycle. This card is great and has serious potential in Standard and Commander

  • Picklechu

    Rhonas and Kefnet just got a new friend

  • Dr. Burn Crow

    -screams forever in pure idiot glee-
    I showed my infant son this. He giggled in glee.

  • xxxx

    Voltron edh deck with mana dorks to ramp and pump spells to kill or as a “ritual” to cast Ghalta.
    Beserk + Ghalta -> 24/12 trample commander <(o.O<)

    +dryad arbor becomes a sol land @[email protected]

  • Kameenook

    This is sick. Shouldn’t be too hard to get this costing something reasonable like 6-8

    also elder dino hype

  • Happy The Cat

    this is incredibly strong, elves can play this turn 4 without that crazy of a start, G artifacts can also pull off some Sol ring starts to get him 3-4.
    With Triumph of the Hordes, Grafted Exo, Berserk, or Fireshrieker and you have a scary fast kill potential simply by building board early before people can draw into their Wraths.

    • MithosFall

      Are you talking EDH or casual?

      • Happy The Cat

        Edh for most of the suggestions, but this should at least see testing for tech in for modern elves.

        • Zombie

          Modern Elves would never play this over Craterhoof Behemoth. And they don’t even play Behemoth anymore, outside of fringe lists.

          Behemoth literally wins you the game when it hits the board, this just sits there looking stupid for a turn.

          Hell, most green decks in existence would never play this over Craterhoof if forced to choose.

  • Jazzyboy1

    Dinos can easily play this turn 4.

    T1: Inspiring Vantage. Kinjalli’s Caller
    T2: Survivors’ Encampment. Otepec Huntmaster, or Drover of the Mighty.
    T3: Unclaimed Territory. Any dino with 5+ power.
    T4: Any land. Play Ghalta for 4 mana with Otepec, or 3 mana with Drover. Could be 1 mana if you play Regisaur Alpha turn 3, and it’d have haste then too :D

  • Drachir

    What’s really interesting is the fact that it’s a rare and not a mythic. I expect a white (Kinalla) and a red Elder Dinosaur along with it.

  • Josh Bowdish

    Curves are scary.

    Attune -> Longtusk -> Rhonas -> Ghalta
    Snek -> Rishkar -> Ghalta

  • Drake

    Old Fogey’s elder son

  • Ryū

    Neat.

  • Darkray Accel

    Hes big.

  • Rovkir Hexus

    Ramp/Tokens say hi

  • Shagoth

    Turns Gaea’s Anthem into a TRUE three mana enchantment version of Gaea’s Cradle.

  • Dr. Burn Crow

    This is seriously perfect for a commander for an introduction into EDH.

  • Zombie

    You can theoretically cast this Turn 2 in Legacy if you’re running a janky Torpor Orb (or similar effect) combo with Phyrexian Dreadnought.

    It’d be like Turbo-Depths, except way worse and way more exciting.

    Also Itlimoc makes this terrifyingly easy to cast in Standard.

  • Calvin welsh

    Extra maodern elves finisher?

  • Hey so Fling is in standard now right

  • M Hedonist

    This seems like a “dino haha”-random commander but there’s actually SO much you can do with him. First off: There are so many ways you can play him super-fast and super-cheap. Omnath, Locus of Mana. Primeval Protector. Just to name two cards that get him out for super-low mana. And what do you do with him? Birthing Pod him into Emrakul, the Promised End for a 13/13 flying trample. And then just replay him because Emrakul decreases his cost by 13. What about throwing him into Greater Good to draw 12 (& discard 3)? And doing it again and again for 2 mana – provided you have a packed board.

  • Pacoqueiro

    This is amazing. I hope it won’t be insta-banned in standard because it was made to be too good.

    • M Hedonist

      It won’t. In Standard, it’s just a slightly bigger hitter that’s REALLY hard to get into play and still just dies to almost all removal without having any impact on the board whatsoever. By comparison, Verdurous Gearhulk is always cheap to get into play and is an 8/8 Trample. If you’ve played a Verdurous Gearhulk deck in Standard you’ll know that a big hitter like that alone doesn’t win you the game. And Verdurous Gearhulk has the added bonus of Snake interaction / distributing the counters so it’s not just all on one creature. You’ll be better off playing Verdurous Gearhulk. You’d probably even be better off playing Sifter Wurm.

      Might be that someone figures out some weird way to abuse him in Modern or something like that. But probably not.

      • Jay Kenley

        Not that hard to cast what u talking about?? Have creatures add to 5/5 and cost a 12/12 trample for 7….thats insane!!

        • not really think about how long it takes to get to 7 mana, it is good if you can get it down early but it needs a lot of set up.

  • Dean henton-kent

    Seems fine to me. Yeah it might die to a kill spell, but then any creature does, I’m going to run it just to see if I can find it with gishath, and hope to hit a verdant avatar as well. Getting a 5/5 and a 12/12 trample and gaining 17 life for free sounds like a laugh.

  • Luminous_leper

    Prey upon is a similar card? Should they have made dinosaurs mountable like vehicles? Why aren’t menfolk have islandwalk if they live in water? Why. can some vampires fly and others cannot? Hmm.

    • Jazzyboy1

      Merfolk here don’t have islandwalk because Wizards doesn’t want to use the landwalk mechanic again. That’s pretty much all the reasoning. It would indeed make sense for them to have islandwalk otherwise.

      Some vampires can’t fly because on every plane, there are different species of vampires, and different breeds. There’s a wide variety of abilities between vampires even within planes, e.g. Innistrad’s vampires are remarkably diverse. So it just happens that some vampires have developed flight, while others have not. Also, some vampires might just not turn into bats very often, or they might just be ineffective in their bat form.

    • Daniel Chaney

      Same goes for zombies (in movies), Are they fast, slow, aggressive, crazy, lazy? Does it take one shot, where, does stuff grow back on them? Airborne or person to person? Attracted by blood or scent or noise? Zombie Land, Walking Dead, Resident Evil, Shaun of the Dead, Dead Snow, Zombie Strippers, and Zombeavers all have different zombies

  • Ethan White

    the biggest, dumbest guy

  • Ian Ghoreyeb

    Finally found a reason to play Old-Growth Dryads in my casual wombo-combo deck, and get it out on turn 3.

  • Robert FakeLastName

    this has combo potential as a commander.

  • Oscar

    This will totally replace Ancient Brontodon in my Gishath EDH deck, hahaha! And I cannot wait for the white and the red one to be revealed (the blue one as well of course even though I will not be able to play it)!

  • Jay Kenley

    HahahahahahOMG WHAT A BOMB

  • Robert FakeLastName

    turn 0 leyline of anticipation
    turn 1 forest dork
    turn 2 forest ->cast phyrexian dreadnought. trigger on the stack cast this guy.

  • Bostorket

    Old Fogey is back. He ate all the homarids and gained their delicious strength.

    This time, it’s personal.

    • Brandon Vega

      Turn #1 — You play Old Fogey.

      Turn #2 — During your untap step before you untap, Old Fogey phases out.

      Turn #3 — During your untap step before you untap, Old Fogey phases in. Cumulative upkeep says, “Hey, pay {1}.” (This assumes your abilities have the ability to speak — mine do). Echo says, “Pay {GG} or sacrifice Old Fogey.” And finally fading says “Take off one of my three fading counters.”

      Turn #4 — During your untap step before you untap, Old Fogey phases out.

      Turn #5 — During your untap step before you untap, Old Fogey phases in. Cumulative upkeep says, “Hey, pay {2}.” Echo says, “I’m good.” And fading says “Take off another fading counter. I’m down to one.”

      Turn #6 — During your untap step before you untap, Old Fogey phases out.

      Turn #7 — During your untap step before you untap, Old Fogey phases in. Cumulative upkeep says, “Hey, pay {3}.” Echo says, “I’m still good.” And fading says “Take off my last fading counter.”

      Turn #8 — During your untap step before you untap, Old Fogey phases out.

      Turn #9 — During your untap step before you untap, Old Fogey phases in. Cumulative upkeep says, “Hey, pay {4}.” Fading then chimes in and says, “You know, I’m going to make you sacrifice Old Fogey. Do you really want to pay {4}?” Then cumulative upkeep says, “Maybe I will. What are you going to do about it?” And then echo says, “Guys, can’t we just all get along? Can’t we all just get along? Get along? Along?” A fight then ensues which ends with Old Fogey’s death.

      • Bostorket

        I would explain how his devouring of the homarids makes your tl;dr unnecessary as the crab people were secretly so powerful it made them weak and plus with drawn butter it increased his midi-chlorian count enough to make him instantly go super sayan dino, but I’d be afraid the point was already lost :/

        • Brandon Vega

          Just read it… It’s worth it.

          • Bostorket

            Musn’t… admit… actually reading… gotta be cool… in front… of… anon… NOOOOOOOOO *vanquished*

            (yes it was good :P)

  • Jazzyboy1

    Kinjalli’s Caller reduces it to 11 cause it reduces the cost of all dino spells by 1.
    Otepec reduces it to 9 cause it reduces the cost of dino spells by 1 anyway, and also has 1 power which reduces this by 1.
    Any dino with 5+ power reduces it to 4 cause then that’s 6 power total + 2 cost reducers. 6+2=8. 12-8=4.

    Drover of the Mighty gets +2+2 as long as you control a dino. So if you play a dino turn 3, Drover is a 3/3. Then you’ve got Kinjalli’s Caller reducing by 1. 3+5+1=9. 12-9=3.

    Regisaur is a 4/4 and gives you a 3/3, so 7 total power. So if you’ve played Kinjalli’s Caller, then Drover, then Regisaur Alpha: 1(cost reduction)+3(Drover’s power)+7(Regisaur+token) = 11. 12-11=1.

  • chubibi06

    You’ll still have to play 2 green mana thought, but a 12/12 turn 4 with trample and haste (thanks to the Regisaur) isn’t bad. turn 4 you might have enough mana to blast it on your opponent with fling after the combat phase too.

  • Jazzyboy1

    Oh yeah, forgot about the 2 green mana xD(though the land I listed does cover it). Would still be only 2 mana though on turn 4, which is a very nice play, and yeah, fling, would be a nice combo :D