Gideon's Resolve - Amonkhet Spoiler

Gideon’s Resolve


  • Color: White
  • Type: Enchantment
  • Rarity: Rare
  • Set:

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*from Planeswalker Decks



  • KrakenHunter

    Once again… why rare… this is so damn bad… 4 CMC woulda been ok I guess…

    so next turn you can cast gideon…

    • eltratzo

      this is only in the precon deck so its rarity is only for systematic reasons. the new rare of each deck tutors the walker, the uncommon does something when the walkers on the battlefield and the common is merely themed to the walker

  • Scathain

    Essentially a combination of a honor of the pure (good card) with a 3 mana card that only fetches Gideon, Martial Paragon. While that Gideon is decent, that is a pretty darn narrow tutor for 3 mana, could just use call the gatewatch instead. Still puts Liliana’s equivalent to shame.

  • Happy The Cat

    you know what they could do, instead of printing just REALLY bad rares that wont ever play outside playground games, they could make the fun, splashy cards that they dont ever print more than one of per set anymore. the dual decks should become like the Core sets, where the value is the fun cards, they may not be powerful, but stuff like Wild Invocation. instead of cards that are SOO bad they wont even break bulk prices, I doubt this will get over $0.15 aftermarket(unless scg charges way too much for it)

    • KÖLLEWOOD (MOBIL)

      PW Deck Rare Slot for Search the Key PW ;)

      • Happy The Cat

        I know, that’s why I said “the DUAL DECKS should become like the Core sets” cause these cards are only in the dual decks, yet are some of the worst designed cards in magic. If wizards actually wanted to sell these, print they should print the fun, splashy stuff that might not be limited playable, but casuals and EDH would love to have. but, instead of fun cards, we get stuck with a five mana Anthem that fetches a mediocre pw to your hand.

  • MTG fan

    I hope people realize that this is a rare ENCHANTMENT. At least this one pumps your team before your end step– COUGHCallforUnityCOUGH