• Happy The Cat

    black gets a universal kill spell for 1 that already is getting looked at for massive play in modern.
    red gets this…

    • God Enel

      Yeah it’s ridiculous, burn spells get shittier by the day.

      • TheBestMostCancerousMeme

        I don’t think it is that bad for standard. the tier 2 UR control list could use this a lot actually…

        • Happy The Cat

          Meanwhile they could just splash black and add the almost always better fatal push. The list of things push can’t kill that this can is very short, and the list push can kill that this can’t is rather massive.

        • God Enel

          Maybe it would be a Tier 1 list if there were good burn spells to use in the deck. Variety in the metagame goes a long way.

      • Zombie

        You also have to take into account Burn spells have already gotten as good as they’re going to get without being blatantly overpowered & broken beyond belief.

        The last new Burn spell that broke out of Standard was Exquisite Firecraft and even then it’s still not run in most decks because it’s not that good.

        If Wizards printed a “good” Burn spell, Standard would basically break and Mono Red or Red/X Aggro would sweep the entire format AGAIN.

        • Happy The Cat

          when was the last time rdw “swept” a format? against the gw aggro decks that nobody could touch last block? or in the jeskai combo vs abzan midrange vs Sultai control that was Khans? OR do you mean way back in theros when blue devotion was only losing mirror matches until later that block when Junk Goodstuffs took over?
          the only times since RtR that rdw has been a viable was when hyper burn with Purphoros was beating everything besides blue devotion and later when Jeskai Ascendancy and Cruise/Dig had just been banned which let abzan mid be the only viable deck in standard, meaning that that the deck kept getting later and later builds to the point a deck of 38 one drops was a viable counter.
          I’ve been saying this for years how but they dont need to weaken burn to the point where it’s slower to use burn than normal removal but they need to make burn hurt you for playing it. Red IS the aggressive color, why should they not be allowed their ONE THING while every other color just keeps getting better removal and better creatures. It’s not like wizards is going to print the fun over the top chaotic spells like they used to do in core sets and they sure as heck aren’t giving modern red actual kill spells like black and white get.
          Red deck Wins existed as a deck type because red was always the most aggressive color and was a great line for viable and not viable in standard for decks so they wouldn’t get too greedy, now they have made white. black and green just way stronger than red in the early game without giving red the same power those colors have in the mid/late game.
          we dont need a good burn spell, we just need playble burn spells, anyone who says this is even playble in constructed is lying or doesnt know what they are talking about.

        • God Enel

          How can ONE good burn spell break a format? That’s literally impossible. If Copter and Gideon didn’t break the format, a burn spell won’t come even close to it.

          • Zombie

            There’s a reason they cant reprint Bolt in Standard

          • God Enel

            Yes, they’re idiots. Same reason they don’t reprint Counterspell, somehow they think it’s “too strong for standard”, even though they print 2 mana bombs like Copter and Grim Flayer all the time.

          • Zombie

            Bolt and Counterspell ARE too strong for Standard, though…

            If you think that Bolt and Counterspell could exist in the same Standard environment and the Top 8 of every Standard Pro Tour with both of them wouldn’t just be 4x Bolt, 4x Counterspell + 52 cards, you’re sorely mistaken.

          • God Enel

            Can you elaborate on why Counterspell is so powerful? It can’t even counter a Copter or a Flayer unless you’re on the play, and 3 cmc counters are the reason there’s no Tier 1 control deck in the format. Most decks in Legacy don’t even use counterspell, they use FoW and Daze instead, those are the ones I think are too powerful for Standard. You might have a case for Bolt, it’s significantly more powerful, but I just can’t see it for Counterspell.

          • Zombie

            Countering anything for 2 mana is good. That’s it.

            Like… Let me put this into perspective for you.

            Counterspell, TO THIS DAY, sees TOP. LEVEL. LEGACY. COMPETITIVE PLAY.

            And where does it do it? In the best Control deck in the entire format, Tier 1 Format Staple “Miracles”, by the far the single most popular Control deck in Legacy, and one of the best decks in the format.

            And it’s played in both Mainboard AND sideboard, and even from the board Counterspell STILL does work in the deck.

            Look at what Counterspell is competing with:

            1. Force of Will – $90 counter spell

            2. Daze

            3. Flusterstorm – $80 counter spell

            I would honestly be surprised if any player of this game who competes at a high level said that Counterspell wasn’t the 4th or 5th best counter that has ever been printed in Magic: the Gathering to this day.

            Literally the only condition to Counterspell is that it costs UU. That’s the only stipulation.

            Which isn’t a downside when any deck that wants to run counter spells is primarily Blue.

            Counterspell is powerful enough to compete with the best permission spells in the entire game.

            And YOU want that in Standard?

            Go home. You’re drunk.

          • God Enel

            Yeah I want it. Saying one of the best legacy decks runs the card is irrelevant. Miracles also plays Monastery Mentor, and that card rotated out of standard only recently. You have to understand that a card’s power level in legacy is not gonna be the same in standard, because the card pool is on a completely different level, that’s why Delver is only good in legacy. Sure, Counterspell would be great in standard, but it wouldn’t break the format, at all, in fact it would be a good thing, because we could finally get a Tier 1 control deck. Even if they printed Sensei’s Divining Top, and it wouldn’t be that great because there are no fetches in standard to take real advantage of it (this is only an illustrative example, I’m not saying they should reprint Top, or that it’s not too strong for standard).

          • Zombie

            It actually blows my mind that people are telling me, a player of almost 18 years that plays Vintage, Legacy, Modern, and Highlander, that I don’t understand the power of Counterspell.

          • God Enel

            I’m sure you understand it, you just have that notion that “standard can’t have a good counterspell” for some reason. Standard sees very powerful cards from time to time, that’s how we get new legacy and modern staples such as Delver, Monastery Mentor, Path to Exile, Goblin Guide, Stoneforge Mystic, Jace TMS, etc. Reprinting Counterspell is not nearly as bad as you’re making it out to be, and that would make it playable in modern, which badly needs it.

          • Zombie

            It’s not that Standard can’t have a good counter spell.

            It literally just got Disallow.

            It’s just that Standard can’t get “Literally one of the 5 best counter spells ever printed” in Standard.

            Because not only would it break Standard, it would then break Modern.

          • God Enel

            It wouldn’t break either of them, in fact modern badly needs Counterspell in it, but there’s no way for that to happen unless they reprint it in standard.

          • Zombie

            Modern getting Counterspell = All of Tier 1 is only Blue/X decks.

          • God Enel

            You overestimate this card so much, lol.

          • Zombie

            I really don’t, though. It’s among the best 5 permission spells ever printed, sees regular play in literally every single format in which it’s legal, and the only reason it’s even remotely affordable was because it was reprinted to death.

            And even after all of that, it’s still a $1-$2 COMMON even in Eternal Masters, with its only non ETM foil copies ranging from $25-$35+ depending on set (7th or Masques).

            Counterspell is too strong for Standard and Modern.

            Especially for Modern now that Fatal Push was given to Black/X Control decks.

          • God Enel

            So what if it’s in the top 5 permission spells? Modern has access to some of the best creatures ever printed (Goyf, Snap, Bob), some of the best removal spells ever printed (Path, Decay), the best burn spell (Bolt), so why can’t it have one of the best counters too? As long as it’s not one of the free ones (FoW and Daze), it’s totally fine, modern is a very powerful format, I’ve seen a guy on the draw losing to an infect deck on turn 2 despite using a Thoughtseize on his turn 1. In a format where turn 2 kills through Thoughtseize is possible, Counterspell isn’t gonna break anything.

          • Zombie

            Because Modern can’t get Counterspell without Standard getting it.

            And, though we’ve already been over this before, Counterspell is too strong for Standard.

          • God Enel

            Standard survived Bolt, Decay and Path, I’m sure it can survive Counterspell.

          • Zombie

            Yeah, Standard survived strong spells when the overall power level of Standard was higher.

            Standard is garbage now compared to what Type 2’s experienced in the past.

          • God Enel

            The power level in Aether Revolt is pretty high though. Still, if that’s what it takes for a Counterspell reprint to be possible, then I don’t mind it one bit, they could just increase the power level in the next block so that Counterspell would be fine, and it would probably give us many more playable cards in modern and legacy, which is great in my book.

    • together alone

      this will still see play if the deck is aggressive enough.

    • Zombie

      The issue with Fatal Push, and why it will never replace Lightning Bolt – instead it will be played alongside it – is that Fatal Push can’t go to the face. It’s just a highly efficient removal spell.

      Burn, while more limited in its targets, can still just gun its opponent down if it needs to. You can’t do that with Fatal Push.

      • Shagoth

        Who said Fatal Push would Replace Lightning Bolt?
        I think it saves people from splashing red.

  • Dave

    It’s something.

  • bonogringo

    Verdurous Gearhulk will love to put 2 counters on 4 creatures.

    • Mr.Mayhem631

      Pretty sure you responded to the wrong card, also pretty sure you can’t do that with any of the cards spoiled.

      • Derek Mullins

        The snake.

        • Mr.Mayhem631

          Yeah, can’t do that with the snake. You have to divide among four targets maximum.

          • Derek Mullins

            I think that was his point in his misplaced comment.

  • MTG fan

    What is happening in that art? Where is Chandra in the art? Anyway, this is an okay way to combine shock to the face and lightning strike to a creature.

    • Bostorket

      Chandra is happening in the art.

      • MTG fan

        Spoken like a true poet! That explosive retort mentioned in the flavor text must be a bunch of curse words combined into a Phoenix or profanity

  • Derek Niles

    not bad for constructed, it’ll see play

  • Fael

    Oh… Dovin, you’ve always been smart, but you’ve never understood that evil cannot against the power of friendship.