Kalonian Hydra - M14 Spoiler

Kalonian Hydra

  • Color: Green
  • Type: Creature - Hydra
  • Rarity: Mythic Rare
  • Set:

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Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

Even baloths fear its feeding time.

  • Bryan Johnson

    Well, that’s broken.

    • doomblade boss

      nope dies to doomblade

      • CodyGozRawr

        Not standard

      • nekneth

        so does the majority of all creatures in magic so stop being stupid and saying “well it dies to (card meant to KILL the majority of creatures” because no fricking duh its like saying if i world-fire it will be gone, just because it does doesn’t mean it is bad

  • Wrathsforfun

    so basicly the doubleing effect of primordial BUT you must attack… however at 5 mana primordial would be a 3/3 WELL within most red removal. ALSO this attacks turn 6 as an 8/8 trample while primordial would be a 6/6 vanila. SO this BEATS primordial in the aggro but looses in the super late game kind of. NOT to mention the extra value of all other +1/+1 creatures you also have in play. Auto add to guru of spores edh i mean just think of the combat shenanigans with this and guru!!!!

  • Kevan Kramer

    Simic’s new best friend.

  • CodyGozRawr

    0.o I just jimped…. It’s not even legendary, hey mr hydra guy i’d like you to meet my pals Progenitor Mimic and Master Biomancer, I think you’ll make sweet love babies together… yes that’s possible…. I think….

  • LeonFA

    Exava. Just… play it with Exava. She makes it a threat the instant it enters play coming at you for 8 damage with trample and immediately puts it out of Mortars range. And for those of you who like your silly plays, Corpsejack Menace. We’re done here.

  • selesnyaWarden

    This is actually decent in cases where most hydras, when entering the battlefield or put directly onto the battlefield whithout being cast would otherwise die. I refer of course, to those with X’ in thier mana costs, which require at least 1 mana spent in X’. This hydra however brings new math to some boardstates and battlefields (kitchen table fun). Its interesting though.

  • Mortis

    Well… Swiftfoot Boots + Kalonian Hydra is almost a game won in 2 – 3 rounds, as long as you manage to stay away from doom blade-like spells for just one turn. Green-White seems to become my fav. colors for M14

    • Mortis

      That is: 2 – 3 rounds AFTER you’ve played this onto battlefield (obviously).

  • SCApikeman

    I saw mythic hydra and thought another one, but this is going right into my varolz edh

  • Spydermrj

    Lets do some math, turn one experiment one, turn two burning-tree emissary into manaweft sliver, turn three ogre battledriver turn four Kalinin hydra does that add up to twenty to anyone else, ganged they will have blockers but that is brutal.

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