Nissa, Sage Animist - Magic Origins Planeswalker

Nissa, Vastwood Seer – Nissa, Sage Animist

  • Color: Green
  • Type: Legendary Creature, Planeswalker - Nissa
  • Rarity: Mythic Rare
  • Set:

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Nissa, Vastwood Seer -  Magic Origins Planeswalker

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner’s control.



+1: Reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand.
-2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield.
-7: Untap up to six target lands. They become 6/6 Elemental creatures. They’re still lands.

  • mcpilz

    I dont think shes playable outside of Standard, seven lands to flip her is just too high of a value.

    • Chestnut_Baron

      EDH? Does nice work with Titania, or just rampy strategies in general.

      • Nanya

        I’d love her in my Elf/Hydra mono-green EDH deck, that’s for sure.

    • Mike

      I think she might be good in the Kiora duel deck, since that deck seems to have a lot of cards that are all about putting extra lands on the field.

      • Jazzyboy1

        Sure… but Nessian Asp is in the Kiora duel deck and there are many, many things that can replace Nessian Asp.
        (Or Sealock Monster)

        And I wouldn’t even run this Nissa in a hardcore ramping deck. Even if you can get twenty lands out by turn three, this Nissa is just too weak to be worth running over other cards.

        Maybe I’m being too hard on her because she’s so much worse than Nissa, Worldwaker, which is an amazing card; but then I’d even prefer to run Nissa Revane.

        And I was really hoping she’d have synergy with her own tribe. Elves don’t really do land-ramping. They make their own mana; so she wouldn’t work particularly well in an elf deck.

    • Phil Bowles

      I doubt she’s playable in Standard. I’d thought she worked like Wood Elves, but she’s a lot worse – requires a basic Forest and only puts it into your hand. She also doesn’t make any flavour sense – the Nissa who plays with lands is the post-Zendikar Nissa, not Nissa who’s just discovered her spark; that Nissa plays with elves.

    • Kevan Kramer

      She might work in a lands decks in other formats, but that is questionable. Hopefully this means we will get a lands deck in standard.

    • She might be fun in scapeshift

  • Stef

    It’s a 2/2 for 2G, until she takes an arrow to the knee. Way to slow for anything but EDH perhaps. And who is Ashaya anyway?

  • Dr. Burn Crow

    Not terrible.

  • Kevan Kramer

    She might be good in a lands type deck if we get one in standard, but she a bit too slow for older format land decks.

  • wwww

    She’s ok. She need a dedicated deck (ramp) to be efficient.

    And even, I think there are better threat than this in ramp (hello Dungrove Elder). However, this can be an engine for card advantage (if she don’t get bolted, which can happens quite often).

    • wwww

      Conclusion, I would not rely on her, but maybe she has a place as a 1-of or 2-of in a ramp deck as a support card.

  • Daghatar

    I could see this becoming pretty good with battle for zendikar around the corner and landfall possibly making a return or atleast some similar ability

  • Garrison Tran

    turn X: cast her -> fetch 7th land -> play it -> flip -> +1 for potential 8th land
    dam :O

  • Gabe Anderson

    What if eldrazi are back? And there is a reason to ramp to 15? Then couldn’t she be better?

    • Jazzyboy1


      1. She’s meh as a ramping tool.

      2. If you’re ramping, there are much better cards to play to make use of all that land.
      2.5. I’m guessing they’re going to reprint the powerful landfall cards, like Avenger of Zendikar. Maybe even Scute Mob.

  • Gix

    To everyone hating on her, do you realize that the next set is zendikar, the set that said whenever you play a land, good things happen. This is clearly going to be much more relevant with the (hopeful) return of landfall.

  • Kameenook

    Ugh, Borderland Ranger. This is very difficult to flip, but as such, it’s price may be somewhat low, so I can finally play explosive vegetation in standard.

    She also starts at really low loyalty for effectively being a 7 drop planeswalker.

  • Dr. Burn Crow

    I keep looking at this and I see no problem with it. Sure, it’s tricky but I think it looks fun.

  • I think she could be worth playing in an Azusa EDH deck, but unless we get some serious land ramp in BFZ I don’t think she’ll see much Standard play.

    • Tiago D’Agostini

      And you DOUBT a zendikar plane block will have serious ramp?

      • In the original Zendikar set there are 3 cards that put lands onto the battlefield ( Frontier Guide, Harrow, Khalni Heart Expedition) and one that lets you play more lands (Oracle of Mul Daya), This card needs a 7th land to enter play for her to flip, for her to be really good in Standard we would need a lot of cards/really good cards that put lands into play. Considering her planeswalker side is essentially a 7-drop, she’s not not that powerful.

        • Ryan Exe

          The best part about this card (which I do agree, it’s horrible) is that even thought you’re flipping her turn 6 or 7, you still have all of your mana to use for the turn, in addition to whatever you do with her. Her +1 is actually really good, but the rest of her is just so bad….

          • I’m not saying she’s horrible, it’s just that 7 lands is kind of a lot, especially in eternal formats, excluding EDH. Until BFZ I doubt she will see Standard play and after BFZ she might see some play, depending on what’s in the set.

  • da

    Kinda really wish that forest came into play tapped…

    • Blake

      I couldnt agree more. :(

    • BlahBlahBlahBla

      Right. That would make this card alot less awful.

  • Fbn Dnl Schlr

    Going straight into my Ruric EDH!

  • I’m going to test her in modern scapeshift

    • Ryan Exe

      Why would you test a non combo / control card in a combo / control deck? Makes no sense.

      • Because she does everything I want her to. She gets me to 7 land for my combo, then she can either draw into control/ combo elements or protect me until I combo for only 3 mana. Card advantage, protection, and set up. Seems fantastic

  • Huo

    It’s the most useful among four planswalkers, I mean relivatelly.

    • da

      I don’t know… she seems to be by far the worst out of the 4 in her creature form.

      Liliana is a Xathrid Necromancer / Rotlung Reanimator but with an extra toughness and lifelink.

      Chandra is a Cinder Pyromancer, but is a 2/2 instead of a 0/1

      Jace is a Thought Courier / Merfolk Looter, but a 0/2 instead of 1/1. Not strictly better, but not strictly worst.

      An then there’s Nissa… which is a Borderland Ranger / Civic Wayfinder…. but strictly worst since you are limited to only a basic forest. If she had let you pick any forest card (Bayou, Breeding Pool, Dryad Arbor, etc) or put the basic forest into play tapped (which could potential flip her) like Farhaven Elf she’d be a lot better.

      (Using strictly worst/better in the sense of their creature forms, ignoring their planeswalker forms).

  • Happy The Cat

    … seer of vast wood…

  • kmk888

    Kinda hard to flip… Consider that most of the mana ramp in many Standard formats is due to mana creatures. The other side is decent, combining a draw engine with a good creature, but I’m not sure that side is truly awestriking either. The problem is that the starting loyalty is a little low, and the second ability is not as good as it should be. The creature is legendary and leaves her at a puny 1 loyalty, not to mention that 3 mana for a maybe 4/4 is not a great place to be. So you want to make good use of the primary ability to make this particular planeswalker worthwhile. And while drawing cards is good, that ability only lives up to it’s true potential in decks that can use more than 7 lands.

    I see two potential saving graces here:
    The next set promises Eldrazi, which certainly makes for a potent use of >7 lands.
    Landfall may get a reprint.

    But besides that, I don’t think she’s going to make it.

    • kmk888

      I messed this one up. Borderland Ranger is playable, 7 lands is easy by Abzan standards, and drawing cards is great always. That being said, she doesn’t see much play outside of Abzan Control (which is only a puny 25% of the meta), so I think I’m okay

  • Ryan Exe

    Where to start on how bad this is. First off if the land came into play tapped, the card would be playable. But it doesn’t so moving on. 2/2 elf for 3 isn’t unheard of. We’ll have to see if standard elves needs a borderland ranger, but I doubt they will. The +1 is very strong, no doubt. However, it’s not happening until the earliest turn 5 and that’s assuming you’ve put an extra land into play twice before that point. Her minus is a legendary token…. I dig the flavor it’s going to being, but holy jesus is that bad. a legendary vanilla 4/4 is not just bad, it’s kamigawa bad. The ult is irrelevant and I can’t picture you ulting her too often as it wont happen until turn 10 the earliest.

    This seems like a card designed specifically with multiplayer casual formats in mind. Which is fine, just makes me sad to know I can’t run her in a competitive format.

    • Andrew Kiehlbauch

      I agree. The only thing I can see her doing in any deck is the +1.

  • Zombie

    She’s borderline playable in Standard, I think.

    But she’s not better than really any of the other Walkers that aren’t in Origins.

    Really, all of the Planeswalkers in Origins are pretty bad.

  • Mario Migelini

    Good thing she can only search for a “basic” forest. Searching for a shockland forest would’ve broken the modern format

    • Jonathan Mueller

      How would that have broken modern? It seems like the biggest flaw about this card.

      • AlaAlba


  • FadeTo8Bit

    I don’t see this card being played that much. I mean getting a planeswalker off collected company isn’t bad, but still it’s almost not worth it.

    • Mario Migelini

      You’re almost never getting a planeswalker out of CoCo’ing her. You’re getting a poor-man’s Wood Elves. At mythic, no less. What an abomination of a card

      • Melissa Juice

        This is a good card.

    • James Glass

      It’s great, 3 for a 2/2 elf and a land (shame in hand). And in late game a great planes walker (card advantage) for 3 and can be found with spells such as collected company! Not bad at all.

  • Bluebutten

    Given Zendikar is gonna be a thing…lands kinda matter.

  • Marvin Sürig

    Okay right now nearly every planeswalker looks quite bad. Except Lillian which would rule in my Golgari-Deck.
    I still see some ways to get Chandra to a turn 5,6 or 6 Flip (depending if one uses mana ramp spells or not) and using her Ultimate by using a spell which let her deal damage Volt Charge and copy spells. Could work out because you just need Colt charge and Increasing Vegeance supported by Mana-Ramp spells or using Dual Casting which already worked well on Cinder Mage.

    But the new card Chandra’s Ignition, which can flip her the moment you use it, make me assume that we could probably get some support cards for the Planeswalker transformation. Might be that we get a green Mana-Ramp-Rare which helps Nissa flip by putting all land from your hand in play for 4 mana or something.

    • Anonymous

      Eh, I’d disagree. Jace is easy to flip and helps a lot as a creature, and his “+” ability, while a slight step down from Jace, Architect of Thought is still good for control. His flashback ability might not see a lot of standard play, or his ulti (but with Sphinx’s Tutelage, who knows?). Gideon is great for a red/white or even mono-white aggro deck, and can easily flip turn 3 and create some self-protection so that you have a 4/4 smasher next turn. He can also help force an attack from an opponent that they might not otherwise do. Chandra has a couple of early flip combos, which regardless of how it’s done is at least 5 damage to your opponent’s face. I have no argument for Nissa…she’s just Nissa…yeah…I mean, I guess that ulti is pretty good if you can get there, and you definitely have legal targets for it, but…yeah.

  • guest

    regarding the idea that it’s “effectively” a 7cmc card… that’s entirely incorrect. you never have to pay 7, you merely have to have 7 lands. the idea is that you’re trading your otherwise-slightly-more-powerful 3-drop for her. a 2/2 plus a forest for 2G is almost playable on its own in a ramp deck (for example, a courser is just a 2/4 which requires average 2.5 turns to get the first free land… the lower toughness is significant, but on the other hand you get a free land immediately). the +1 is one of the strongest ever… stronger than “draw 1 card” since you can “put” the land on the battlefield i.e. you can “play” another and have 2 hit the board.

    the right way to look at this is as a 3-cmc 2/2 creature, plus a free forest, which if you ever hit 7 lands becomes a pw with one of the most powerful +1 abilities ever, which actually leaves free all 7 mana with which you can cast ANOTHER 7cmc threat on the same turn.

  • Smack

    People seem to be missing the fact that she doesn’t ramp you, all she does is put a forest in your HAND. A basic one, that is.

    Her -2 is limited in that it summons a legendary token, her +1 is pretty good card advantage ( Better than Narset’s +1 ). I don’t think she’s any good, but only time will tell.

  • Andrew Kiehlbauch

    The kinda crazy time it takes for her to become a planeswalker and the fact that it is a legendary token really weakens this card. I guess she gets you a land when you play her, but in your hand, not the battlefield. Not quite what I wanted…

  • wisdomseyes

    I just want to add that while most people are fussing about her being legendary and that makes her limited, and I know this gets mentioned a lot, that also means she is a commander.

    Not to say she is any good. Not a whole lot of reasons to play her over azusa.

    Honestly, if I did end up using her… not going to lie I would probably only ever use the +1. Even if I managed to get the loyalty to ult, I am not willing to risk my lands like that unless I am sure I am going to win with it. And as mentioned by others the -2… I mean I know it is easy to bring her out and flip her, but 3 mana for a 4/4 is a bit silly to me. I know you keep nissa and all… but that legendary token man, it doesn”t feel like legendary tokens we have seen in the past.

    I was thinking about revised duals and shocklands, and I realized she can’t make any use of that if she is a commander, which bumps her down even farther for that purpose. Quite disappointing

    • If she was your general you wouldn’t be able to get duals or shocks for more than one reason.

      • wisdomseyes

        “I was thinking about revised duals and shocklands, and I realized she can’t make any use of that if she is a commander, which bumps her down even farther for that purpose. Quite disappointing”

        Don’t you be trying to go and make it sound like I am stupid, tis mean.

        • I was referring to the fact that she can only get basic forests either way, commander or not. If you felt offended that wasn’t the point of my comment, though if you felt like I was making you sound stupid when I said “for more than one reason” you may want to stop assuming that my only point was to make you feel stupid when all I’m doing is adding to the conversation on a public page.

    • Steaditup

      The fact that she doesn’t fetch nonbasic forests is almost entirely irrelevant in a mono-green EDH. I mean, it would be nice to find dryad arbor, but that’s what wood elves and green sun are for.

  • BlahBlahBlahBla

    Nissa should at least be out of bolt range in creature form for how long she takes to transform. This card will probably never see the battlefield in any meaningful way and that is just sad for such a cool concept.

    That said, i will need one of these for my mono green EDH deck, that +1 is insane for mono green and easily transformed in EDH with Burgeoning, Exploration, Gaea’s Touch, etc.

    • Lokhan Ren

      Actually all of the legendary creature walkers are within bolt range

      • Jazzyboy1

        But they don’t require as much to transform them and they’re good as creatures.

        Kytheon’s a 1-drop 2/1 that can give himself indestructible. Awesome.
        Liliana’s a 2/3 lifelink that gives you a 2/2 zombie when another creature dies; for 3 mana. Awesome.
        Chandra’s a 2/2 pinger for 3 that untaps whenever you cast a red spell for more pinging. Awesome.
        Jace is a 0/2 for 2, so not so good but he does draw cards every turn(the discard’s not a problem since you’re not going to cast your entire hand in a blue deck outside of merfolk anyway). His transform’s also ridiculously easy to pull off. Awesome.
        Nissa’s… strictly worse than Wood Elves. And requires 7 lands to transform.

        Let’s compare Nissa to Scute Mob. Scute Mob’s a 1/1 for 1. Fairly costed. When you control 5 lands(less than Nissa’s transform requirement), it becomes a 5/5, then a 9/9 if it survives til the next turn.

        And let’s remember that Nissa’s a mythic. She should be better than both Scute Mob and Wood Elves. Her planeswalker abilities aren’t even that good. You pay 3 mana for a 2/2 that transforms late-game to maybe give you a land or maybe card draw; or that gives you a legendary vanilla 4/4. Do you know what else you could cast for 3 mana? A 4/4. A non-legendary 4/4. In the case of Loxodon Smiter, a non-legendary 4/4 with an ability.

        • Steaditup

          While we’re comparing unrelated cards, let’s go ahead and compare nissa with craterhoof behemoth. They’re both mythics, right? On one hand, nissa smooths out green’s early game by giving you card parity and setting you up for your turn 4 land drop. She can also start drawing you cards later in the game. On the other hand, craterhoof behemoth can just win the entire game the turn it comes down for the low, low price of 8 mana.

          Nissa is far, far better than “strictly worse than wood elves”, which you would understand if you even knew what the word “strictly” meant. I mean, she has twice the p/t wood elves does. She also has this neat trick where she turns into a planeswalker.

          Nissa is the kind of flipwalker you play 3-4 of. She’s great on turn 3 and she’s a great topdeck on turn 9.

  • Happy The Cat

    you know, if she was two mana, she would be perfect
    she makes the jump from two to four so all the bombs in that mana slot come down turn 3
    question when does siege rhino rotate cause w/b/g attrition might have gotten a pw to speed them up

    • Nope

      She doesn’t ramp. She searches for land and puts it in your hand.

    • Swagsire

      Read the card again.

      • Happy The Cat

        you’re right she worse then I thought
        now that I’ve actually read the card why is she not two mana?

  • BlahBlahBlahBla

    Amazing art…

  • wwww

    Doesn’t die to Moonmist.

  • Adam McKinney Souza

    I don’t know why anyone would ever waste time cracking off her -2 effect. Is a 4/4 vanilla legendary REALLY worth it?

    • James Glass

      Used it in the prerealese today to finish of my opponent ;) Red-green wins!