• wadledo

    LAAAAAAAAAAAME(In EDH).

    • Njaal

      Commander is filled to the brim with low-toughness utility creatures that require quick answers in order to not have someone get out of control. These utility creatures stick around for as long as they’re able, because people very rarely block with them or put them in harms way. This will kill Eldrazi Displacer, Azami and many many opposing commanders without having you use a card. For as long as you have this on the battlefield, your opponents can’t play their Mizzix, their Derevi and pretty much any general that has a toughness of 3 or less. I agree that its effect isn’t exciting, but it is much more impactful than most people think.

      • wadledo

        How often is Pyrohemia played? Because Pyrohemia is better than this by far.

        • Njaal

          Pyrohemia kills your own creatures, it antagonizes the entire table, and it saps your own health. It is an excellent card, but its hardly the best at removing key threats, it excels at cleansing the entire board. Its a much more powerful effect, I agree. But it has plenty of downsides, not the least of which being that it threatens everyone, and therefore makes you a target – there’s something to be said for the kind of pin-point removal that Spitfire Bastion provides. The only one it’ll antagonize in any given moment is the person you want to antagonize.

          • wadledo

            Except of course, as you said, you threaten anyone with toughness less than 4 creatures, saying you will kill them if they threaten you. Then you are antagonizing the board.
            Because if you can’t effect anyone, the card isn’t effective, and if you can, the card is antagonizing. In which case, I’d prefer the card that’s actually going to help me, rather than do nothing until I go through multiple hoops (play three spells a turn), then pay 4 for 3 damage.

          • Aurore

            The fact that a card CAN threaten anyone is much, much different from a card that ALWAYS hits EVERYONE. If you have a 3 toughness or less creature, we can make a deal. Don’t come at me or your guy is dead. Go that way. That’s the nature of commander. You can’t use Pyrohemia without hurting everyone at the table (including yourself) but this serves as pinpoint removal for smaller threats or just repeated lightning bolts to the face. Pyrohemia as a threat is much less effective than this as a threat, since the threat of Pyrohemia is “don’t hurt me or else I’ll burn the board for a bunch and all of us too” while this is “don’t hurt me or I’ll shoot your guy in response” It’s the difference between negotiating with a bomb and a gun. A bomb will do more damage, yeah, but it also makes a lot of collateral damage that hurts everyone, while a gun will do less damage but in the long run is still efficient at getting people to do what you want. Plus, Pyrohemia doesn’t give you pseudo-card draw, and this does (at least the enchantment part)

        • Sakae Nakahara

          to answer your original question, if the amount of value I can get off the soul sisters in my deck is any indication, not often enough =P

  • DirtyHoboLord

    I think this is the first of this cycle that I would consistently elect not to flip.

    • E.

      Yeah, was thinking that myself. The front side is decent, I guess the back might be good in limited. But something that requires 3 spells in a turn seems difficult to pull off in limited no? (even with its frontface ability…)

      • DirtyHoboLord

        Seems highly unlikely that you get to flip in limited. 3 spells is a lot when the build strategy so often becomes “jam a bunch of fatties and hold up removal”.

        • Aurore

          Depends how many cantrips you get. Limited is a lot more than “jam a bunch of fatties and hold up removal” just like how standard isn’t always the same format, it varies from set to set.

    • HeyHey

      IDK, I think it’s much weaker because you can’t play land cards if you exile a land off the top. It’s pretty surprising that it won’t let you play lands that you exile because this card wouldn’t be at all OP if it did. That means it’s possible to pay 4 mana for this card and not see any return on your investment for multiple turns if it keeps flipping lands. That seems pretty bad in constructed, at that point I would rather have a 4 mana lightning strike every turn. Yet it’s probably best to just not play this card period. If only it could play lands…

      • DirtyHoboLord

        Oh, I never said the front side was good. It’s like a bad outpost siege. It’s just that the other side is arguably even worse, trading potential card advantage for overpriced bolts that also requires you to commit to three spells. Basically, this card sucks really bad.

  • Happy The Cat

    would Valakut been too much? and it’s not like the front side is good, but people seem to love red’s not drawing card effects.

  • HeyHey

    Ripley Vance is a cool name. Probably a coincidence but it’s hard to not think of Sigourney Weaver in Aliens when you hear about a tough woman named Ripley.

    • Hedronal

      For me it’s Vance from the Vindicators episode of Rick and Morty.

      • Mr.Mayhem631

        All I can think of is Bob Vance, Vance Refridgeration

  • Jude

    Ehn…its better than barbarian arena

  • Dragoncastermaster

    these enchantments that transform into lands are looking like they’re going to be really fun to play with i’m a sucker for any form off the transform mechanic

  • Alexandre Donnart

    How is this bad ? This side is really good, it might be to transform it and requires to build around it, but it’s powerful.

    • Polis_Ohio

      The ability is good but flipping the card is a bit hard to do, at least in standard. I’m not sure this would fit into any other competitive constructed decks outside of standard. Definitely a good commander card.

      • wadledo

        Three damage is nothing in a 40 life format, especially for 4.

        • Polis_Ohio

          It’s 7.5%, not nothing but this also hits creatures, which is the important part. What do you mean for 4? The cost is 3 cmc, while the enchantment is 4 cmc that does more than just transform.

          • wadledo

            The norm when considering utility lands is to count tapping the land as an additional mana spent, as an opportunity cost. The fact that you are getting an extra land doesn’t really matter, given that you could do the same with any ramp spell.

            Also, so what you are saying is that this is a worse pyrohemia.

          • Polis_Ohio

            ;) Sure. Whatever you say.

    • Mr.Mayhem631

      A 6/6 is also really good and yet Cowl Prowler is a bad card.

  • MrAptronym

    This side is really good. It is probably the hardest to flip, and that will determine how good the card is as a whole, but I think people are majorly underestimating The ability here.

    • Happy The Cat

      I think the problem is just how good the others are in comparison, I’d put the land side on par with ikea’s cradle easy, bolt on a stick is super powerful. the problem is just how hard it is to flip, this is four mana and doesn’t really do much(oh my gods everyone calm down about red’s notdraw, it isnt that good, you can just draw a card every turn for less) and the flip condition can be hard for red when they are four turns in and already dropped their hand, meanwhile Ikea’s Cradle costs less for Satyr Wayfinder and flips at the end of a turn where you’ve got a board, any green deck worth it’s salt is probably flipping this the turn it plays it.

      The reason people don’t like this is the front sides aren’t even, the backsides are pretty much equal but with this being so much harder to get it feels like it should have more.

      • MrAptronym

        Well People seem pretty down about the backside, which I was primarily objecting to. I agree that the issue here is a card that wants you doing something at a point in the game where you aren’t likely to naturally do it. At least the not-draw synergizes with the flip ability, but you would still need a specific kind of deck AND planning to make this work, while the others just naturally happen.