• Deadly Berry

    A refurbished Embalm? Seriously?

    • Friedrich

      I can only guess it is because of the story?

      • Deadly Berry

        I don’t mind as much the similarities, but I do find it incomprehensible how two near identical abilities are released one after the other.

        • NC

          Very much story reasons. Shows how much better and smarter and stronger and etc. etc. Bolas is at making zombies.

          • Aurore

            Also that he doesn’t care for his zombies’ individuality. Make ALL of them 4/4s.

          • Shagoth

            He cares enough to keep their creature types and abilities.

    • jane smithers

      I kind of like it. It makes the set synergism better.

  • Shagoth

    Okay, I was convinced by some that Embalm was different enough from Unearth that it deserved to exist.
    This isn’t different enough from Embalm to deserve to exist.

    • Hedronal

      At least it makes sense due to story reasons and actually works as a variant, unlike megamorph (also it has a decent name).

      • Shagoth

        But it’s mechanically confusing to have mechanics so similar, but not quite the same.

        • jane smithers

          How so? If anything it makes it easier to pick up Eternalize b/c it does the funky thing about getting stronger. Had they not done Embalm I do not think it would be as smooth.

          • Shagoth

            Dealing with two different things that reanimate themselves as specifically colored token zombie tokens at the same time is bound to get obnoxious

          • jane smithers

            I don’t see how. Magic is a game of obnoxious. Heck I think that should be printed on the packs themselves. I knew when I was leaning the game having to learn phases and stacks was about as obnoxious as you could get….and that is the basics of the game.

          • Shagoth

            I’d prefer if they could avoid being obnoxious as much as they can. Like not making mechanics so similar in the same block that they fall into the uncanny valley. You can use the knowledge of the stack to your advantage in terms of game play, but here, it would be taking advantage of confusing your opponent, which seems kind of mean.

          • jane smithers

            I would think if your opponent is playing Magic they should not be confused by this. My point was that stack is a far more confusing concept then similar mechanics.

          • Shagoth

            Personally, I get more confused by things that are similar to each other but not quite the same than something elaborate and backwards.
            I’m mostly bothered by this because of its redundancy, and WoTC has a precious dictionary and will eventually run out of ridiculous sounding words for mechanics.

        • Hedronal

          Token that’s this thing but a white zombie -> token that’s this thing but a 4/4 black zombie. Simple, and just remembering the 4/4 part covers most interactions.

  • Happy The Cat

    know what they could have done? Embalm lord. “while (this creature) is in exile, all white zombie tokens you control are treated as 4/4s and are now black.” sure there may be some exploits with this but it would have stopped them from making another keyword that we didn’t want or need.
    Wizards, you don’t have to make a new keyword for every set, and you really dont need the exact same keyword “except it’s a 4/4”