• Shagoth

    I feel like this is a Mindless Null situation; There is no way that colorless in the mana cost was intentional. In that case it would be a strictly better Rampant Growth, but they’ve made strict upgrades to solid cards before, but this, why would anyone want this? Two rampant growths in commander Dinos?

    • Justus Bruestle

      Well all the spells that fectch lands and put them into play in standard right now cost three. This has the option of only costing two. The generic in the casting cost was intentional. Mana symbols don’t magically add themselves during printing. Who would want this? Literally everyone in standard that wants a spell that’s finds a land and puts into play and also has Dino’s in their deck. Seems pretty staright forward

      • galen150

        do we have a decent 3 cost ramp spell in standard? only one i can think of is the one that requires you to have tapped creatures

        • Justus Bruestle

          Yes, Beneath the Sands, it’s this but always costs three and has cycling, which makes it better in non dino decks, but this is really good.

          • Santuli

            I haven’t followed standard closely for the last two or three sets. Does Spring to Mind see any play? It’s the only other 3 mana ramp spell I could think of

          • Justus Bruestle

            I think I’ve seen it once. By itself Beneath the Sands is better so that probably sees way more play. (I’ve played against it like three times.) The five Mana one that can also make zombies is played in the same deck usually. Right now most people use other forms of Mana ramp because there isn’t much card synergy with lands right now in standard. There’s no landfall etc. So any form of Mana ramp works. Something tells me thats going to change soon. We already have two lands matter cards in this set already.

      • Shagoth

        “Mana symbols don’t magically add themselves during printing.”
        That was needlessly condescending, especially since this is a sure sign that you don’t know Mindless Null’s story. Mindless Null is a notoriously terrible card that is a 3 mana 2/2 that can’t block unless you control a vampire. It was supposed to be 2 mana, but it wasn’t because of a typo. Heck, the whole block was made with sloppiness from forgetting to put “Artifact” on Walking Atlas, bountiful power creep, making Stoneforge Mystic right before an equipment block, ect. So, they didn’t “magically” appear, but my mention of a typo is not unheard of for MTG.
        Either way it sucks to have more cards to print a strict downgrade of older, fair to mediocre cards such as Rampant Growth, which would have been fine.

        • Justus Bruestle

          I’m sorry I was condescending. Your comment was confusing to me and I’m getting a tad sick of the complaining on pretty much every card. You are right to point out that this is basically Rampant Growth with downside. I agree Rampant Growth is not op but for whatever reason Wizard’s has decided that 3 Mana is the standard so in this current meta it’s downside is actually a upside. So people definitely would want this.

          • Shagoth

            I overreacted BTW. But, this is the internet, and as law, everything new must be nitpicked by lots of people who think they are the minority when they really aren’t. I’ve complained, praised, and have been indifferent in my comments to several cards in this set.
            I was referring to “people wanting this” to “who would want a strictly worse version of rampant growth to exist?” more than “who would want to play with this card.” MB

    • galen150

      standard wants this, for starters. this is (sadly) better than any ramp we have in standard. or at the least, more reliable

      • Shagoth

        That’s sad.

    • Daniel Kaine Allen

      Please explain to me how this is a strictly better rampant growth? I feel like you absolutely meant that the other way around.

      • Shagoth

        You misread what I said. AS IS, it’s worse than Rampant Growth. If this was one G, it would have been a solid card but strictly better than Rampant Growth.

        • Daniel Kaine Allen

          I see what you meant now. But if it was only 1 mana to start with then it would be way too easy to abuse imo, otherwise it would have needed to go in a rare slot.

          • Shagoth

            Well, it would only work like that in a mostly dino deck, and I think(?) the opposition wizards has to one cmc ramp is not that it’s used in ramp decks, but that it’s used for cards that are semi cheap and not meant to be ramped into that makes the whole mana curve of an otherwise fair deck way faster.

        • Kahai

          Players bitched for a long time saying that RAMP was too good, and since 2011, we haven’t gotten rampant growth, but we’ve gotten tons of worse than rampant growth. lol

  • Caleb Halbrook

    Could’ve been pay 1 life, mill 1, anything so we could have 2 mana ramp again in standard

  • Edward

    Yet another ramp card for Dinos and this one can’t be removed like the creatures can. Dinos are looking great right now for Standard

  • Adam Cortland

    Now we jsut need a 4 Mana ramp spell cause having 4 mana at turn 2 does nothing if we dont have something to do with 4 mana, and dinos need to ramp more cause 4 mana is nothing :P

  • MithosFall

    Am I missing something or is this just a much worse Rampant Growth at a higher rarity?

    • Derek Niles

      standard needed better ramp but just reprinting Rampant Growth would be too good I think. It could be Rampant Growth number 2 in for EDH dino decks but idk if that’s worth running

      • MithosFall

        EDH already has enough Rampant Growth-type effects. Rampant Growth, Farseek, Sakura-Tribe Elder, Far Wanderings, Cultivate, Kodama’s Reach, Harrow, Search for Tomorrow, etc.

        • The_Good_O

          Three visits and nature’s lore as well

    • NC

      Standard doesn’t get Rampant Growth any more.

  • sansmyhands

    This card cycle perfectly exemplifies my issues with the current design philosophy: reprint a pushed blue creature, print a pushed red creature and give green a nerfed version of a card that is in no way too powerful to begin with. The slow steady de-evolution of Magic into Pokemon is starting to get frustrating. Ugh.

    • TogetherAlone

      Are you really complaining about the most powerful color in standard(for the last like 3 years) getting a bad card?

      • sansmyhands

        No, actually. Green has been powerful for the past few years because, well, it’s stopped being green. Green used to be big dumb beaters and ways to ramp them out, but then the creatures started getting pushed (Deathmist Raptor was a real card how?) and WotC decided that the issue was the ramp, not the fact that creatures that would’ve cost 5 back in the day now cost 3. I just dislike that spells in general now have been nerfed while the power creep on creatures just keeps going up. Philosophically, spells are supposed to be more powerful because they’re one-time use, while permanents less-so because they stick around. Now it’s just about boardstates with creatures and planeswalkers. I mean, I’m not gonna say that that’s why standard has been for the past few years, but I’m sure it’s a factor.

      • sansmyhands

        No, actually. I’m complaining that WotC has been pushing creatures for the past few years while nerfing spells even harder than they already had. They’re making the game one-dimensional because they think that’s more marketable. I’m not saying that it’s 100% of the reason that standard has been so flat in recent years, but I’d say it’s certainly a contributing factor.

  • Oscar

    Certainly not a bad card in Gishath… there you absolutely want all the Rampant Growths you can get!

  • Chaospyke

    Rampant Growth is back in standard?!
    Well now I have to do G/R ramp and/or Aggro

  • Kahai

    Dino Ramp EDH! :D