Ulrich of the Krallenhorde - Ulrich, Uncontested Alpha

Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha


  • Color: Multicolored
  • Type: Legendary Creature - Human, Werewolf
  • Rarity: Mythic Rare
  • Set:

Buy Theros Beyond Death Singles

Buy THB Draft Booster Box - $99.99

Buy THB Bundle Box - $31.99


  • Chaospyke

    Wewt, 1st

    And can you say disappointment?

    4/4 for 5 is super lackluster after a 6/6 for the same cost
    Its abilities are meh too. I would expect something claming to be an alpha to at least boost the team,

    This guys is like a junk rare at mythic level and waste of a spot.

    • SprayingMantis

      I’ll hold out hope personally. At the very least if you can get him out with a flipped Geier-reach bandit (Vildin-pack Alpha) that’s a 10/10 picking a fight. I feel like it’ll mesh with mechanics we haven’t seen yet too.

    • Happy The Cat

      m8 think about this in limited. huge buff on one side, repeatable spot removal on the other. it’s disappointing that the werewolf legendary won’t be attacking unless there is a clear board but this does pose a huge threat in formats where removal isnt as common.

      • Bigpopa

        Removals are pretty common (and powerful) in SOI, no?

        • Happy The Cat

          I mean not really,at least compared to other sets, most of the good removal is rare + or falls short of killing him, even the burn and fight effects will fall short sometimes when it comes to killing him, most burn will punish you if you pick a bad fight though.
          also remember that this is a block with madness, people will still be looking for that value 2-for-2 early on meaning rg(+) Zoo will get to keep pressure up high enough for a good amount of removal to have been used by the time you would use him

          • Bigpopa

            Seems like we haven’t played the same SOI Limited. Removals are cheap, powerful, versatile and commun in the one I’ve played…

          • Happy The Cat

            don’t know how Zoo works do you? you keep throwing cheap threats at people until they run out of removal. you win by keeping pressure up until they die. try it, as long as you get enough good creatures you should do well.
            you must never have played back in scars block where instant speed kill spells can cost one to no mana if you think this is removal dense.

  • Bastion8889

    Not the legendary werewolf you wanted. But probably the one you deserve…

    • graymalkin86

      Pretty much, yeah. If you want a more effective Werewolf deck general, you’ve got Xenagod or Ruric Thar, but if you want to stay true to theme…ta da?

      • Happy The Cat

        personally, Hate seed works best with werewolves, gives you something to do with your mana on your flip turns, lets you have a nice little burn effect to cut down token swarms or it can bring it’s own little army if need be, and it works well with both the token side and the zoo side of werewolves. plus I was running nightshade peddler in the deck for a while just cause I got a foil back in innistrad, card had earned its slot by giving me wraths in rg time and time again

  • Happy The Cat

    guess it can be pretty good with that repeatable fight effect but this costs to much for werewolves in edh. but what is really does it give me a Commander for my Pugilist edh! anyone who does alt art for real cards could you do this guy as World Famous Pugilist Tommy Ray Handley?

    • Marvin Sürig

      I think we should look what kind of werewolf support cards that aren’t werewolfs themself this set includes. If we get more cards like
      Cult of the Waxing Moon I think this could be a good commander for werewolf tribal because of the werewolf transformation effects. I always hoped we could gain a card putting +1/+1 counters everytime a human transforms into a non-human especially as Legendary but maybe we get an enhantment or artifact with such an effect would be nice for this EDH.
      But I agree he is pretty strong for Fighting Effects like Foe-Razer Regent or cards like Virgo and Rite of Passage. Plus Deathtouch and/Lifelink can work well on equip base.

      • Hedronal

        Thinking of the support cards is a very reasonable standpoint, I thank you for making sure it’s in this page. The +1/+1 counters upon going wolf does seem like a fun card idea, getting stronger with each transformation.

    • Gareth Martin

      costs to much in edh? he is only cmc 5… green ramp only and u can get him out pretty fast

      • Happy The Cat

        cost to much for wolves in edh, the deck needs him fast so they can have commander damage as a win con after a wrath

        • Gareth Martin

          Then add mana rocks in your deck and land fetching.

          • Happy The Cat

            the deck will already have the good mana rocks like sol ring and what have you but again werewolves want to an aggro tribe. You would have no room for the three for one mana rocks and would maybe even have to cut your signets just for it to stay faster. I’d rather run midrange/tokens with Hate Seed or Thromok at the head of my Gruul decks because true full aggro like wolves wants means I get very little time before my small fast creatures become useless.

  • xermaster123

    I don’t know why people are complaining, comes in, immediately gives a guy +4/4 then flips, kills a thing then flips back into an 8/8 beatstick

    • Marvin Sürig

      I think it’s because he doesn’t has a tribal effect or something like the Cult of the Waxing Moon. I know he’s pretty solid but people are not that happy if they expected something else.

      • Hedronal

        Precisely. A legendary werewolf is one thing, Legendary werewolf tribal is another entirely.

    • Asghaad

      because people wished for tribal synergy and especially EDH players are VERY dissapointed in this

      • kasigah

        Speak for yourself, I’m happy. Still debating whether he should become the new commander or leave Xenagod, because haste though

        • Fletcher

          Xenagod is much more reliable imo. Indestructible is a pretty big positive over Ulrich. Plus the +X/+X Haste ability should typically be better than Ulrich’s +4/+4, given that in Commander you are usually playing large creatures to begin with. Being able to Fight is nice, but a lot of the card comes down to your opponents not playing spells, which hurts its consistency. Xenagod is always there for you when its in play, and you can always rely on its ability to trigger when you need it to. The only Con really is that Xenagod needs Devotion to be able to actually be a creature, but on the other hand Ulrich has no evasion or unique tricks that make him hard to kill. Basically if you want consistency, stick with Xenagod.

  • Dr. Burn Crow

    I like this well enough. Repeatable ability, decent body, and the flavor is pretty okay. 7/10. Won’t be replacing my current RG Commander but a decent enough addition to the party.

  • Jaya

    Awfull alpha if you ask me, the brawl is nice but there are better werewolf abilities out these, I was specially hoping for an ability that makes all your werewolfs turn and keep turned and mby even something else like another lord effect. Suited more the Alpha name, and perhaps even some get control of target creature, Brawl is just…Not good enought specially cuz it doesnt flip itself easly.

    • Typhuzuzu13

      True- but he also benefits from werewolf synergies, which is a bit better. The +4/+4 seems like a cheaper less reliable Xenagod, and the brawl is decent I guess? Hoping for more werewolf cards.

      • TogetherAlone

        with the 3 mana flash enchant this is pretty good actually. It still has trample in human form.

      • Hedronal

        Benefiting from werewolf synergies is fine for most cards, but for the presumably only legendary werewolf we’re getting anytime soon, in the only slot for one likely to happen, it not providing those tribal synergies is deeply disappointing.

  • Zombie

    To be honest it’s kinda disappointing to get this as the long-awaited Werewolf legendary.

    I mean, he’s not bad, it’s just… we waited since the original INN for this?

    Huntmaster of the Fells feels more legendary than Ulrich.

    • Happy The Cat

      well, Huntmaster was pretty op, it was so good it had a standard aggro deck back in the day against that ridiculous usa control that only changed like 12 cards to move into modern.

  • Fletcher

    To be completely honest, I feel like they just pasted some randomised effects onto a Werewolf, made it Legendary, and then slapped the Mythic rarity onto it. Why is this even mythic anyway? Like did they feel that it was too strong in Draft, and Sealed at rare? I guess it might see some play in Standard, but outside of that it won’t see very much play. I think Wizards missed the entire point of printing a Legendary Werewolf. People wanted something that would play well in Commander. If you want something that plays well with Werewolves, there are other Legendary GR cards out there that interact with Werewolves better than this card could ever hope to. This seems to be a disappointing misstep by Wizards.

    • Happy The Cat

      this is how they have been treating anything red lately. “good” for red means that it’s p/t gets somewhere close to cmc and giving it some little perk so they aren’t printing vanilla mythics so they can call it a day. the only playable cards that red has been on since atarka is the reprint of the axe/temper combo, which, as burn goes, is still pretty weak.
      Red doesn’t have a deck in standard, so they don’t get any good cards printed anymore. this is why I hate wizards metagaming standard. bring back three set blocks & core sets so there will be enough cards in standard so wizards stops metagaming decks.

      • Velvet Wurm

        Well, at least the situation in red isn’t as bad as in blue, you only have to look at Jace, Tanking Unbound

        • Happy The Cat

          you are joking right? when you define standard while being a 2 mana 0/2 that costs $40 you are much better off than the color whose best two creatures are mono white or cost 7 mana.
          thanks to eldrazi we have a huge surge of mid/late game decks. normally these late game decks would get punished by rdw or other super fast decks. these do not exist thanks to them not printing any good red spells since DoT.

          • Velvet Wurm

            Neither of them see much play, but at least red has Dragons of Tarkir, while blue is limited to Jace and Reflector Mage and Reflector Mage is hardly even blue. And besides, the madness deck requires red and only needs a little bit more support to become viable.

          • Jaya

            True Ive seen many rakdos decks running rampant on this meta, but happy has a strong point the only good cards red had printed recently are axe/temper, blue way wealthier than red atm.
            And lets not go into late games, red is notoriously known for having the worst high cmc cards, specially creatures.

  • Corey Reks Anderson

    one pack leader down 3 to go

    • Rœkja

      It would honestly be pretty hilarious if, after all this time, they put three legendary werewolves into one set. Unrealistic, but hilarious.

  • Edward

    People are complaining about this as the legendary werewolf but I think they are forgetting that this card is in standard not a commander set. This card is pretty insane in standard as it is relevant the turn it comes out and can do massive damage quickly. If this was printed in a commander set then, yes, it would be pretty terrible but for standard play it seems really good. I do hope if/when they spoil a zombie related legendary it is better than this but then again zombies play so much differently than werewolves and need quite a bit of set up to work anyway so they can get away with doing crazy things.

    • Fletcher

      Wizards probably should have given us a Werewolf Legendary in a Commander set by now then really. That being said, just because a legend is released in a standard set doesn’t mean that it can’t be competitive in Commander. There are tons of legendary creatures printed that aren’t very good in standard, but end up being really strong in Commander. I think the other big problem though is that Werewolves just aren’t established enough yet for players to create good tribal Commander decks. Idk, maybe they could have done something cool like give us a legend that generates Werewolf tokens, but this certainly isn’t the answer many people were looking for. Like I said before though, it will probably see some standard play.

    • Nharzhool

      You’re not wrong…but when they leak Emrakul (which is kind of hilariously gross), and then another mythic…one would expect the other mythic to be about as gross to balance it out.

      This could have been great if it had trample and haste (or maybe just haste), and the werewolf side was an 8/8. Then it would be incredible…it would also be a fair contest against the damned Eldrazi.

      • Edward

        I would say it should just have trample. Haste would effectively make it an 8/8 when it enters that can attack immediately and that really doesn’t seem fair for 5 mana. The back being 8 is totally fine because it has to manage to flip in the first place.

  • CharmingTuber

    Wizards already said they weren’t going to make tribal lords that act as a linchpin for tribal decks anymore. Don’t expect a lord that boosts all others unless you want to be disappointed going forward.

    • Edward

      It makes perfect sense for them not to now that commander is a thing and fairly popular. People want some crazy tribal lords as legendaries which is unrealistic unless it is printed in a commander set. They would break standard, which is what wizards is most focused on, and that us why research and development is a thing. Things may seem underwhelming but that is because people want cards that are going to be useful in a lot of formats. I would be lying if I said i didn’t want some crazy zombie lord in this set but it probably isn’t going to happen, at least not in the form of a legendary creature. There number 1 priority is standard and I don’t think people get that.

      • Velvet Wurm

        Tasigur was pretty amazing and didn’t cause problems in standard. Griselbrand didn’t cause any problems in standard but got banned in commander

        • MrAptronym

          Just want to point out that general consensus here about Tasigur was that he was garbage and a hugely disappointing reveal for khan.

          • kukuc96

            Meanwhile he is seeing some play in modern even. Yeah that might have been a miss on the evaluation.

          • Velvet Wurm

            He’s fantastic, he caused no problems whatsoever in standard but happily moved to legacy, modern and commander

  • Dominic Ng

    1. Print a balanced legendary no one is expecting: Hurray! This is going into my XXX deck!
    2. Print a balanced legendary everyone is expecting: Boo! What a mediocre card!

    • MrAptronym

      That is basically what I’ve gotten out of it xD

    • Vizzerdrix

      Also how I feel about emrakul, pretty balanced but overall I hate that it’s emrakul

    • Happy The Cat

      but they could have printed this as a rare legendary instead of a mythic and we would have no problem with it. when I see mythics like this it makes me think it’s getting printed for standard and will be part of some two piece combo or will have some exploiter that makes this standard “good”.(like how we get shitty spells with forced discard stapled to them when madness shows up)

      • Dominic Ng

        General Tazri is not some standard combo piece, it even has “For Ally EDH” printed on her forhead. But it dont receive as much negative response compared with Ulrich. The reason I see that is people have waited long for a werewolf legend to fit their werewolf EDH, but in the end Ulrich just seems to be some effects stapled together without the epic feeling. General Tazri is nota long waited card so people dont have much expectation on her.

        • Happy The Cat

          you forgot two things here, 1) tarzi was printed for a much different tribe who would have used her even if she cost 10+ mana, they really just wanted a tribal commander that let them run five colors so they could kick False god out of the deck. 2) Tazri is actually really friggin good for her tribe, Roll call effects are really good when not only do all your creatures have etb effects but the creatures you have on the board will also trigger, plus that overrun effect is really good, elves pay the same for +3/+3 on one of their best creatures and goblins have to pay 8 for +3/+0.
          this guy is the general for a tribe with the coolest mechanics since kamigawa. you dont even have to look far to find anything that would have been better than him, not only huntmaster but even just mayor or instigator gang or even Sage of ancient lore from the last set. wizards has lifted its ban on printing non mythic legendary creatures so why is this guy not a rare?

  • Winter Trabex

    Might do well if you pair him with Grove Rumbler. Not much trample in standard that I can see.

  • Hedronal

    As someone who wanted and hoped for even a limited/powered-down version of Immerwolf as a commander, this that doesn’t even do anything tribal yet still will probably be the only legend that is or deals with werewolves is deeply disappointing.

    Combine that with the big bad mystery having the most obvious answer, and there apparently being much eldrazi tribal in this set after it looked like it was going to be about Innistrad as Innistrad, and I get what has been the most disappointing set of Mtg reveals in my time playing it.

  • Vizzerdrix

    This feels about half as strong as huntmaster which feels like the immediate comparison. I’d also invite a comparison with ghor clan rampager, granted mostly used as a instant speed +4/+4 trample but feels similar to this. Prob not an auto add for modern but could pull some weight in standard

    • Happy The Cat

      but that was an uncommon that barely saw play as is, this is a mythic that doesnt have instant speed effects and costs much more mana to use.

    • Soul Power

      There’s no way this will find its way into any competitive standard deck. Do you realize how many stars have to align in game for this card to actually work out for you.

  • The Hastener

    Hooray for WotC slapping EDH and werewolf fans in the face! A terrible mythic, a terrible werewolf, and a terrible commander. Nice job!

    • Gareth Martin

      Then don’t buy him. Jeez they don’t owe you anything you spoilt brat.

    • Kaiser

      Tovolar and Skaharra can still be spoiled, Rahilda effect wasnt so great too (but she is rare). But in group they can be powerfull. Maybe all the werewolf “chief” are made for playing in group. So…MAYBE no one of their will gonna be great alone.

    • Soul Power

      They didn’t slap anyone in the face. They’re just experts at printing unusable jank nobody cares about.

  • Pie Pie

    Have Senseless Rage x2 (or similar) on Ulrich, Bonds of Mortality, flip Ulrich into the Werewolf, your opponent’s Ormendahl is now dead and you have a 10/10 Werewolf. In RG alone.

    • Happy The Cat

      or, for less mana and for much less cards, Burn from Within for 7.

  • Nanya

    This will be lots of fun in my Twins Gruul EDH deck (Mina and Denn).

  • Jacob Kodicovic

    Ulrich looks like he’s wearing a powdered wig. Maybe he’s a judge in his free time?

  • Samuel Jurewicz

    Would be ok if gave +4/+4 and haste.

    • Soul Power

      so 8/8 haste for 5 that sticks around… something tells me you haven’t quite thought this through.

  • Fletcher

    So if Ulrich can’t fight other Werewolves because of flavor, why cant’ he fight Eldrazi Werewoves? It seems kinda silly that Eldrazi Werewolves would just adhere to Ulrich’s Alpha status.

  • silumgar

    target ulrich, he now basically allows a 2 mana instant kill spell.
    or target ulrich before your combat to make him a 10/10 trample and kill an opponents creature.
    ulrich isn’t a weak card.

  • xermaster123

    Just because you put some reasons in a list doesn’t make them valid, this card is pretty strong. Think of it like huntmaster, he was good because he kept flipping and getting you value, this guy eats blockers then hits for 8, I think his mana cost is balanced. It is a shame that he doesn’t really interact with werewolves and he isn’t the werewolf commander everyone was looking for but he’s what we’ve got, and he’s totally playable.

  • Hedronal

    I agree on all points except #5(ish) and #8, as +4/+4 when he returns to his front face is relevant and can make things difficult to deal with. This card is a legendary werewolf, but not tribal at all. These three reveals have been a huge disappointment.

  • Jaya

    dude he doesnt even have flash at least briarpack had it, hes just plain bad for me, no voltron potential and absolute 0 synergy with other wolves.
    Its sad this is a legend and surely not mythic worth. Its specially sad cuz there are some non-legend werewolves out there that are just plain better and more synergistic than this…

  • Gareth Martin

    literally played it last night.