Vance’s Blasting Cannons

Vance’s Blasting Cannons


  • Color: Red
  • Type: Legendary Enchantment
  • Rarity: Rare
  • Set:

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  • Shagoth

    I know one cat who won’t be happy.

  • Kameenook

    interesting design, seems fairly balanced and fun

  • wadledo

    Wait, an actual decent Red Sudo draw? I’m most likely never going to flip this, since doing 3 damage for 4 is kinda garbage in my preferred format.

    Edit: Never mind, for some reason I added for free to the end of that. Garbage.

    • Demiurgo

      Does 3 for 3 actually, not bad burn. May see some play in Ramunap Red.

      • Edward

        Whenever calculating land effects that require mana it is usually counted as 1 above the actual cost because you have to tap the land itself which could be used for mana.

        • M Hedonist

          Aren’t you a band of clever boys.

          I’m sure Demiurgo said 3 for 3 because this is an enchantment that turns itself into a land. It’s not a land drop.

          • Hedronal

            It’s still tapping a land and paying three other mana though. Cost is still 4.

      • wadledo

        You are taping a land, and spending three mana on top of that. You are getting an ‘extra’ land out of it, true, but that benefit gets less and less relevant as you continue to use it.

        That being said, it may have some use in the current meta, but I don’t think it will act like a budget anything, unlike most of the other flip lands.

        They couldn’t have had the land side be a pinger Valakut? Maybe 1R, Tap: Until the end of the turn, whenever you cast a spell, Vance’s Shooty Patootie station deals 1 damage to target creature or player.

    • kingalexander61

      So Standard & EDH Red All-star Outpost Siege is garbage now? What? This is almost as good on the front side and can be extremely scary on the flip side in Ramunap Red. In fact, Ramunap Ruins is probably the reason they didn’t let you play lands with this.

      • wadledo

        It’s a significantly worse Outpost Siege though? No lands, no option to do big damage if your opponents wipe the board (or you wipe the board).

        There is no situation I would play this card over Outpost Siege in EDH. Honestly, there is no reason I would ever play this card in EDH, unless it was a Legendary Enchantment deck, or something.

  • Edward

    I knew this card would bring disappointment. I would rather play Outpost Siege than this and the land side is decent although not going to be very relevant late game in Commander

    • Njaal

      Commander is filled to the brim with low-toughness utility creatures that require quick answers in order to not have someone get out of control. These utility creatures stick around for as long as they’re able, because people very rarely block with them or put them in harms way. This will kill Eldrazi Displacer, Azami and many many opposing commanders without having you use a card. For as long as you have this on the battlefield, your opponents can’t play their Mizzix, their Derevi and pretty much any general that has a toughness of 3 or less. I agree that its effect isn’t exciting, but it is much more impactful than most people think.

      • wadledo

        Pyrohemia.

        • Njaal

          Pyrohemia is an excellent card. But it is indescriminate, it’ll damage everyone and everyone’s creatures, including your own. You can use it to destroy that Eldrazi Displacer if you really have to, but you’re likely to make enemies of all the other players as well, and probably paint a target on your head. Not to mention the damage you’ll do to your own creatures and own life.

          This effect is more modest, but it’ll kill that Eldrazi Displacer and it won’t needlessly antagonize the other players. It’s pinpoint removal when you need it, and I therefore think it merits consideration.

          • wadledo

            And the threat of “If you play anything three toughness or less that might threaten me, I will kill it” doesn’t make you enemies?

          • Njaal

            Oh, it totally does. But there’s a difference in the sheer level of threat involved, and the number of enemies it’ll make you at any one time, when Pyrohemia is on the table, everyone is aware that if you see anything you dislike, you can completely wipe the board. All it takes is one person playing a threat before you start burning the place down, and Pyrohemia will make sure that everyone suffers for that.

            Pyrohemia is always a threat to EVERYONE. Meanwhile, Spitfire Bastion only threatens a single creature at a time, and in many cases you can predict what that creature will be, it is only really a threat when you know it’s coming for you in particular. Comparing this to Pyrohemia is kind of like comparing bombs to guns, one is a danger to everyone involved, the other is probably just an immediate danger to a single person, and in that it’s really not a good comparison.

          • wadledo

            Except that this card is supposed to be good in EDH because it threatens to kill combo pieces and commanders with three or less toughness. Something that Pyrohemia does faster, better, and more efficiently. Why would you play something significantly worse, given that at minimum you are spending 4 (for the enchantment) + ? (for the second spell in a turn) + ? (Third spell) + 4 (Activation cost plus opportunity cost of the land), unless you are going for janky legendary enchantment tribal, or something?

            Again, you are saying this card is a threat, but Pyrohemia is too much of a threat, which is nonsense. If something is a threat to you, it’s a threat to you. Heck, the guy playing Doran might be happier that you are playing Pyrohemia than he would be with you playing Vance’s Shooting Rooting Tootie Fun Zone, since it means you can clear out tokens.

          • Njaal

            To be perfectly frank with you. I would play both Pyrohemia and this in the same deck, because their purposes aren’t the same. If you need added card draw, limited though it may be, you don’t have to flip it, and when you DO flip it, you effectively ramp by 1, in a color that issues doing just that. It can deal damage when you need it to deal damage, but otherwise it’ll simply be a mana source. Not to mention that a Land is generally more difficult to remove than an Enchantment, given the lack of land hate in most playgroups.

            I may not think that it’s a red staple, or something that should go in every red deck ever. But I do think that people underestimate it for its apparent simplicity, but it is as much the wealth of options it provides as its ability to remove important utility creatures, kill planeswalkers and bolt players that makes it a good card in my eyes. If you want to compare it to something, compare it to Outpost Siege. Outpost Siege allows you to play lands you “draw” with it, and has a mode that makes wiping your board potentially painful for an opponent, but it lacks the ability to turn into a land and becoming a repeatable bolt effect.

      • Edward

        I guess you are right. It can kill a lot of annoying Commanders and utility creatures before they can do anything. I just was hoping for something more interesting than “red does damage.” At least the other lands were a little more interesting. The Blue one gives card advantage/ filtering, the black allows you turn creatures in to life, the green is Gaea’s Cradle, and the White makes vampires with Lifelink. I just wanted something that wasn’t so hard to use

  • Darkray Accel

    As a red player I must say…beautiful.

  • Grant Jacobson

    only way I could see this seeing play is as a curve topper for some super aggressive deck. so that it could maintain pressure in the late game (i.e. after turn 4)

    • Bobit

      GFG better though?

  • Happy The Cat

    …why does it state you can cast it if it’s a non land card? you can’t cast lands to begin with, why not just say you can cast the card?

    • wadledo

      Because red isn’t allowed to have nice things.

    • MTG fan

      Clarification most likely.

    • Pandancules

      For new players

    • eltratzo

      as mentioned mostly clarification. additionally, however, card text trumps gamerules. so if a card explicitly allowed casting lands then you could cast them. which would be very weird. so all cards like this that allow casting of something that could be a land specify that this excludes lands.

      • wadledo

        Or it could just let you play cards, like all the other good red sudo draw.

  • David Bray

    Can’t see a situation where you’d want to flip this.

    • wadledo

      Opponent at low life, you have mana to spare?

    • Njaal

      Your opponent has amassed a board of smaller creatures with less than 3 toughness? Blow them up one by one, targetting utility creatures that you’d normally have to waste a card to get rid of?

      • wadledo

        And, since you spent all your resources flipping this garbage, you don’t have as good of a boardstate as they do, and die while trying to remove their tiny things.

        • Njaal

          So you cast three spells in a row and you didn’t manage to accomplish anything? Seems rather unlikely, spells generally do things, since that is typically the reason you play them.

          • wadledo

            Unless you are playing storm, when are you going to play three spells in a turn? If you are using this as a build around, then you need lots of cheap cantrips, so you can flip it as fast as possible, which won’t have much of an effect on the boardstate.

            If you are not building around this, you will only flip it if you happen to cast a bunch of spells in a turn, which isn’t all that common. In which case, this is either going to be a less than helpful draw engines, because it may make you miss your land drops, or a 4 drop that you don’t really need, because it doesn’t actually do anything.

          • Aurore

            The point of cheap cantrips is that you aren’t actually wasting that much advantage though. That’s why they’re cantrips. I have seven cards in hand, cast three cantrips, and have… still seven cards in hand.

          • wadledo

            If all you are getting out of those cantrips is 3 damage for 4 mana, then…. I don’t know what to tell you. If you think that’s going to win you games, more power to ya.

          • Aurore

            3 damage for 4 mana. Every turn. Going neg zero in card advantage. That the opponent can’t really interact with since land destruction isn’t really a thing in 60 card since it’s so inefficient.

          • wadledo

            Which you spent 2+ cards and mana on, lets assume an entire turn that doesn’t actively do you anything. While your opponent is still actively playing against you. I’d prefer to actually do something to get me closer to winning the game.

          • Aurore

            Again, though, cantrips don’t count as spending a card. Because they replace themselves. Not to mention cheap and efficient creatures. For cantrips we just got Opt, we also have Rile now, and cheap cards that can still accomplish a bit, like Wily Goblin (mini-ramp) Raptor Hatchling (becomes a 3/3 when it dies) Lightning Strike for more removal. If you duck into green, you also have Old-Growth Dryads and Deeproot Champion. And that’s just from this set. This is real easy to trigger for minimal investment, and still have mana to spare to continue “do something to get me closer to winning the game”

          • wadledo

            Again, more power to you. I’m going to be over here, with the Green and Blue Enchantment/Lands, actually doing useful things with my mana.

          • Hedronal

            And being rude.

          • wadledo

            Have you A. Considered growing a thicker skin, B. Explaining how I was rude to you, or C. Staying out of conversations that don’t involve you, unless you want to interact with rude people?

          • Hedronal

            1. Someone else being rude isn’t the same as me being hurt. 2. “actually doing useful things with my mana.”, that was it there. 3. It’s a post chain in the open on the internet, it involves anyone who wants to be involved, minimum.

          • wadledo

            How is doing something useful with my mana rude to you? Did you design this card?

            And if you choose to enter into this conversation, then that comment isn’t directed at you, since you are not Aurore. Unless they need you to defend them?

          • Hedronal

            The simple implication of anyone else using it being wasting their time, to paraphrase the implications were the rude part. “Unless they need you to defend them?” There’s that rudeness again. Lower your aggro. <- me joining the rude train you started.

          • wadledo

            No, the implication is that Aurore is wasting their time trying to flip Vance’s Shooting Flooting Gootie Patootie, since it had been brought up several times in the thread.

            And asking why someone else needs you to defend them isn’t rude, unless you consider anyone asking a question to be rude.

          • Hedronal

            The question of someone ‘needing to be defended’ isn’t even how this works though, it’s just two people making points in favor of this card, in the same chain. That’s how comment sections work on the internet.

          • wadledo

            Yes, I was presenting my points to Aurore, and then you called me rude for suggesting that their mana could be better spent elsewhere.

            If you wanted to present your opinions on the card, then you would have a dog in this fight, but right now, you are just accusing me of insulting you because I suggested that someone else was casting an inefficient spell and you saw something you didn’t like on the internet.

          • Hedronal

            The rude part is How it was said, that’s what I’m pointing out here. Not the point that was said, the way it was. Then we both got ruder about it. This is getting to the point of not being worth continuing though, over what should have been tops 3 comments worth of convo about how rudeness works.

          • wadledo

            Why did you start this conversation, anyway? Jumping into someone else’s conversation just to say you are offended doesn’t tend to work all that well.

          • Hedronal

            To try pointing out that the way something was put was rude and inflammatory, and similarly be both of those things in replying, illustrating the point. Seems we’ve both proved we have excessive free time to bicker on the internet.

          • wadledo

            Except I didn’t find anything you posted rude, just stupid.

          • Hedronal

            There’s perspectives I’d want you to learn on rudeness then, but too much time went into this reply chain already. Bye.

          • wadledo

            Again, you should probably grow a thicker skin. Rudeness is only applicable if I care what you think of me in future conversations. This is the internet. I don’t care about you beyond this conversation.

    • Dave

      Opponent at 3 life? :)

    • Deadly Berry

      Can’t see a situation where you’d want to PLAY this.

  • Dr. Gitrog Crow

    Love the art, but generally worse than Outpost Siege

  • AndyZ

    Oh good, because I was worried Ramunap Red didn’t have enough ways to have hard-to-interact-with reach options.

  • Wardel Commics

    Annnnnnd 1 Mana to high for being comp playable. IMO

  • HeyHey

    I’m pretty shocked this won’t let you play lands that you exile. It would be far from OP if it did, but not letting you hit lands makes this card terrible. You spend 4 mana on it and there’s a fair chance it does nothing for you for multiple turns. The flip side doesn’t seem powerful enough to make up for that kind of loss. Maybe you plan to play it an immediately flip it the next turn, which also seems inconsistent, to assume you can play three spells on turn 5. So this just sits in your hand until the late game when you know you can flip it? Or you play it and risk it only hitting lands for 3 turns in a row? It just seems terrible, no way it plays in constructed, I wonder how good it would be in limited. The flip side is great in limited but it’s harder to achieve, and the front side seems a slow and inconsistent form of card advantage. I just don’t get it. Why can’t you play lands!! It’s like Wizards was thinking, memba how overpowered Outpost Siege was in constructed? We better not print that again with a bonus attached to it. No Wizards, I don’t memba.

    • Aurore

      It’s a Commander card, that’s why. It’s Outpost Siege + Downside + Upside, and nearly every monored deck plays Outpost Siege. Getting another one that turns into lightning bolt on a stick sometimes is fine with me.

      • Tony Delfino

        It’s not really a commander card as 3 damage won’t kill most creatures in the format that need to be dealt with, and three damage to a player isn’t big enough for the mana investment to do it, especially considering you must first cast three spells in one turn to get it. It’s a pain to pull off for too little reward.

  • Chaospyke

    Bad card is bad.
    This + Double Volley is like, Y Wotc, y u no lik Red?

    Feels Like ima get cursed and pull both in my prerelease.

    • Benedetto Diab

      Setting aside its constructed playability, you should be extatic if you get both of these cards in your PreRelease pool. In Limited, removal is king, and repeatable removal that can also help you finish off your opponent is amazing.

    • Spike Spikeman

      What do you mean Ramunap Red is top tier standard deck if anything they like red just fine lol

  • Eric Colvin

    Slightly worse outpost siege that flips into a significantly better ramunap ruins. Idk why so many people think this card is bad. It will absolutely see play in the sideboard of ramunap red and I wouldn’t be that shocked if it sees play elsewhere as well.

    • wadledo

      Because some people see it as a significantly worse Outpost Siege into a slightly better Shivian Gorge. When you don’t get lands off of it, nor do you get the “If you wipe my board, I kill you with ping damage” option, and it’s terrible in comparison to the other Colored Enchantment/Lands. How much value does Gaia’s Cradle have in comparison to Shivian Gorge?

      • MrAptronym

        3 to creature or player is so different from 1 to each opponent that the comparison is moot. The land side is significantly better than Shivan Gorge (A card people do in fact like) The flip side could never be printed as a standalone land. I generally think that comparing the flipsides to lands is a bad move though, as they cost mana and can be responded to more conventionally.

        • wadledo

          Budget cradle uses mana? Non red pyromancers goggles uses mana? Forever black lotus uses mana?

          • MrAptronym

            This effect is on par with those and none of them are anywhere near as good as the originals. (Well, the spell copying one doesn’t really have an original land per se, I assume it is not based on mirrorpool)

  • Dave

    Not too great but it should be noted that it’s the only one of the cycle that can transform in the opponent’s turn. Another tranform card that does this is the Primal Amulet thingy that supports spellcasting which complements this wonderfully.

  • Tony Delfino

    I thought they learned their lesson on how bad a design this is when they made you jump through this same kind of hoop to transform Chandra, Fire of Kaladesh. It’s too much effort for too little reward. If the cost to deal three damage on the land side was 1R, then it would. But as is, it feels like red got shafted on yet another cycle of cards.

  • Spike Spikeman

    Ok so I did count this out as a playable card but them I remembered the 2 Mana Goblin that gives you a treasure token. That means you can get this enchantment turn 3. And perhaps turn 4 can even flip this if say you have Kari Zev’s expertise, a card to cast off of expertise and perhaps idk OPT or some other 1 Mana spell. Keep in mind this is kinda Christmas land but even so turn 5 even is totally possible. This has potential to be U/R of even mono red main deckable and we still have roughly 1/3 of the set to still be released. Just keep your eye on this one just maybe it’ll be good.

  • Deadly Berry

    Do not want.