Arlinn, the Pack's Hope - Innistrad Midnight Hunt Commander Spoiler

Arlinn, the Pack’s Hope

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Daybound (If a player casts no spells during their own turn, it becomes night next turn)

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.

-3: Create two 2/2 green Wolf creature tokens.

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Arlinn, the Moon's Fury - Innistrad Midnight Hunt Commander Spoiler

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add RG

0: Until end of turn, Arlinn, the Moon’s Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

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