M14 (Magic 2014) Card List


Ajani, Caller of the Pride - M14 Spoiler

Ajani, Caller of the Pride


  • Color: White
  • Type: Planeswalker - Ajani
  • Rarity: Mythic Rare
  • Card number: 1

+1: Put a +1/+1 counter on up to one target creature.

-3: Target creature gains flying and double strike until end of turn.

-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.

Ajani’s Chosen - M14 Spoiler

Ajani’s Chosen


  • Color: White
  • Type: Creature - Cat, Soldier
  • Rarity: Rare
  • Card number: 2

Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.

“United, our roar will level mountains.”

Angelic Accord - M14 Spoiler

Angelic Accord


  • Color: White
  • Type: Enchantment
  • Rarity: Uncommon
  • Card number: 03

Cost: 1 ManaWhite Mana

At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 White Angel creature token with Flying onto the Battlefield.

Angelic Wall - M14 Spoiler

Angelic Wall


  • Color: White
  • Type: Creature - Wall
  • Rarity: Common
  • Card number: 4

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Archangel of Thune - M14 Core Set Spoiler

Archangel of Thune


  • Color: White
  • Type: Creature - Angel
  • Rarity: Mythic Rare
  • Card number: 5

Flying

Lifelink

Whenever you gain life, put a +1/+1 counter on each creature you control.

Auramancer - M14 Spoiler

Auramancer


  • Color: White
  • Type: Creature - Human, Wizard
  • Rarity: Common
  • Card number: 6

When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.

Banisher Priest - M14 Spoiler

Banisher Priest


  • Color: White
  • Type: Creature
  • Rarity: Uncommon
  • Card number: 7

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.

Blessing - M14 Spoiler

Blessing


  • Color: White
  • Type: Enchantment - Aura
  • Rarity: Uncommon
  • Card number: 8

Enchant creature

White Mana: Enchanted creature gets +1/+1 until end of turn.

“Virtue can’t survive without strength.”
—Ardanna of the Angelic Council

Bonescythe Sliver - M14 Visual Spoiler

Bonescythe Sliver


  • Color: White
  • Type: Creature - Sliver
  • Rarity: Rare
  • Card number: 9

Sliver creatures you control have doublestrike.

“Their appendages are sharper than our words and quicker than our bows.”
—Hastric, Thunian scout

Brave the Elements - M14 Spoiler

Brave the Elements


  • Color: White
  • Type: Instant
  • Rarity: Uncommon
  • Card number: 10

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Capashen Knight - M14 Spoiler

Capashen Knight


  • Color: White
  • Type: Creature - Human, Knight
  • Rarity: Common
  • Card number: 11

First strike

1 ManaWhite Mana: Capashen Knight gets +1/+0 until end of turn.

Celestial Flare - M14 Spoiler

Celestial Flare


  • Color: White
  • Type: Instant
  • Rarity: Common
  • Card number: 12

Target player sacrifices an attacking or blocking creature.

Charging Griffin - M14 Visual Spoiler

Charging Griffin


  • Color: White
  • Type: Creature - Griffin
  • Rarity: Common
  • Card number: 13

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Congregate - M14 Spoiler

Congregate


  • Color: White
  • Type: Instant
  • Rarity: Uncommon
  • Card number: 14

Target player gains 2 life for each creature on the battlefield.

“In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing.”
—Song of All, canto 642

Dawnstrike Paladin - Magic 2014 Spoiler

Dawnstrike Paladin


  • Color: White
  • Type: Creature - Human, Knight
  • Rarity: Common
  • Card number: 15

Vigilance, lifelink.

Devout Invocation - M14 Visual Spoiler

Devout Invocation


  • Color: White
  • Type: Sorcery
  • Rarity: Mythic Rare
  • Card number: 16

Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.

Divine Favor - M14 Spoiler

Divine Favor


  • Color: White
  • Type: Enchantment - Aura
  • Rarity: Common
  • Card number: 17

Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

Fiendslayer Paladin - M14 Visual Spoiler

Fiendslayer Paladin


  • Color: White
  • Type: Creature
  • Rarity: Rare
  • Card number: 18

First strike, lifelink

Fiendslayer Paladin can’t be the target of black or red spells your opponents control

Fortify - M14 Spoiler

Fortify


  • Color: White
  • Type: Instant
  • Rarity: Common
  • Card number: 19

Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.

“Where metal is tainted and wood is scarce, we are best armed by faith.”
—Tavalus, acolyte of Korlis

Griffin Sentinel - M14 Spoiler

Griffin Sentinel


  • Color: White
  • Type: Creature - Griffin
  • Rarity: Common
  • Card number: 20

Flying

Vigilance (Attacking doesn’t cause this creature to tap.)

Hive Stirrings - M14 Visual Spoiler

Hive Stirrings


  • Color: White
  • Type: Sorcery
  • Rarity: Common
  • Card number: 21

Put two 1/1 colorless Sliver creature tokens onto the battlefield.

Imposing Sovereign - M14 Spoiler

Imposing Sovereign


  • Color: White
  • Type: Creature - Human
  • Rarity: Rare
  • Card number: 22
Indestructibility - M14 Spoiler

Indestructibility


  • Color: White
  • Type: Enchantment - Aura
  • Rarity: Rare
  • Card number: 23

Enchant permanent

Enchanted permanent has indestructible. (Effects that say “destroy” don’t destroy that permanent. An indestructible creature can’t be destroyed by damage.)

“By all means, keep trying.”

Master of Diversion - M14 Spoiler

Master of Diversion


  • Color: White
  • Type: Creature - Human, Scout
  • Rarity: Common
  • Card number: 24

Whenever Master of Diversion attacks, tap target creature defending player controls.

Pacifism - M14 Spoiler

Pacifism


  • Color: White
  • Type: Enchantment - Aura
  • Rarity: Common
  • Card number: 25

Enchant creature

Enchanted creature can’t attack or block.

Path of Bravery - M14 Spoiler

Path of Bravery


  • Color: White
  • Type: Enchantment
  • Rarity: Rare
  • Card number: 26

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Pay No Heed - M14 Spoiler

Pay No Heed


  • Color: White
  • Type: Instant
  • Rarity: Common
  • Card number: 27

Prevent all damage a source of your choice would deal this turn.

“Out of this nettle, danger, we pluck this flower, safety.”
—William Shakespeare,
King Henry IV, Part I

Pillarfield Ox - M14 Spoiler

Pillarfield Ox


  • Color: White
  • Type: Creature
  • Rarity: Common
  • Card number: 28

“You old, immobile clod! If I could stuff your doltish head with knowledge, I’d do it just so someone else could fully comprehend what your stubbornness has cost me!”
—Bruse Tarl, Goma Fada nomad

Planar Cleansing - M14 Spoiler

Planar Cleansing


  • Color: White
  • Type: Sorcery
  • Rarity: Rare
  • Card number: 29

Destroy all nonland permanents.

Sentinel Sliver - M14 Core Set Spoiler

Sentinel Sliver


  • Color: White
  • Type: Creature - Sliver
  • Rarity: Common
  • Card number: 30

Sliver creatures you control have vigilance.

Through its watchful gaze, all slivers may see.

Seraph of the Sword - M14 Spoiler

Seraph of the Sword


  • Color: White
  • Type: Creature - Angel
  • Rarity: Rare
  • Card number: 31

Prevent all combat damage that would be dealt to Seraph of the Sword.

Serra Angel - M14 Visual Spoiler

Serra Angel


  • Color: White
  • Type: Creature - Angel
  • Rarity: Uncommon
  • Card number: 32

Flying, vigilance

Show of Valor - M14 Visual Spoiler

Show of Valor


  • Color: White
  • Type: Instant
  • Rarity: Common
  • Card number: 33

Target creature gets +2/+4 until end of turn.

Siege Mastodon - M14 Spoiler

Siege Mastodon


  • Color: White
  • Type: Creature - Elephant
  • Rarity: Common
  • Card number: 34

“The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!”
—General Avitora

Silence - M14 Spoiler

Silence


  • Color: White
  • Type: Instant
  • Rarity: Rare
  • Card number: 35

Your opponents can’t cast spells this turn. (Spells cast before this resolves are unaffected.)

“Take a quiet moment to reflect on your sins.”
—Cleph, Order of Redeemed Souls

Solemn Offering - M14 Spoiler

Solemn Offering


  • Color: White
  • Type: Sorcery
  • Rarity: Common
  • Card number: 36

Destroy target artifact or enchantment. You gain 4 life.

“You will be reimbursed for your donation.”
“The reimbursement is spiritual.”
—Temple signs

Soulmender - M14 Spoiler

Soulmender


  • Color: White
  • Type: Creature - Cleric, Human
  • Rarity: Common
  • Card number: 37

Tap Symbol You gain 1 life.

Steelform Sliver - M14 Core Set

Steelform Sliver


  • Color: White
  • Type: Creature - Sliver
  • Rarity: Uncommon
  • Card number: 38

Sliver creatures you control get +0/+1.

Stonehorn Chanter - M14 Spoiler

Stonehorn Chanter


  • Color: White
  • Type: Creature - Cleric, Rhino
  • Rarity: Uncommon
  • Card number: 39

5 ManaWhite Mana: Stonehorn Chanter gains vigilance and lifelink until end of turn.

With the Stonehorn, piety and power are one.

Suntail Hawk - M14 Spoiler

Suntail Hawk


  • Color: White
  • Type: Creature - Bird
  • Rarity: Common
  • Card number: 40

Flying

“They are the finest companions in the realm. Swift, clever, and easily trained to hunt intruders.”
—Almira, falconer

Wall of Swords - M14 Spoiler

Wall of Swords


  • Color: White
  • Type: Creature - Wall
  • Rarity: Uncommon
  • Card number: 41

Defender

Flying

“When I said we needed more swords to protect the realm, thus was not quite what I had in mind.”
—Olander, tactician of the Northern Verge

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  • #yoloswagster

    hi guise

  • mtgfan

    slivers looks big gut my friends allready known for running them so i might make a red/green beast deck

  • flynn

    please be reprinting archdruid

    • Carlos Pimpão

      if they dont do it my mono green will lose a lot of power and speed.

      • monogreen

        after world team champs – do u think ur mono green still lacks power?

        • Carlos Pimpão

          meh sure it is powerful but hey! he was using the archdruid ;) and now it will go with the rotation…

  • boss

    thats the way to go mtgfan

  • Khurzluk

    no lands?? f**k

    • Benjamin Nixon

      O.o look at the last page…

      • Ryan Colson

        I’d hazard to say “no lands” is accurate still :D

  • palblet

    turn 4 7/7 w/ haist? O.o

    • Charlieroo

      Yeah but you still can’t do anything with it until turn 5..

      • Johnny wolf

        yep, if you play the 7/7 in turn 4 your land that is the giant will be tapped for the casting cost, setting up your new giant and land for a removal spell..

  • stpwns

    This is the perfect time to reprint storm crow,I mean how else will i be able to beat sliver decks

    • Khorn

      according to the poor might slivers seem to have, you’ll be able to defeat a sliver deck the eyes closed with almost any deck

      • Mazuzuri

        I can say that slivers can be quite the menace, however they are ekstremely easy to beat if you know what you are doing. Especially with a mill deck.

        • Starwidow

          ive been plagued by my husbands sliver deck for months… and he was boasting how they were reprinting them.. now i know i can beat him with my mill deck.. thanks for the tip!!! i hadnt tried it against that damn sliver deck.. now i will…

  • Colonel Ludicolo

    In before Rise of Dark Realms banned in edh

    • tyrone biggums

      That’s a silly thing to say. It’s not that overpowered in EDH. Do you know how many infinite damage, infinite turns, and infinite sac there already are? Rise of Dark Realms is nothing short of fun for EDh, but it sure isn’t overpowered.

  • Joshua Knox

    I predict UW flying life gain will be very good. Warden of Evos Isle is basically a mana dork (that gets cheaper) in such a deck. I can’t flipping wait.

  • Nate

    Red got screwed… If only Wild Ricochet was 3cmc.

    • David

      Try a red burn deck with pyromancer artifact

  • Alakard

    Kalonian Hydra is only 5 mana and when it attacks it doubles all +1/+1 counters on all your creators 0_0. Kalonian Hydra is basically an 8/8 when it attacks for the first time and combined with Advocate of the Beast for (At the beginning of your end step, put a +1/+1 counter on target Beast creature you control), Kalonian Tusker (3/3) Beast for 2 mana, Rumbling Baloth 4/4 Beast for 4 mana, and Scavenging Ooze 2/2 with (Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life). Oh and if you make this a Green/Red deck than Marauding Maulhorn 5/3 Red Beast with (Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast), and Awaken the Ancient a red 4 mana 7/7 enchanted land with haste. Does this sound like the best 2014 kickstarter deck, a Red/Green hybrid for 2014? Did I mention that if you buy 4 Kalonian Hydras on ebay it will cost you $130 for 4 of them with free shipping.

  • nick

    i was waiting for a nighthawk reprint…. dammit

  • That guy

    i’d say a turn 5 7/7 haste land is strong, the hydra and awaken the ancient are going to be expensive.

  • Jacob Brown

    Omg traumatized is back! :D

  • gadget246

    Howl of the Night Pack is missing not sure what card number