Magic Origins Card List


Akroan Jailer - Magic Origins Spoiler

Akroan Jailer


  • Color: White
  • Type: Creature - Human, Soldier
  • Rarity: Common
  • Card number: 1

1 ManaWhite Mana, Tap Symbol: Tap target creature.

He ensures escape attempts are just that — attempts.

Ampryn Tactician - Magic Origins Spoiler

Ampryn Tactician


  • Color: White
  • Type: Creature - Human, Soldier
  • Rarity: Common
  • Card number: 2

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

“It’s all a game. You shouldn’t get too attached to the pieces.”

Anointer of Champions - Magic Origins Spoiler

Anointer of Champions


  • Color: White
  • Type: Creature - Cleric, Human
  • Rarity: Uncommon
  • Card number: 3

Tap Symbol: Target attacking creature gets +1/+1 until end of turn.

“Arise. You have been anointed by the light. Go forth and fight without fear, and you shall be victorious.”

Archangel of Tithes - Magic Origins Spoiler

Archangel of Tithes


  • Color: White
  • Type: Creature - Angel
  • Rarity: Mythic Rare
  • Card number: 4
Auramancer - Magic Origins Spoiler

Auramancer


  • Color: White
  • Type: Creature - Human, Wizard
  • Rarity: Common
  • Card number: 5
Aven Battle Priest - Magic Origins Spoiler

Aven Battle Priest


  • Color: White
  • Type: Creature - Bird, Cleric
  • Rarity: Common
  • Card number: 6
Blessed Spirits

Blessed Spirits


  • Color: White
  • Type: Creature - Spirit
  • Rarity: Uncommon
  • Card number: 7
Celestial Flare - Magic Origins Spoiler

Celestial Flare


  • Color: White
  • Type: Instant
  • Rarity: Common
  • Card number: 8

Target player sacrifices an attacking or blocking creature.

“You were defeated the moment you declared your aggression.”
—Gideon Jura

Charging Griffin - Magic Origins Spoiler

Charging Griffin


  • Color: White
  • Type: Creature - Griffin
  • Rarity: Common
  • Card number: 9

Flying

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Four claws, two wings, one bean, no fear.

Cleric of the Forward Order - Magic Origins Spoiler

Cleric of the Forward Order


  • Color: White
  • Type: Creature - Cleric, Human
  • Rarity: Common
  • Card number: 10

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

War after war, a healer’s enemy is always the same — death itself.

Consul’s Lieutenant - Magic Origins Spoiler

Consuls’s Lieutenant


  • Color: White
  • Type: Creature - Human, Soldier
  • Rarity: Uncommon
  • Card number: 11

First strike

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Consul’s Lieutenant attacks, if it’s renowned, other attacking creatures you control get +1/+1 until end of turn.

Enlightened Ascetic - Magic Origins Spoiler

Enlightened Ascetic


  • Color: White
  • Type: Creature - Cat, Monk
  • Rarity: Common
  • Card number: 12
Enshrouding Mist - Magic Origins Spoiler

Enshrouding Mist


  • Color: White
  • Type: Instant
  • Rarity: Common
  • Card number: 13

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it’s renowned, untap it.

True faith is letting the blade fall without parry. True cunning is using that moment to strike a deadly blow.

Gideon’s Phalanx - Magic Origins Spoiler

Gideon’s Phalanx


  • Color: White
  • Type: Instant
  • Rarity: Rare
  • Card number: 14

Put four 2/2 white Knight creature tokens with vigilance on the battlefield.

Spell mastery – until end of turn creatures you control gain indestructible until the end of turn.

Grasp of the Hieromancer - Magic Origins Spoiler

Grasp of the Hieromancer


  • Color: White
  • Type: Enchantment - Aura
  • Rarity: Common
  • Card number: 15

Enchant creature

Enchanted creature gets +1/+1 and has “Whenever this creature attacks, tap target creature defending player controls.”

“There is power in abandon, but far more in control.”
—Warden Hixus, to Kytheon

Hallowed Moonlight - Magic Origins Spoiler

Hallowed Moonlight


  • Color: White
  • Type: Instant
  • Rarity: Rare
  • Card number: 16
Healing Hands - Magic Origins Spoiler

Healing Hands


  • Color: White
  • Type: Sorcery
  • Rarity: Common
  • Card number: 17
Heavy Infantry - Magic Origins Spoiler

Heavy Infantry


  • Color: White
  • Type: Creature - Human, Soldier
  • Rarity: Common
  • Card number: 18

When Heavy Infantry enters the battlefield, tap target creature an opponent controls.

Doors, walls, skulls…it matters not. All barriers will be broken.

Hixus, Prison Warden - Magic Origins Spoiler

Hixus, Prison Warden


  • Color: White
  • Type: Legendary Creature - Human, Soldier
  • Rarity: Rare
  • Card number: 19

Flash

Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield.

Knight of the Pilgrim's Road - Magic Origins Spoiler

Knight of the Pilgrim’s Road


  • Color: White
  • Type: Creature - Human, Knight
  • Rarity: Common
  • Card number: 20

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

“To be a knight, Gideon, is to be the shield for the meek against the cruel.”

Knight of the White Orchid

Knight of the White Orchid


  • Color: White
  • Type: Creature - Human, Knight
  • Rarity: Rare
  • Card number: 21

First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

Knightly Valor - Magic Origins Spoiler

Knightly Valor


  • Color: White
  • Type: Enchantment - Aura
  • Rarity: Uncommon
  • Card number: 22

Enchant creature

When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.

Enchanted creature gets +2/+2 and has vigilance.

Gideon, Battle-Forged - Magic Origins Planeswalker

Kytheon, Hero of Akros – Gideon, Battle-Forged


  • Color: White
  • Type: Planeswalker - Gideon
  • Rarity: Mythic Rare
  • Card number: 23

Kytheon, Hero of Akros -  Magic Origins Planeswalker

At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner’s control.

1 ManaWhite Mana: Kytheon gains indestructible until end of turn.

//

+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller’s next turn if able.

+1: Until your next turn, target creature gains indestructible. Untap that creature.

0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.

Kytheon's Irregulars

Kytheon’s Irregulars


  • Color: White
  • Type: Creature - Human, Soldier
  • Rarity: Rare
  • Card number: 24

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

White ManaWhite Mana: Tap target creature

Kytheon’s Tactics - Magic Origins Spoiler

Kytheon’s Tactics


  • Color: White
  • Type: Sorcery
  • Rarity: Common
  • Card number: 25

Creatures you control get +2/+1 until end of turn.

Spell Mastery – If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn’t cause them to tap.)

Mighty Leap - Magic Origins Spoiler

Mighty Leap


  • Color: White
  • Type: Instant
  • Rarity: Common
  • Card number: 26

Target creature gets +2/+2 and gains flying until end of turn.

The southern fortress taken by invaders? Heh, sure… when elephants fly.”
-Brezard Skeinbow, captain of the guard

Murder Investigation - Magic Origins Spoiler

Murder Investigation


  • Color: White
  • Type: Enchantment - Aura
  • Rarity: Uncommon
  • Card number: 27
Patron of the Valiant

Patron of the Valiant


  • Color: White
  • Type: Creature - Angel
  • Rarity: Uncommon
  • Card number: 28

Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

“Bant’s most gallant knights wear my sigil, and for that I am humbled.”

Relic Seeker - Magic Origins Spoiler

Relic Seeker


  • Color: White
  • Type: Creature - Human, Soldier
  • Rarity: Rare
  • Card number: 29

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

Sentinel of the Eternal Watch - Magic Origins Spoiler

Sentinel of the Eternal Watch


  • Color: White
  • Type: Creature - Giant, Soldier
  • Rarity: Uncommon
  • Card number: 30

Vigilance (Attacking doesn’t cause this creature to tap.)

At the beginning of combat on each opponent’s turn, tap target creature that player controls.

The portcullis is superfluous.

Sigil of the Empty Throne - Magic Origins Spoiler

Sigil of the Empty Throne


  • Color: White
  • Type: Enchantment
  • Rarity: Rare
  • Card number: 31

Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.

Stalwart Aven - Magic Origins Spoiler

Stalwart Aven


  • Color: White
  • Type: Creature - Bird, Soldier
  • Rarity: Common
  • Card number: 32
Starfield of Nyx - Magic Origins Spoiler

Starfield of Nyx


  • Color: White
  • Type: Enchantment
  • Rarity: Mythic Rare
  • Card number: 33

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.

Suppression Bonds - Magic Origins Spoiler

Suppression Bonds


  • Color: White
  • Type: Enchantment - Aura
  • Rarity: Common
  • Card number: 34

Enchant nonland permanent.

Enchanted permanent can’t attack or block, and its activated abilities can’t be activated.

Swift Reckoning - Magic Origins Spoiler

Swift Reckoning


  • Color: White
  • Type: Sorcery
  • Rarity: Uncommon
  • Card number: 35
Topan Freeblade - Magic Origins Spoiler

Topan Freeblade


  • Color: White
  • Type: Creature - Human, Soldier
  • Rarity: Common
  • Card number: 36

Vigilance

Renown 1

Totem-Guide Hartebeest - Magic Origins Spoiler

Totem-Guide Hartebeest


  • Color: White
  • Type: Creature
  • Rarity: Common
  • Card number: 37

When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

Tragic Arrogance - Magic Origins Spoiler

Tragic Arrogance


  • Color: White
  • Type: Sorcery
  • Rarity: Rare
  • Card number: 38

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.

The spread thrown by Kytheon’s own hand was the weapon that felled his friends.

Valor in Akros - Magic Origins Spoiler

Valor in Akros


  • Color: White
  • Type: Enchantment
  • Rarity: Uncommon
  • Card number: 39

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

They became a single entity, a phalanx in the Temple of Triumph standing against a host of enemies.

Vryn Wingmare

Vryn Wingmare


  • Color: White
  • Type: Creature - Pegasus
  • Rarity: Rare
  • Card number: 40

Flying Noncreature spells cost 1 Mana more to cast.

It’s the favored mount of military commanders as well as anyone with a flair for the dramatic.

War Oracle - Magic Origins Spoiler

War Oracle


  • Color: White
  • Type: Creature - Cleric, Human
  • Rarity: Uncommon
  • Card number: 41
Yoked Ox - Magic Origins Spoiler

Yoked Ox


  • Color: White
  • Type: Creature - Ox
  • Rarity: Common
  • Card number: 42

It was in the fields of grains, not fields of battle, that the Champion learned to bear the yoke of duty to the gods. She worked the land long before she was called to defend it.
-The Theriad

Alhammaret, High Arbiter

Alhammarret, High Arbiter


  • Color: Blue
  • Type: Legendary Creature - Sphinx
  • Rarity: Rare
  • Card number: 43

Flying

As Alhammaret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.

Your opponent can’t cast spells with the chosen name (As long as this creature is on the battlefield.)

Anchor to the Æther - Magic Origins Spoiler

Anchor to the Aether


  • Color: Blue
  • Type: Sorcery
  • Rarity: Uncommon
  • Card number: 44

Put target creature on top of its owner’s library. Scry 1.

Artificer's Epiphany - Magic Origins Spoiler

Artificer’s Epiphany


  • Color: Blue
  • Type: Instant
  • Rarity: Common
  • Card number: 45

Draw two cards. If you control no artifacts, discard a card.

The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.

Aspiring Aeronaut

Aspiring Aeronaut


  • Color: Blue
  • Type: Creature - Artificer, Human
  • Rarity: Common
  • Card number: 46

Flying

When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Bone to Ash - Magic Origins Spoiler

Bone to Ash


  • Color: Blue
  • Type: Instant
  • Rarity: Common
  • Card number: 47

Counter target creature spell.

Draw a card.

Calculated Dismissal - Magic Origins Spoiler

Calculated Dismissal


  • Color: Blue
  • Type: Instant
  • Rarity: Common
  • Card number: 48

Counter target spell unless its controller pays 1 Mana.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2.

Clash of Wills - Magic Origins Spoiler

Clash of Wills


  • Color: Blue
  • Type: Instant
  • Rarity: Uncommon
  • Card number: 49

Counter target spell unless its controller pays X

Claustrophobia - Magic Origins Spoiler

Claustrophobia


  • Color: Blue
  • Type: Enchantment - Aura
  • Rarity: Common
  • Card number: 50

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.