• Liam Maiher

    Why is the activated abilitys of these gods so bad

    • Madness

      yeah, it’s like there’s not enough upside to a 5/5 indestructible flier for 3.

      • Gwerfrey

        That will almost never be able to attack.

      • Tavis Carrillo

        It is horrendously bad for constructed

    • Bruce Flanagan

      This one’s better than the red one. Maybe it’s bad for standard but edh will love it

      • Dr. Burn Crow

        Confirmed. The Firemind has much to discuss with Big Bird here.

    • Jesus

      If the translation is correct, this ability is actually nuts. Return any land to hand, not just your lands.

      • NC

        It’s PROBABLY not that.

      • Friedrich

        If that is right, this is bonkers. So basicly after turn 4 your opponent will be stuck on his lands? That will probably be way to strong for standard…

        • Aurore

          Don’t forget, I get to return their lands to MY hand.

          • imoth

            a card never goes to the hand of anyone but its owner.

          • Aurore

            Which is my point. It’s why this card can’t bounce your opponent’s lands, because you can only return YOUR lands to your hand.

          • Friedrich

            I wrote that before the translation was there and there was only a “return a land to hand” beside it.

      • Darksepho

        I think it’s just lands you control.

      • imoth

        that would invalidate rule 400.3

        it can’t be an accurate translation.

      • Polis_Ohio

        It’s likely only lands you control, the translation is off. Since it says “your hand”, it’s referring to the controller of the card.

      • Phyrexianshadow

        Yeah, return land to YOUR hand. I don’t think mtg will promote thievery so stealing your opponents’ lands isn’t going to happen.

      • Rovkir Hexus

        It says return a land you control to its owner’s hand.

    • Zombie

      I mean, they’re just really bad in general.

  • Friedrich

    This. Is. Insane.
    Yes, I know you will probably never attack with it, but it gives you infinit landdrops, and lets you draw cards on a stick. Not to mention it could bounce a bicycleland to get another draw(yes it costs 5U for 2 cards, but still that is better than nothing late game).
    It will go into any controll shell at 3 Mana and especialy into my Kruphix deck because it resolves around landfall and drawing cards :3

    • Raimund Keller

      it doesnt give you multiple landdrops, it simply forces you to return a land to your hand

      • David Muñoz Lopez

        yes, so if you only have one plains on play (plains or white mana producer), you can tap for white, bounce it and tap for white.
        does it make it broken? no. it’s unplayable? i think no.

      • Friedrich

        It fuels the engine and gives a mana for free if you bounce your own lands, in case of lands that can tap for multible mana even more(nstn for example).
        Oh and a landdrop deck plays cards that allow me multible land drops. Yeah. They exist.

    • Polis_Ohio

      It’s unplayable in standard atm.

      • Kaiser

        Play this with his own trial and you will be able yo attack with him atleast 3 times after playing him.

        • Polis_Ohio

          That’s not good though. You do not want to be playing a card that does very little when it comes into play in standard at the moment. At least not competitive to semi-competitive standard. This forces a control deck to draw cards during their turn instead of holding mana up to counter/remove, or else draw on your opponents attack step to block. Neither of those are ideal in standard.

          The 5 toughness is definitely relevant and maybe once the rest of the set comes out he can be playable. Theoretically it could attack on turn 4 if you play nothing until turn 3 except land drops. Looks strong as an EDH card, though.

          • Kaiser

            5/5 for 3cmc hitting for 5 on turn 4 is not good enough? yeah, the turn four is pretty bad cause you need 6 cards in hand plus play the trial to attack. But next turn are more easy with the trial on play. Maybe not too strong but in standard cause turn 4 with all the mana tapped seems bad in blue. But if blue can dealt with that, this god could be very strong.

          • Polis_Ohio

            For limited yes, it’s great, it’s also a mythic. For standard, no, it’s not as I don’t think it impacts the game enough and you likely won’t be hitting in but rather blocking. Unless Wizards changes the face of standard in the next rotation or starts banning cards, this is a limited and EDH only mythic. Then again the rest of the set has yet to be released, so maybe it’ll have a weird niche, maybe a one of in certain dynavolt tower decks.

            The indestructible keyword and the fact it’s outside of Grasp of Darkness’s range are both assets right now. But turning the card “on” is a large negative.

      • Reyos Blackwood

        Agreed, but in edh draw decks, it’s not bad at all.

  • Ryū

    Lanfalling Birb God? Is kinda neat.

  • Edward

    If you play a land every turn, cast something on turn 2 then this for 3 then play a land and activate its ability on turn 4 it can attack turn 4. Basically just don’t cast a spell first turn or second turn and then you can attack with this on turn 4 assuming you have a land drop every turn. Now I am not saying that makes this good although it is better than the red god. I am honestly disappointed in how they decided to design these in this set. I am fine with the requirement to attack but these just seem way worse than the Theros gods in every way.

    • Aurore

      “Don’t cast a spell first turn or second turn”
      Do you know how hard that is to do in blue decks? All we do is throw our hands on the table and attack. Why couldn’t this effect be in one of those long game colors like red or white?

      • Edward

        Blue is my main color so i know it is easy to have a lot of cards in hand. I am just saying it is a long turn investment if you want to attack early. Now as a finisher it could be amazing but we will have to see. Still it is nothing compared to Thassa who had the same stats but could make herself or any other creature outright unblockable while also scrying you a card every turn. I know I shouldn’t be comparing these gods to Theros gods but it is hard not to when the Theros gods are so much better from what we have seen of the 2 gods spoiled so far.

    • Kaiser

      i said it in the red god discuss and i will said it in this too. There is not way to make gods this gods stricly better than the Theros gods whithout copy-cat Theros gods and they dont want to copy Theros gods. No enchament/artifact non creature body, cause in this plane gods are not from theros, they are really creatures. Not free abs cause another type of mechanic need to be used.

      The Theros gods were hard to transform into creatures too, but no one cares about become them into a creature (basically that was a win more situation).

    • Ted R Deniro

      How is it better than the red god? If you burn your whole hand for damage chances are you can drop him on turn 4 and even make use of his haste. This on the other hand requires you to cripple yourself and give the opponent tempo advantage just so you can attack with a 5/5 fly on turn 4. the 3 mana cost is completely irrelevant if to make the most of it the card you’ll have to skip spells just to attack with him.

      • Edward

        There is almost no chance of you being able to play this turn 4 in Standard and attack. You would have to have pretty much only 1 drops, play a land every turn, and have this in hand on turn 4. At least with Kefnet it is reasonable to be able to play it on turn 3 and attack on turn 4 even if that isn’t really what you want to be doing in a blue deck.

  • Dr. Burn Crow

    Flip ’em the Bird, Kefnet. This is a bit more like it.

  • KrakenHunter

    Well, I guess this was my first and last booster box ever.

  • Rovkir Hexus

    His activated ability says “Draw a card, then you may return a land you control to its owner’s hand.”

    • Soren Szilver

      that changes this card from borderline terrible to somewhat usable

  • Han Solo II

    This is the main reason the blue player will win the die roll and say “I will be on the draw”.

  • Kumrag

    eh.. Gonna be hard to stay at 7 I think. Card draw on an indestructible 3 mana body that can sometimes swing in for basically a free 5 damage. Not terrible, but idk about standard

  • Kahai

    Really not liking this whole lets make them useless unless clause stuff…

    • Kahai

      About the only way in limited you could attack with this is after playing the blue trial. I don’t see much else in draft or sealed.

      As for standard, there are plenty of ways to fill your hand, but that’s useless if you’re discarding all the extra stuff you draw into just to get to 7.

      Not interesting nor cool in my opinion.

      • MTG420

        But if some of the mana you’re keeping in hand is land, then it should be easy for you to play a land should you draw a card you want to keep. Keeping mana in hand adds flexibility IMO. I’m most interested to see the real pro’s use this. It’s still a 5/5 indestructible flying…

        • Kahai

          That stops being relevant after you have to counter some spells or actually need to play cards. Remember it can’t block either, so if you play if and you’re at 6 cards, he’s useless for an entire turn, can’t use that flying or indestructibility for anything.

          • MTG420

            Crewing at least…

    • Erik López Barcelar

      I think the problem is in comparison to Theros gang these guys abilites are much more useless. After Theros we all kinda assumed that god creatures were not meant to be used as regular creatures but rather as hard to remove enchantments that for an efficient cost gave you a couple of decent effects while also being able to become powerful creatures, putting some pressure into your oponent. However Amonkhets gods are just creatures buffed for their cost that have generic ability + indestructible, supposedly reasonable clause (the red one was specifical for red burn, while this one I think is quite harder) and, imo, totally filler ability. Hazorets ability can sometimes be useful to get rid of useless lands, but it doesnt get much better. And this guy seems way too hard to “trigger” for me. Yeah ofc, if you can hit with him hes totally dumb like 5/5 flying in turn 4 but keeping those 7 cards in hand demands a lot of drawing.

      • Edward

        You are assuming you need to be drawing in blue when you can just not play nonlands cards and hold up mana(for counter spells of course). It is not that difficult to attack with this on turn 4. After that if you play the land again that you returned with its ability you can keep attacking every turn assuming you make sure to keep 7 cards in hand before you attack.

        • Kahai

          This requires you tor draw into three lands by turn three without casting anything else without other draws. That’s not how a blue player wants to play magic.

          • Edward

            Turn 1 you most likely won’t have a play anyway in a blue deck. Turn 2 you can play something and still attack on turn 4 with Kefnet as you will have exactly 7 cards if you activate its ability. Oh and why wouldn’t you have 3 lands on turn 3? Lands are very important in blue decks as they need to build up mana for a win condition so you should have 3 lands on turn 3. Now 4 lands on turn 4 is less likely but it isn’t like it is rare.

          • Kahai

            Because my luck isn’t good that’s how you don’t have 3 lands on turn 3.

          • Edward

            Fair enough. Well at least you can play red with no problems then.

          • Kahai

            Nah, my games usually resolution in the deck flopping no matter what i do or what i play. Literally drawn literally drawn 7 lands in a row before…

          • KrakenHunter

            It always happens to me, Then my friend use my own decks and proceed to destroy me with the best hand possible.

            Life is unfair.

          • Jacob Bachand

            Especially for control with cycle lands. The cycle lands almost promote a higher land count, especially in control decks. I’m taking out my 2x anticipate in my Esper deck for 28 lands, and testing 2x kefnet in my SB too :)

    • Ryan Scott

      Your looking at it wrong cards like fling still work and the just added a card that gives +x/+0 at where x is its power making fling 10 damage for 5 mana. I’ll take it.

      • Kahai

        I love impressive legendaries. These gods so far are let downs.

      • Okay sure, if you’re alright with the cards being virtually useless otherwise.

  • Erik López Barcelar

    It seems that unlike Theros gods whose point was to have useful abilities even when not able to atack or block, Amonkhet gods are rather focused on being cost efficient. Imo, Hazoret was somewhat tricky to trigger if youre not playing burn, but this one seems even harder, in most decks its easier to run out of cards than to always have 7 in hand. In terms of cost hes great but that condition is killer, specially in standard, where you dont have that many options to draw cards. Some decks could do the trick on modern and eternal formats, and about commander I have no idea. Any commander player that could tell me?

    • Kevin Wickland

      well, in my Karona god EDH this has suprising synergy with Karametra, bouncing the pains and forests back to hand to trigger landfall and give me card draw to drop a creature and grab dual lands again (and thanks for giving me more this set wizards)

    • Aurore

      This would be really good as a commander (in theory) Cast turn 3, you probably haven’t cast anything prior so he’s live. Then it’s just land drop each turn + attack for 5 commander damage unless they get flying blockers fast. This has the chance to steamroll the unprepared.

    • This could be a super fun commander – combos well with plenty of blue EDH staples – but it will definitely never have an impact on Constructed unless some very strange deck comes along.

  • Derek Mullins

    I just hope this may mean the return of Reliquary tower…

    • wrong plane. If we Return to Alara soon you’d probably get your wish

      • Derek Mullins

        Ah; I wasn’t aware it was a plane-specific land. I imagine it can easily be reprinted effect, or even repurpose the land here, and that was my intent.

        • Ryan Cameron

          Well there’s always spellbook isn’t there too? That would be useful.

        • Hedronal

          It’s not plane-specific. All it needs is a mechanical environment that calls for it, and a thematic environment that fits the word “reliquary” close enough.

      • Kahai

        I doubt they’d lock such a land down to one plane. :P

  • pbtenchi

    Disappointing I can’t put them in the same deck as the other god.

  • Nanya

    This works with Jin-Gitaxis I suppose.

    Did I spell that right?

    • Ryan Cameron

      Close, it’s Jin-Gitaxias. Yes it does work rather well with him and that was one of the first cards I immediately thought of.

  • Oliver Seibert

    Filthy casual card

    • Welp.

      I doubt even casual players will want to play this

      • Scathain

        I can think up a few uses. I think an Ixidor edh would like this card, if I ever get around to building it, too busy spending mana on morphing and activated abilities to have to worry about it. Could also be used by Azami (since she would net plenty of cards), or by Arcanis the Omnipotent. Use descendant of Soramaro and Ivory tower to take advantage of the large number of cards you’ll be keeping in your hand. I could also see it being used as a commander, it would do a good amount of commander damage, and provide nice late-game card advantage. Also, it is still decent for crewing vehicles, so there are uses for it, but I wouldn’t expect to see much of this competitively.

  • Kameenook

    while I so badly want this to be good, it’s hard to imagine it will be. to be active you”re going to have to avoid playing spells, and best case scenario you have a 5/5 on Turn three, which being flying and indestructible is not bad actually, but there’s a lot riding on this creature not getting killed as not having played spells I imagine it to be one of your few defensive plays at the time. so I don’t think it’s very good, but I am slightly open because it is possible especially if standard slows down somewhat that the 5/5 indestructible is relevant enough to stave off most early aggression.

    • Jeffrey Zom

      “Kefnet the Careful can’t attack OR BLOCK unless you have seven or more cards in your hand.”

      • Kameenook

        That’s the point, if you want it to block, you’re probably not going to be playing other spells. The 5/5 indestructible blocker has to be good enough on T3.

    • Gareth Martin

      Defensive play?

      • Kameenook

        I want it to be good as that but I just don’t think it will be.

  • Donovan Davenport

    I can see this as a one or a two of in the Mono-U turns deck in modern considering they always have 7 or more cards in hand.

    • lol, why? Tron has way better options for card draw and/or defensive cards. Just because it could conceivably meet this card’s activation requirements some of the time doesn’t make it worth it. No way is this ever seeing competitive play.

      • Donovan Davenport

        Yeah uh why would tron want this ever? The mono-U turns deck only has snapcaster mage as a finisher, so this would be perfect. Also it can almost always meet this cards requirements.

  • Cynical Bastards

    you know what deck this would really shine in, zombie hunt they always have like 30 odd cards in hand, oh wait…

  • Happy The Cat

    called it on the 7+ to attack along with the draw, but this is huge compared to what I expected.
    three mana 5/5 also makes Glorybringer seem even worse, even though they have the same rarity.

    • NothingSpecial

      (a) it’s 7+ to attack OR BLOCK
      (b) this one is mythic, glorybringer is rare
      (c) this card is garbage.

      If you’re playing Limited, then I guess you could land-for-turn until playing this card on 3, then using your entire turn 4 to go up to 7 cards

      But the number of decks that that strategy would make sense against is tiny.

      • Happy The Cat

        a) I’m referring to this being active, and most of the time this will be attacking if you have it active
        b) actually a mistake on my part, I glanced at the card and it looked gold, had eye surgery recently, my bad.
        c) this card is actually great, unless you are some dimwit putting it in an aggro deck. cards like Azure Mage have always seen standard and edh play simply because repeatable draws at instant speed means you can leave mana up for counters and removal and not have it go to waste. now this is a better Azure mage since it’s a flying 5/5 that ignores most removal.

        • J Adams

          It can’t dodge removal as it is always a creature unlike the theros gods. If a exile all creatures from the game spell is played he would be exiled also.

          • MTG fan

            Well, it is INDESTRUCTIBLE! The only mass removal spell that exiles in standard is descend upon the sinful.

        • NothingSpecial

          It is not a better azure mage, it’s a worse one because it costs more to play it out and you can _never attack or block with it_. Azure mage is an 0.08 cent card and it’s good in limited not just for its ability but also because it’s costed fairly for its power and toughness. It is “an acceptable creature with an upside”. Because this card is also indestructible, it might as well be an 0/1. This is “a bad creature with an upside”. It’s your pack mythic, yet anyone first-picking it is _stupid_. Will you play it when you’ve decided to go into blue and get it 6th-pick? Sure. But it’s not a good card.

          Decks that play azure mage _still_ never make it back up to 7 cards in limited. Board advantage is way too critical, you have to actually play your control spells.

          Would you really be evaluating it this highly if it were an indestructible enchantment that could never become a creature? Because although it doesn’t have an enchantment card type, that’s basically what it is and does. Except in some EDH decks.

  • NothingSpecial

    Wow, calling it now, this will be the god everyone hopes they *don’t* open. It’s not just bad in constructed, it’s also a nearly-garbage card in Limited.

    Like, even in sealed this will never, _ever_ be able to attack or block, and that means it’s basically an indestructible 3-mana enchantment that says “3U: Draw a card”. Maybe it occasionally makes the cut in a super-heavy control deck, but usually it just won’t.

    • Tavis Carrillo

      I think the red one is worse

      • Dr. Burn Crow

        I’m excited to try to get them both some play time in my Izzet EDH.

      • NothingSpecial

        The red one is approximately a billion times better in Limited. Makes red/anything aggro a dream to draft. It should frankly make the modern cube next time that rolls around MtGO because it’s perfect for the monored burn archetype. I’m not good at evaluating constructed.

    • At least this one could make a moderately fun commander, unlike the red god.

  • Jacob Kodicovic

    Ooh, nice. Love the card and the art.

  • Tavis Carrillo

    I mean is this a joke? He provides card advantage and then incentive’s you to not actually cast them.

    • Jon

      *Before you attack or block. This ability is instant speed, and you do have two main phases.

  • Carlos Oliveira

    This set is going to thematically revolve a lot around discarding and playing things from the graveyard, and that’s just what this guy does, on top of being a nice 5/5 flyer for super cheap, I do hope that people do not play the poor sod tho, cause I love’im and that’ll make him easier to get!

  • aswanlikeneck

    I really like the card. It’s skill-testing to play and invites building-around. I guess some people just hate cards where you have to think about what else to put in the deck. 7 might be an unrealistic card threshold but I’m going to at least wait and see what card draw we get. Imagine this with something like the old Sphynx’s Rev deck.

    • Lord Gonti Of The Orzov Networ

      Same. It works well in a U/G landfall card draw deck. Also it works with itself, filling up your hand ,and making u draw cards.

      • Lord Gonti Of The Orzov Networ

        And if u use this to ur advantage, then you have a cheep 5/5 with flying+indestctible.

      • Deadly Berry

        Yes, and you only have to pay 7 mana to draw a card and return a land to your hand. Please man, I also want the new gods to be good, but it is quite obvious that Wizards has different intentions.

        • Lord Gonti Of The Orzov Networ

          Why would you have to pay 7?

        • Lord Gonti Of The Orzov Networ

          But I agree with you. It is overpriced and not amazing next to theros gods.

    • Mr. Sad

      Like taking a bi-plane to a jet fight :(

      • aswanlikeneck

        What is?

        • MTG fan

          Mr. Sad is saying that this card is underwhelming.

          • aswanlikeneck

            Yeh I get that, it’s just not really a great response to my original post, to the point where I wanted him to elaborate a bit. I am considering a hypothetical deck where this works; so he might want to elaborate on the hypothetical jet-fight.

          • MTG fan

            Well, I like the card. It will be fun to try and make a deck around. The fact that this stops skysovereign dead in its tracks when you have 7 cards or more. The 7 or more cards rule doesn’t seem to harsh. I mean, we have in Standard Jace, unraveler of secrets and glimmer of genius, and even reverse engineer. It seems great.

        • Mr. Sad

          This card is not skill-testing. It’s just a bad card. Furthermore, the decks that could possibly use this card have better options for win conditions and generally do not want convoluted creatures when they can just cast instants and the like instead…Also with most control decks if you have seven cards in hand and are not winning – something is very wrong.

          • aswanlikeneck

            I think that e.g. whether to spend a card or leave this thing switched on has the potential to be a skill-testing decision, as could deciding whether or not to return a land to your hand. I’m also imagining that the card might give rise to new decks rather than replace cards in existing decks. A control finisher that you only pay 3 for is worth thinking about, especially when Torrential Gearhulk doesn’t block HoK. But perhaps we have different formats in mind.

            It also seems to me that these God cards are bringing out people’s worst hyperbole. e.g. you just called a 5/5 flying indestructible for CMC 3 with a card draw mana sink “just a bad card”, when it’s proabably a bit more nuanced than that.

    • Deadly Berry

      Why would you want to force this? Going through all the trouble to have 7 cards, for a 5/5 indestructible/flying? Or you could play those cards and win. This card is toilet paper material.

    • Jacob Bachand

      I reordered 2 fir my Esper Control Deck sideboard to replace Little Liliana in mirrors or grind matches. Kefnet can just sit on the battlefield drawing a card at instant speed end step when nothing needs to be countered or killed, and late game when you have cast a couple glimmers and Pull From Tomorrow to refill, she can surprise block a creature, attack a walker down or go after the life total. I think Gearhulk is still the main control finisher but he has a LOT of hate against him with Amonkhet so control decks need to diversify their threats a little more.

  • MrAptronym

    Huh, weird, didn’t expect to have any new cards for my moonfolk/landfall EDH here.

  • Zombie

    So red was Hellbent’s retarded brother, and this one is bringing back the anguish of Saviors of Kamigawa’s garbage “hand size matters” theme????

    Wtf is wrong with the design team.

    I really hope people thinking this is even remotely playable in Standard stop and take a good hard look at the format and see how utterly improbable, borderline impossible a constant 7+ card hand in the midgame/late game are.

    Stop looking at the 5/5 for 2U, start looking at what makes it sit there and do nothing.

    So you have 7 cards in hand. This can then attack or block. Unless you play a land or cast a spell, then it can’t.

    So you wanted to play this in a control deck. Too bad it nonbo’s with itself. Sure you get to refill your hand with lands… But wait, aren’t you playing an archetype that desperately needs to hit a consecutive land drop every turn – instead of replaying the same land over and over and over?

    So this card forces you to play your own minigame with yourself.

    Aaaand then your opponent just saves you the trouble by killing it, because unlike the Theros gods, it’s still a creature when it’s offline and sitting there like a dead Ibis around your neck.

    Not to mention, if you’re going all-in on hand-maintenance to turn this on, meaning you can’t play any spells until you attack, that leaves this thing WIDE open for cards like Blessed Alliance to completely blow you out of the water.

    • Happy The Cat

      dont worry, white black and green will all have busted gods that need between 1 and 7 cards in hand to be active with massive repeatable abilities.
      they went ahead and showed everyone the part of the color pie they dont care about anymore so the other three seem even better in comparison.

      • Tavis Carrillo

        Accurate. Wizards hates red and blue

      • Shagoth

        White: 7/5 If the total power of your creatures is 7 or more, this can attack and block.
        Tap: Search your library for any number of Gideon planeswalker cards and put them into your hand. You may cast planeswalker spells for free as long as White is in play.
        Creatures you control are way too aggressively costed in proportion to their cost.

        • Happy The Cat

          you forgot “creatures you control gain double-strike, lifelink, vigilance and trample. also, if a creature you control blocks or becomes blocked, destroy the enemy creature and gain life equal to it’s power and toughness”

    • Julna Buras

      I mean, if they had made the number something more manageable like say, 5, I would have been fine with it, but seven just seems ridiculous. I was so excited to have another god like Thassa for my control deck, but as it is, I’m extremely disappointed. Let’s hope that the black and white gods might fit in a control shell, but I’m pretty sure Oketra will be white-weenie based, so I don’t have high hopes there.

      • Zombie

        I don’t have high hopes for anything in this set period. Not after what we’ve seen.

        It’s just more bad spells, more pushed Green rare creatures, more mediocre Mythics no one cares about, rinse and repeat.

        I don’t think I’ve been this disappointed during a spoiler season in a long time. Not even the cycling dual lands could hype me up.

        All those did for me was “Hmm. They don’t replace any of the other cycling lands, because those cost less to Cycle. They don’t replace shocks, duals, taplands, buddy lands, battle lands, scry lands, or anything really.”

        Amonkhet, unless they pull out ALL of the stops with the rest of the set spoilers, is looking to be a major dud.

  • ConDucktor Whirl Crate God

    4 mana draws me a card and steals an opponents land? Okay.

    • MTG fan

      It returns your OWN land to your hand, not your opponents. You can’t steal an opponent’s possession of a land to a point where you are putting their cards in your hand!

      • ConDucktor Whirl Crate God

        Shhhh It doesn’t specify ;)

        • MTG fan

          It does now

  • MrAptronym

    Okay, Hazoret I am a big fan of. This I am not. An empty hand happens, a hand of 7 or more does pop up in EDH, but I am not sure he is what edh decks that are regularly holding 7 cards want. That said, the activated ability is pretty solid. I’ll probably swap Soramaro out for him in my patron of the moon EDH deck, but I think this is generally not a very inspirational offering.

    • Deadly Berry

      I know the feel, Hazoret looks good now after seeing Kefnet. It could fit in blue/green EDH with something like Prime Speaker Segana as general; but then again, considering the things you can play in EDH a 5/5 indestructible is nigh useless.

  • James Cordova

    I bet the green one makes tokens and has a creature amount requirement

    • Daniel Kaine Allen

      And black and white will probably be opposing life total requirements like how red and blue are opposing hand sizes.

      • alexander macrae

        The white god’s whole theme is ‘unity’ though. I think the black will have a life total thing, as hinted at by her artifact’s ability, but I think the white god will have a creature amount requirement. The green’s gotta be about total power, since all the green creatures so far have had really pushed power. I hope.

        • Daniel Kaine Allen

          Your point about the artifacts doesn’t explain why both the red and blue gods have hand size requirements.

        • Lord Gonti Of The Orzov Networ

          I reckon blacks the amount of creatures your opponents control or your life total

      • KnuclearKnight

        There is no way they will make the Black god get better at lower health, Deaths shadow doesnt need anymore possibilities.

        • Daniel Kaine Allen

          I didn’t say which one I though would be which. If anything, the white god would make more sense at lower health so it could use lifelink, which is what I think its keyword ability will be.

          • NothingSpecial

            I agree that white activating at low life total might make thematic sense, but I don’t think black activating at high life total does….

            You also have to factor in what the activated abilities will be. The two activated abilities so far help you turn your gods “on”. No way a white activated ability would have you paying life, even if a black lifedrain ability makes sense.

            In short, if you’re right, then the thematics on the cards will be weird at best.

      • Ryan Cameron

        Or number of creatures.

      • James Cordova

        That would be awesome

    • The MacGuffin Guy

      or perhaps a +1/+1 counter and a total board power requirement, would be cool synergy with the -1/-1 counter removal theme

      • MrAptronym

        No +1/+1 and -1/-1 counters in the same set.

  • Jaden Ledkins

    This card will only be good if we get a functional reprint of Library of Alexandria. As is, I don’t see it doing anything in standard or limited. Commander sure, but even there, always keeping 7 cards in hand to not play anything is difficult to do and not practice while someone is either breathing down your neck or about to combo off. The draw card ability is too expensive to be worth it in my opinion. Asure Mage has a similar ability for the same cost and that sees no play in my play group. In my opinion Thassa is better and will see play over this in commander as well.

  • Evil Tactics

    [rant]I’m just… like wow. Why seven? Six. SIX. SIX!!!!! SIXXXXXX!!!!!

    Was the design team so worried that a mythic legendary god creature would destroy everyone’s mind and the game if it was actually really, really good? And to prove how ludicrous this all is, let’s just look at Tajic, Blade of the Legion. Oh my, what a hard requirement, to attack with at least 2 other creatures to make him swing for 7, wow that’s like god quality, oh wait, hes indestructible? Gasp! He doesn’t even need some weird requirement to attack or block right away. Tajic must be a Human Soldier God!!!!

    Why isn’t indestructible Ulamog an Eldrazi God? Yeesh, total flavor misses. If this is what passes as a god, holy moly.

    No but seriously, even from a flavor viewpoint, what’s the point of even having gods if it’s a hassle to make them more beneficial than other creatures that aren’t even mythic? The general feeling of anyone opening Hazoret or Kefnet will pretty much be: “Oh, it’s one of the gods. Heh, I guess I can stick it in that deck. Maybe not. I better double check. Oh wait never mind. Maybe that other deck? I dunno… so janky”, instead of immediate sheer excitement and joy. This isn’t Dormant Gomazoa, a jellyfish to figure out how best to untap, Slobad with some sort of artifact combo, or any other regular creature, these are gods. Gods. They shouldn’t even worry if they manage to turn them into money rares, if that comes with the territory then so be it, but make them awesome and very useful! “Oh no! A mythic rare legendary god is powerful and hard to fight against! What ever will I do? Damn, why didn’t I include a god in my deck, or any sort of removal, or good creatures or planeswalkers?”[/rant]

    I was already skeptical after Hazoret, but after this I’m even more annoyed. Three more to go.

    • NothingSpecial

      > I was already skeptical after Hazoret

      Hazoret is amazing in limited at least (I can’t really appraise its value in standard, though I can say that this blue thing will be worthless in both limited and standard). Turning land flood into damage and being a sick 4-mana 5-power haste indestructible beater in a fast red draft deck…. It’s incredible value. If it doesn’t fit into a standard archetype right now, well, “oops”? I only play limited, so I’m fine with it~ Happy, even. It’ll fit into the modern cube in MtGO for sure for monored burn. It might even make legacy cube, idk.

  • Winter Trabex

    Even if you think it’s bad, it’s a blue mythic, so it will probably be a thirty dollar card.

    • Daniel Kaine Allen

      That doesn’t change anything other than the fact that value would be even worse on a box.

      • Winter Trabex

        I thought Jace, Vryn’s Prodigy was bad. It turned out to be really powerful. I’m not discounting this one because it lets control players repeatedly draw cards on end steps. It probably won’t attack that often, but it can be a good enabler for cards in hand.

        • Daniel Kaine Allen

          Jace was good and expensive because it has looting. This, on the other hand, requires a ridiculous amount of mana to do anything special.

          • Winter Trabex

            In the late game where players are top-decking, he’ll be good. Most control decks don’t have a problem getting to that point.

    • NothingSpecial

      It’s precisely because it’s a blue mythic that it will be fifty cents at most. Blue has SO many better rares to work with. If it was a mythic in a color that actually needed… I dunno, card draw I guess (I can’t think of any non-edh archetype that can make use of this card at all to be honest), then it might be worth (slightly more).

      • Ryan Sullivan

        I’m probably gonna run it in my Nekusar deck, I don’t really have any creatures and the deck does kinda need a few. The activated ability is pretty cool for landfall decks but it’s really underwhelming for 4 mana.

  • Deadly Berry

    By the time you have 7 cads in hand the flying part- hell, even the P/T won’t even matter anymore. The design team must have gotten kidnapped and replaced with gorillas. How did they make it this bad? I’m truly astonished that this passed as an actual card. Thank god it’s a mythic, which means we won’t pull it out often. Why did they botter to give a blue creature good P/T if he can’t attack or block 95% of the time? Oh I see, you reprinted Fling for this right? You’re telling us we’re better off sacrificing it right?

    As sad as this might sound, he makes Hazoret look good in comparison.

  • Ryuji Nichol Pabila

    …the careful

    • Xanimus

      I’m guessing it’s English translation will be Kefnet the Mindful.

  • NC

    Hey, it can crew Demolition Stomper for daaaays

  • KÖLLEWOOD (MOBIL)

    Gods on Amonkhet are “REALER” than on Theros so they are no Enchantments here?

    • Serj

      Yes.They are “propably” just Bolas creation

  • KnuclearKnight

    Play it in Seismic Swans. Thing looks perfect there. Super easy to fill hand, return fel from the field to your hand when you are running low on lands. Yea, not seeing why this couldnt be a allstar in that deck.

  • Marvin Sürig

    The only way I’d use this is as a replacement for Azure Mage in some non-Wizard Tribal EDH. My Kruphix uses Landfall so this would be a good replacement for Azure Mage for sure. But I guess I already replaced it with Prophet of Distortion and that works better with colorless Mana XD

  • Bige Boiy

    seems ight in edh. certainly not a staple.

  • Sungho Chong

    well…. at least it’s good in patron of the moon edh

  • He can reuse hideaway lands… That’s cool. I guess…

  • Mitchell Eide

    Would this be good in a Nekusar or Leovold EDH deck where you’re always going to have a hand above seven anyway?

    • Vizzerdrix

      i was thinking with damia but i dont know that these decks need a 5/5 flying beatstick

    • Leo

      No, this card is hot garbage

  • Erik López Barcelar

    Whats stasis about?

  • Kevin Wickland

    oops, forget I said that, I was thinking it was a 2u cost and was thinking making lands tap for double in a deck with this in the 99 plus training grounds would work, but this is out of that combo’s reach, (also there are way better ways to abuse stasis already)

  • Kahai

    GAWD i hope training grounds sees a reprint…

  • Kevin Wickland

    this would be a good set for it, it would make the current gods a bit better, 1u to draw a card and bounce a land if need be would be workable, also it fits in flavor wise, you train for the trials

  • Tavis Carrillo

    Are that stupid that you can’t grasp that this card is straight bad ?

  • Guy

    There’s a book I want you to read. It’s called “how to win friends and influence people”. I think you would benefit from it’s advice.

  • MTG fan

    Rude

  • Dr. Burn Crow

    I don’t know that I’d say it’s straight bad. Just bad for your format.

  • Tavis Carrillo

    Bad for every single format but EDH. Of course you don’t mind. This wouldn’t even make a draft pick

  • Rovkir Hexus

    I’ve read that book. It’s very good.

  • MTG fan

    This isn’t something to laugh about. With its ability to easily increase your hand size, he can destroy in the mid/late game very easily, depending on the deck’s strategy.

  • Dr. Burn Crow

    I’d draft it. I’m crazy.

  • Tavis Carrillo

    In EDH I can see this guy burying people in cards, However in 60 card constructed this guy is a joke in every format.

  • Happy The Cat

    which are:
    standard, where only people with too much money actually play since the only skill in it nowadays is being able to pay extra for one day shipping for all the playable cards.
    modern, where creatures having any form of downside aren’t good enough since the format is dominated by stuff that is much more powerful than wizards intended and combo decks that eventually get banned for being good.
    legacy/vintage, who are a mix of the former two as you have to be able to buy all the staple cards to even be viable, but with the trade off that, since the format is almost all combos based on cards from before the days of balance, combo decks aren’t completly banned.

    anyone with a brain knows this is powerful in limited, ever heard of a card called Azure Mage? well, back when there was still core sets it was only second pick next to high dollar mythics and rares since repeatable draw mana sinks are powerful in any form of control or mid/late tempo deck. now it’s been remade as a flying indestructible 5/5 that also has the power to reload your 1up and cycle lands

  • aswanlikeneck

    “A joke”.

    I think you are confusing “a joke” with “may or may not get there in the right deck”

    It blocks Heart of Kiran and nothing in the Mardu main-deck kills it. Better deckbuilders than me might be able to figure out how to consistently turn it on when it counts. And that’s before we get in to the mana sink ability.

    It may in fact not get there, but figuring out cards like this is what MTG is all about. Enjoy your dismissive approach!

  • Tavis Carrillo

    This thing is Iffy in limited even. But I did specifically state 6o card constructed formats

  • MTG fan

    5/5 would read again