Myth Realized - Dragons of Tarkir Spoiler

Myth Realized



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Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

1 ManaWhite Mana: Put a lore counter on Myth Realized.

White Mana: Until end of turn, becomes a Monk Avatar creature in addition to its other types and gains “This creature’s power and toughness are equal to the number of lore counters on it.”



  • Robert FakeLastName

    Interesting, it dodges sorcery creature removal. Standard playable and possibly useable in modern control.

  • GabrielTosh

    UW control win-con?
    I mean by the time you are trying to kill your opponent this thing could easily be a 10/10

    • Stef

      Agree, this could prove to be very powerful. UW control with this and Narset may be a thing in the near future.
      Also it is a manasink, as a secondary effect none the less.

  • Dr. Burn Crow

    I don’t know why this is a thing, but I like it.

    • Kameenook

      Because Scroll of the Masters. And upon reading that much about Storm Crow, you’d probably be a beastly monk too.

  • Yusuke

    I think this card has the potential to be used in any format.

  • guest

    That one mana to play and one mana to activate really makes the card i think, more mana one way or the other and it probably wouldn’t have been near as good, haha

    but this is looking sweet i must say

    Now i wonder if there are going to be a red, blue, and black avatar to go along with this and Avatar of the Resolute~

  • OSFerret

    Welp… Lol, they couldn’t even let Silumgar steal Enchantments. Might replace Mastery of the Unseen in its entirety. I would consider this in G/W Devotion because it stacks faster than Mastery, and wins the turn it gets in for damage. If you run Surrak, the Hunt Caller, you can win the turn you cast it.

    • Joel Lee

      I don’t think this is better than mastery for that deck. That deck only plays 1 non-creature spell outside of mastery and it is better going wide than having one big threat. I think this is a better finisher for U/W control

      • OSFerret

        Prolly, it is just is a bit quicker. If you can’t win with Mastery the turn you use it (Make the Manifests at their end step), then you are really vulnerable to Drown in Sorrow and friends. Myth Realized doesn’t have that issue. It’ll be interesting, maybe as a sideboard option?

        • Kaiser

          Sideboard just if the rest or at least a part of the side can make this work in a deck like that (according with OS the deck not run a heavy non-creature spell base). Use mana to put the counters isn’t save, you need that mana for cast counters or the removal just nuke the Myth when becomes creature.

          • OSFerret

            Put the counter’s on at End Step.

    • This does not stack faster than Mastery in GW Devo in any way, shape, or form. The deck gets almost no value off the trigger and cannot gain life, which is huge in that deck.

  • Garrison Tran

    “i use its second ability to turn it into a X/X creature and swing for lethal :D”
    “valorous stance”
    “SONOVA-!!!”

    • OSFerret

      “In response I activate the ability again and cast Valorous Stance to make it indestructible”
      “…”

      • some person

        You could just cast valorous stance in response to valorous stance.

      • Venerable lamasu

        IN RESPONSE TO THAT I WILL TAP TWO MOUNTAINS FOR A STORM CROW AND SWING FOR LETHAL!!!!!!!!!!!!!!!!!!!!!!

  • Eric Barton

    “It is I, Aang. I have not yet mastered anything but the air element… But I can still be a 20/20.”

  • Yawgmoth

    This is an interesting card. Maybe aggro control will be viable. I mean it doesn’t have immediate effect but it’s so cheap it won’t screw up a control players curve and then it just becomes huge over the course of a normal game, giving you a big body at the cost of 1 mana whenever you need. This + Monastery Mentor and some Valorous Stance should be a nice place to start for an Aggro-Control deck.

  • Melissa Juice

    This seems powerful.
    A ton of value for very little mana, as long as you’re casting noncreature spells.

  • Christopher John Lancaster

    And he said come and see, and I saw. And behold unto me a white death to combo with the new dromoka.

    Your opponent can’t use creature removal on this with dromoka in play, seems like a Bant Control decks perfect set of win cons or rather they pair nicely. Rest of the deck gets to be responsive stop that nonsense, green only has to be a splash but gives you access to Display of Dominance if Ojutai’s Command and Silumgar’s are being played in high volume. Access to Narset with only a couple copies of Dromoka in deck seems nice too. Also avoids Crux of Fate and your own End Hostilities.

    Woop woop.

    • Anonymous

      I’ve pretty much already decided to try and get the cards for a Dromoka + Ojutai command deck. Way too overpowered to pass up.

      • Christopher John Lancaster

        I made a couple mock lists today, but I can’t decide between tapout and legitimate control until I see the rest of the spoilers. Who knows, we could get another boardwipe.

        • Anonymous

          Well, all you really need is a lens of clarity, Dromoka, and Narset. Pretty sure those made it onto just about every mock list, right?

  • BalthasarH

    So if I use the second ability while he is a creature nothing happens, right?

    • Christopher John Lancaster

      The creatures power and toughness will fix itself during substeps all day every day, so adding a lore counter at any point and time will raise it’s stats even if it was already a dude.

      • Happy The Cat

        actually the effect makes it a creature with x/x again so if any affect would cause his base p/t to change this could reset.
        I’ve never had this interaction but it might just reset over -x/-x effects
        don’t hold me to that though

        • Christopher John Lancaster

          You’ve probably misread the card.
          The card doesn’t turn into an x/x creature, it becomes a */* creature with “This creature’s power and toughness are equal to the number of lore counters on it.”

          • Happy The Cat

            I know I was just being lazy and didn’t want to type all that

          • Christopher John Lancaster

            xD No worries. Just wanted to make sure Mr. BalthasarH got his answer.

            Which was no, the power and toughness go up xP

  • David S

    This is a control staple right here.

  • Guester

    Put it in a prowess deck and/or run it with Temur Battle Rage, big beater indeed.

  • WOW

    Anyone else realize that this is the manifestation of the scroll that used lore counters in fate reforged?

    • Venerable lamasu

      MIND = BLOWN

    • James Sweet

      Nice catch. that makes me actually kinda like Scroll of the Masters now, as a set up for the flavor of this card.

  • Leonardo Duarte

    Waiting for the Undead evaluation.

    • Kameenook

      I’ll tell you, this is good. It’s a card that durdles around, can grow in a stall, and in a deck with a fair amount of noncreature spells, will be a reliable beater.

      • Happy The Cat

        white enchantment deck getting a reboot?
        we have all the E-creatures from last block and I REALLY want to find a deck for spear to be played in
        through in blossoms to make every card reload
        then go blue for value or black for removal
        heck with all the dual/fetch lands in standard you might be able to run all four strong

        • Kameenook

          The fetches get significantly worse once you start talking 4-5 colors, but trilands/temples/refuges/painlands might help you out. I probably would agree with a G/W deck, maybe G/W/U.

          • Happy The Cat

            I was thinking you would want black for doomwake
            maybe just splash for him cause he is one of the two best constellations

  • lolt

    Just me or this with training grounds is powerfull…

    • Kameenook

      Well you’d have to make it into a creature, at which point you could W: Put a lore counter on Myth Realized.

  • kio

    Has potential in older formats.. You simple just play magic.. like goyf, and this just become huge.
    In vintage… free artifacts..

    With 2 Tops.. you can Draw cast Top, Draw Cast Top…

    Essencialy.. 1 mana for counter..

  • slskskdjsjsksksk

    I can fosee a dedicated Lore Realized control deck being plated in standard. The only really usable ways of giving it unblockable are Prowler’s Helm and mayyyybe Amphin Pathmage.

  • mjunhybgtvfrcdexswzaq

    They’ve done it. They’ve made standard storm.

    • odkskeldkssjrmt btbtb

      oi
      gibberish in the name and email fields are my thing
      now how will anyone tell us apart?

  • James Sweet

    As others have said, a really interesting card, and difficult to evaluate. It reminds me of Mastery of the Unseen, which was a sleeper in Standard: Everybody thought it was too slow and expensive for constructed play, but then it started winning grindy games all of a sudden. This could be similar — or it could be a dud.

    • Yawgmoth

      This is much different then Mastery the only similarity being white enchantment. This card is not an attrition fest card, it only puts one body on the table, one body that can be blocked by a 1/1 or killed with most removal spells. If left unchecked for a couple turns in a devotion deck Mastery will put the game out of reach vs all but a sweeper.

      Myth Realized seems to be tailor made to be a win-condition for standard control.

  • Jacob Bachand

    I love this with Monestary Mentor. He triggers Mentor and he becomes a big threat while going wide with mentors tigers off all of your spells. Defin4adding to my Esper Mentor/Tokens deck!

  • kmk888

    You could play this in control. It’s a 1 cmc wincon that gives you an instant speed mana sink. However, there is going to be a lot of enchantment removal running around in the format, especially with the addition of Dromoka’s Command. In addition, it’s one of the worst lategame topdecks I’ve ever seen. You need to invest 2www to get a 1/1.

    That said, there is another deck that plays a huge number of noncreatures spells and is more focused on beating down in the format. What’s more, they already play 4+ enchantments and their noncreature spells discourage spot removal, so adding this may mean you can flood their enchantment removal out and/or they may board out their instant speed removal. Introducing the premiere new Jeskai Tokens 1 drop, Myth Realized.

  • Kameenook

    Maze’s End. Crucible of Worlds. Day of Judgment. Wrath of God. EDH. 5 colors. Damnation. Sliver Hivelord. Merciless Eviction. Charging Badger. Golgari Guildgate. Lazav, Dimir Mastermind. Chromanticore. Dimir Guildgate. Storm Crow. Niv-Mizzet the Firemind. Aurelia, the Warleader. Lightning Helix. Forest. Chimney Imp. Nicol Bolas. Lord of the Pit. Fog. Fog Frog. Frog Fog. Haze Frog. Spore Frog. Frog Frog. Fog Fog. Dog Fog. Dog Frog. Frog Dog. Dog Fog. Dog Dog. The other guildgates. Have fun losing your sanity. Stain the Mind. Memoricide. Surgical Extraction. Extirpate. Sadistic Sacrament. Mind Rot. The Unspeakable.

  • works really well with rebound, don’t ya think?