Narset Transcendent - Dragons of Tarkir Planeswalker

Narset Transcendent


  • Color: Multicolored
  • Type: Planeswalker - Narset
  • Rarity: Mythic Rare
  • Set:

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+1: Look at the top card of your library. If it’s a noncreature, nonland card, you may reveal it and put it into your hand.

-2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.

-9: You get an emblem with “Your opponents can’t cast noncreature spells.”

Narset Transcendant MtG Art



  • DoogleHallow

    I NEED 10. NOW!

  • Jonathan

    Wow this is powerful. And six loyalty for a four mana planeswalker to boot.

  • gorgie

    You’ve got this ONE right :) great!

  • Marvin Sürig

    I’m in love *-* With Art and Effect.

  • Dr. Burn Crow

    Welcome to my EDH, Narset. Welcome home.

    • Eric Barton

      How much $$$ are we talking for her pre-release you think Dr.?

      • Dr. Burn Crow

        Probably 25 to start, then might soar to 30, drop to around 22. My guess, anyway.

        • Kameenook

          Probably hope to pull one in a pack, or buy it with dollars. Maybe people have different friends but nobody will ever trade me good cards. (So I always trade for their bad cards and play EDH!)

          • Dr. Burn Crow

            I’m lucky enough to have a shop that does trades up to 75% of asking value for some of the harder-to-find cards. I plan to do this for Soulfire Grand Master and Narset II.

          • Kameenook

            Not really a fan of Soulfire anymore, it hurt a lot jumping off the hype train though.

          • Dr. Burn Crow

            That’s why I waited. I fell off the hype train on Dragonspeaker when I traded in a foil Sorin, Solemn Visitor for it. Don’t regret it that much, but still a smidge.
            Soulfire is just perfect for what I’m working on, and I’ve got a Goblin Rabblemaster I don’t have much use for, so I figure trade it in.

          • Kameenook

            Oh man Sorin is my best pal. Right after my lord Nicol Bolas of course. Foil Sorin and I might not even be here right now, I would be admiring my shrine.

  • Shadowman890

    This set can’t come out soon enough now

  • Eric Barton

    Holy *Enter Explicit Word Here* Batman. Venser you may rest in peace now buddy. MONEY CARD!!!

  • noinim

    Well hot damn.

  • Oh! Well that’s a thing. . .

  • kingalexander61

    I don’t even care that she’s just U/W, I LOVE THIS AND CAN’T WAIT TO CAST HER WITH HERSELF.

    EDIT: God, look at all dat loyalty….

  • Cory

    I need her for my u/w control

  • Rebounding Cryptic Command is now my wet dream.

    • kingalexander61

      That sounds fabulous. I could see her becoming at least modern playable pretty easily.

    • guest

      when it’s useful the ability is great, but it effectively turns 1 instant (or 1 sorcery) into 2 sorceries. cryptic, you’d probably have to draw card and return permanent to hand… very unlikely to able to counter anything once you activate narset, and very unlikely you’d want/need to tap their creatures on your own turn if you’re the control.

      • I do see how it makes the second use of cryptic into more of just a “return a permanent, draw a card” spell, but the first use of it isn’t necessarily a sorcery. Narset says “the next time you cast an instant or sorcery from your hand this turn” so it would be possible to use her -2 precombat, enter combat, attack, and then counter your opponent’s combat trick. It would essentially be telling your opponent “alright, play fair now or you’ll be sad.” If they don’t play a combat trick, then either rebound a different spell or use Cryptic’s other abilities. It’s still good.

        Clearly it isn’t the Spikiest idea ever. But that was never my intent. My goal was just to rebound Cryptic Command, not to win a tournament by doing so. Silly Spike, you never understood Johnny.

    • Kameenook

      There have been better rebounds than Cryptic Command. Ojutai’s Command will likely be better in a rebound situation.

  • Tippycraft

    Drools O_O Im in love.

  • Gabriel

    I foresee another ban in modern :T

    • Eric Barton

      She may be banned… But not before I use her like she’s a mistress in a Russian W**** House.

    • Kameenook

      Don’t think she’ll see the banhammer. If anything maybe she’ll facilitate more downfalls and dreadbores in modern.

  • Gabutyra

    Hello Esper control

    • EnderSlayer15

      EXACTLY. Plus, this card hoses other control decks.

    • Kameenook

      Hello Gabutyra.

  • screamerchris

    How would this work with enchantments? The rebound I mean.

    • kingalexander61

      “instant or sorcery”

    • Jonathan

      Enchantments are not instants or sorceries.

    • screamerchris

      There I was, always thinking they were sorceries.

  • Fabien Joan Bernex

    Rebound on temporal trespass ? :3

  • Matt86

    Not one to jump the hype train too early and just post “OHMYGOSHSOOOEPIC!”, I think this card does come with strengths and weaknesses.

    Strenghts: Many loyalty counters, basically enough to protect herself if you use the +1
    Strong ultimate that is reachable
    Strong -2 in the right setup
    Weaknesses: The +1 will fizzle 33 – 70% of the time, depending on what kind of deck you play
    Not only restrictive, but rather uninteresting colour combination (Yes, I am a firm believer that UW is the second most boring combo after RB and only slightly ahead of RW)
    No immediate impact on the board, assuming one won’t be able to cast a meaningful spell with her -2 right away.

    In EDH, I’d probably play Venser over her for immediate board advantage, in standard, I’m not sure if she will be in the right colours, overall, I would have preffered her as a UR walker.

    • gabriel

      Serum visions, cryptic command, lingering souls, path to exile, thoughtseize and many other spells would disagree

      • Matt86

        I wasn’t implying that there are NO spells that work beautifully with the ability, quite the opposite, that in mind, I’d love to see someone cast her, use her -2 right away, and hit a cryptic command in the same turn…

        • Gabriel

          The beauty here is that it does have a +1 ability to be used anytime you don’t need the -2 and therefore being able to activate the ultimate. I mean… It is good enough to know the top deck of your card when you are playing control. It’s even better if you draw it for free and way better if it helps you get to an emblem “your opponents cannot cast noncreature spells”. For me, honestly, the -2 is more situational, but the +1 will help you keep it on the board for when you need the -2 and with a good bonus

          • Matt86

            I would guess it’s theother way around. The -2 is what you want to do, since it basically reads “You win the game by default through card advantage” in modern (which you are referring to if you name spells such as Path, Cryptic Command, Souls,…

            The problem with +1 is the fizzle rate, and the most dire disadvantage is not affecting the board right away

          • Gabriel

            Saying her ability has a bad fizzle rate is the same as saying delver of secrets has a bad fizzle rate

          • Guest42

            Yes, it is the same as saying delver had a bad fizzle rate. But delver costs 1,and has 3 chances to fizzle before narset even hits. That’s literally like comparing apples and oranges.

          • gabriel

            don’t be like that… i am not comparing one card to another, just the odds of actually hitting the first ability… 50% is not bad at all (yes, it is possible with 24 lands, 3 narset, 2 elspeth, 1 ugin)

          • gabriel

            mind that if you do hit… it is card advantage and she is really hard to remove

          • Kameenook

            I find that apples and oranges are very often undercompared.

          • Matt86

            Something you want to play turn 1 or 2 can fizzle once or twice… something that costs 4 mana better do something ^^

          • Kameenook

            Path is not CA.

    • EnderSlayer15

      That actually isn’t true that the ability will fizzle. This Narset is a control walker and she won’t fizzle her first ability because 75% of your deck is either noncreature spells or planewalkers.

      • Matt86

        even in that case, she will still fizzle often enough when she hits lands. And that’s basically exactly what I was saying, 33% – 75% depending on what deck you play. But very well, I concede you might be able to get thefizzle rate down to 25%

        • EnderSlayer15

          I’ve started playing Esper Control when Khans of Tarkir came out, and I play 26 land plus 1 creature. Thats 27 cards that Narset will fizzle on. Thats is a 43% chance you will fizzle, but only if you some how play her on turn 1. The percentage will lower to 36% chance, which is still low. That is also not taking into consideration of land and/or creatures in your hand, which makes it about a 25% chance of fizzling, possibly lower.

          • Matt86

            Well, you will have to playtest that. Being that I despise such control-heavy engines, I don’t feel like doing it myself, I was just stating that Narset feels UR, yet still was placed in UW for… reasons, I guess. The first and second ability are easily more UR than UW, only her ultimate feels UW

          • kmk888

            Where did you get 36%? Where did you get 25%? You keep assuming that the things in your hand are all creatures or lands. It’s more realistic to think that it will stay around 43% for most of the game, maybe slightly lower because of fetchlands.

          • Matt86

            ^ This, even if I was feeling too lazy to do the math

          • EnderSlayer15

            kmk888 how long have you been playing magic. I’ve been testing this Esper Control deck since Ravinca came out. I’ve won countless games and I feel that a 26 land deck with 7 fetches does draw land A LOT. I know what I’m doing

          • Matt86

            Winning a lot of games does not mean you know what you’re doing, the first thing it means is you’re playing good cards. But a fizzle rate of 25% is still not good, especially for a steady deck.
            This is something that bugs me to no end with the perception of plainswalkers. So many of them are basically their owner timewalking himself. So you tap 4 mana to cast her, and do nothing. Maybe you draw one, maybe you don’t, doesn’t matter, really. You have not changed the board. MAYBE you can squeeze a Path to exile behind with rebound, which would be strong, but also help your opponent ramp rather decently. That may work in modern or not, I’m not an expert in non-EDH formats, but in standard, I don’t see any 1 mana spells that are worth rebounding.

            For EDH, this is basically way too slow to set up anything worthwhile. You don’t want to play her too early, because, like I said, her + fizzles too often, ESPECIALLY in EDH, and her -2 doesn’t work too well during the first turn. So, the time you’d cast her, your basically in EDH lategame, going up against Rise of the Dark Realms, Time Stretch, Rite of Replication, Genesis Wave,… so no, it’s too slowand doesn’t do enough early.

          • EnderSlayer15

            I’m not talking about eternal formats or modern, I’m talking from a completely Standard standpoint. She will be good in both Esper Control and Azorius Control. She will be played, and worth about $30.

          • Matt86

            Strange, I see her as having most potential in Modern, where spell-heavy decks area proven staple, not in standard, where, last time I looked, so take this with a grain of salt, Rhinos and burn where roaming the lands… Like I said, I’d be surprised if she had any impact whatsoever in Standard, as she’s basically doing nothing on turn 4 and 5 and very little turn 6 and 7

          • EnderSlayer15

            She will have potential in both of those formats, but I’m focusing on Standard until I get some more experience with other formats. I love EDH and I see her having some potential in the Narset deck, plus lots of others. And she may see some play in Modern

          • Matt86

            She will definitely see play in modern, as she’s basically “Kill or lose” there, and that’s not so easy, as I have stated, killing a 7-counter walker turn 4 (on the draw) is quite a feat…
            I’ve written about EDH, I don’t know your playgroup, but mine would eat an early walker alive, literally, as we all play countless noncreature removal. My guess is she’d just catch a Beast within. And in the lategame, I’d rather actually do something than start my wacky plainswalker buildup.

          • Kameenook

            I think there are a few decks that instead of being required to kill Narset, you’ll be required to quickly dispatch their horde before it finishes pecking away at your life total.

          • kmk888

            She’s worse than Domri in Modern… She costs too much. ~60% chance of drawing a card and then giving Path or Serum Visions rebound does not justify 4 cmc and tapping out in Modern, you would have to keep her alive long enough to rebound a Cryptic Command. I seriously doubt she will see play there.

            But Ender is right that she will see play in Standard, and a decent bit of it. Giving Dig Through Time rebound is too powerful to ignore.

          • kmk888

            I cannot thank you enough for, “So many of them are basically their owner timewalking himself.” Only it’s actually worse than that, you’re paying the mana cost of a PW for a minor effect and a fog.

            Always play your planeswalkers to maximize their effects if they are killed the next turn, and try not to play them if that effect + fog is not good enough for their mana cost.

          • Kameenook

            Winning a lot of games is not primarily decided by playing good cards. It is first decided by player skill, and then it usually goes to the card quality, and then to the matchup, and then to randomization/luck. Also don’t tell me how to play EDH, if you’ve ever played EDH you must know anything is possible.

          • Matt86

            Sure, I was just stating that good cards are one thing to take into account. GP Brussels has become a punchline for that in my playgroup because one of my buddies, in his infinite wisdom, decided to NOT play Jund there (back when Jund was killing everything in standard) and got owned by 9-year-olds who knew nothing about Magic. So yeah, card quality does matter.
            I’ve played EDH in many different Playgroups, with many different decks, and it always come down to who has the most pull in lategame. Narset packs no pull in lategame, as she’s too slow.

          • Kameenook

            Narset doesn’t pack any pull lategame? She gives you potential to dig through your deck further, and if unanswered greatly hinders your opponent(s).

          • kmk888

            Assuming 1 creature, 26 lands, 33 noncreature nonlands:

            In your perfect situation, you have 4 lands in play and a Narset on board. You don’t need to know the contents of your hand, as it has the same chance to be land, creature, or nonland noncreature as the rest of your library. That would be 32 noncreature nonlands /55 Unknown cards, or 58%. This close approximation gives a 58% chance to hit and 42% chance to miss.

            You have either 5 or 6 cards left in hand, depending on the play or the draw. You can also use fetches, which could reduce the number of lands by 4. Assuming you have the ideal situation of being on the draw, using 4 fetch lands, and holding 6 other lands or 5 lands and a creature in your hand, the maximum hit rate of Narset would be 71%. That leaves you a 29% chance to miss.

            The worst chance to hit with this deck would be the opposite, on the draw with a hand of 6 noncreature nonlands and no fetchlands used. This gives you a minimum hit rate of 53% chance to hit and a 47% chance to miss.

            I do not care how many games you’ve won, EnderSlayer. And you should not care how long I’ve been playing. Those are both logical fallacies. Math is the base of logic though, and I have documented my math meticulously. You cannot ignore it by saying, “I know what I’m doing”. You have somewhere between a 29% and 47% chance to miss. The average chance is probably around 40%, given the use of fetchlands.

            You may remember Domri Rade. I know I do. On blind flips he always felt incredibly weak, and Narset will feel weaker since the decks she will be played in are likely to play more lands. The only way to make Narset’s +1 good is to play a large number of fetchlands, scrylands, and/or Courser of Kruphix.

            TL;DR Narset’s +1 gives ~40% chance to miss in a deck that is built to maximize her +1. Also that EnderSlayer commits logical fallacies.

          • Kameenook

            Play her in some jank vintage deck. Moxen, Spirit Guides, and Black Lotus. Maybe not the spirit guides so as to not fizzle, but you might be able to get her ability to 100% success rate.

          • kmk888

            My inclination was to tear that idea apart, but when I started considering it, it’s actually not the worst thing I’ve ever heard of. 4 cmc is almost always unplayable in vintage but artifacts builds can get there pretty easily. And a couple of those only play 4 or less lands (Tolarian Academy) and no creatures. This means that Narset draws a card 90+% of the time. Plus she isn’t really susceptible to burn and her -2 is absurd with plenty of the instants and sorceries (Ancestral Recall, Time Walk, Yawgmoth’s Will, Demonic Tutor). Her ult is even good! 1 or 2 copies may actually be good inclusions.

          • screamerchris

            If it is based on the perfect situation as in where you have pulled 7
            cards and dropped 4 lands to drop her down on that turn you would end up
            with a deck of 50 cards. Now after looking at a few UW control decks I
            saw that most of em had between 1-4 creatures 28-31 non creatures and
            27-28 lands based on each other.

            You will always need 4 lands and
            a narset which means those fall off which leaves you with 6 other cards
            in your hand and 50 in your deck. Taking in that you have loads of combinations with the last 6 cards in your hand this would take way too long to calculate for what you get of it.

            So the chance for it to fizzle or not is around 50%(Leaving you with almost the same amount of land and non creature spells) based on IF you’re in the perfect situation. Please do remember that is mostly just guessing.

      • kmk888

        If 75% of your deck were noncreature spells or planewalkers, you would only be playing 15 lands. And no creatures. That’s simply a made up number.

        • EnderSlayer15

          I was just making a point

        • Kameenook

          Well think of how many lands are already in your hand, and how many you played. And math.

          • kmk888

            I definitely did, scroll down until you find my wall of text.

    • Kameenook

      Venser doesn’t give you immediate board advantage unless you A) Have usable ETBs. or B) Have a reasonable sized horde of creatures clawing at your opponent’s.

      • Matt86

        Less conditional board advantage than what Narset does, giving no board theturn she hits the board AT ALL. +1 doesn’t affect the board, -2 doesn’t affect the board, hell, not even her ultimate after playing her with doubling season does affect the board, to be provocative here.

        • Kameenook

          Well aside from effecting the board, Narset can be good without any additional resources necessary, unlike Venser, who at his worst will flicker your lands.

  • Eric Barton

    Yes. I’d like to -2 on my Spectral Procession please. Thank you. :)
    Yes. I’d like to have 3 copies of my Lingering Souls per card please. Thank you. :)
    YES. I’d like to have 2 Path to Exiles per card. THANK YOU! > : )
    Yes. Just copy my whole deck please. GG.

  • Nick Shoe

    will there be another planeswalker in this set? Will sarkhan (not necessarily as a planeswalker) be a part of this set? Possible legend like narset was? or planeswalker again there has only been 4 planeswalker known in the block.

    • Ryx

      Sarkhan is back as a Planewalker. In Uncharted Realms he is still a walker.

      • Nick Shoe

        will he be in this set then? When would spoilers come out for that?

        • Ryx

          Yes he is in this set, he is on one of the art styles for the packs. He will probably will be spoiled this week.

          • Seregios MH

            I doubt it would be this week since we just got narset.

      • xSiNx SHADOW

        doesn’t mean he will be a walker in this set though…he sort of didn’t ignite his spark in this timeline yet

        • Seregios MH

          The odds of him not being a walker are low.

          • xSiNx SHADOW

            Not really I mean we are at the exact same time as in khans and narset is a walker… Anything can happen with time travel

          • Seregios MH

            Well they’ve hinted at Narset for a while so that was no surprise. Sarkhan is recognized as a planeswalker and it really wouldn’t make sense to take that away.

  • kmk888

    Very powerful package. Awesome starting loyalty.

    The first ability is slightly worse than Domri Rade’s which wasn’t overpowered. You can power it up with Courser and scry but I still doubt that it’s broken.

    Second ability has the highest potential. If people play this, it will be for that ability. Doubling removal? Doubling DIG THROUGH TIME? You better believe that’s good.

    Ult is a lock against some decks, annoying against most, and completely useless against a couple. But really, you’re using her for the second ability. You will rarely get to this one.

    • Seregios MH

      If you used it on dig through time would you have to pay the delve cost for both?

      • Matt86

        Nope, rebound makes you cast the spell without paying mana costs, so no need to delve… and even if you needed to, you wouldn’t be allowed to

        • Seregios MH

          So if you rebound dig through time you would only have to pay for it once and you would essentially get the other free?

          • kingalexander61

            Literally for free. And with a bow on top.

          • Matt86

            yup, next upkeep

      • kmk888

        No. It gets cast for free.

  • Master race

    sheit. That’s scary.

  • Jordan

    Wow…..power creep much?

    • Melissa Juice

      No. Not at all.

  • noinim

    I’m a little surprised she’s straight blue/white however, with her being outted as a heritic from the jeskai, I figured she’d have a little red in her. Though I suupose it would be tough to make another tricolor walker that’s reasonably coated and embodies aspects of all colors. I look forward to playing with this narset nonetheless.

    • kingalexander61

      yea, and in the UR today she still seemed like she had a good bit of red in her. Oh well, still an amazing character and cards!!

      • Beau

        Meh I disagree. She was relatively at peace with Ojutai even at the end of the article, and he’s UW(and her teacher, so she would be like Ojutai as much as possible). The heretic thing seemed to be more of Taigam’s jealousy than any animosity from Ojutai.

        • kingalexander61

          But we know from Sarkhan’s UR that she gets banished or something. I personally think she does have red in her still, she’s just good at controlling it.

          • Beau

            I’m not so sure of that. He is told that by Taigam, who is insanely jealous and accused her of blasphemy himself. Ojutai was rather at peace with what Narset had done at the end of her UR. Maybe in a future Narset walker her red will be shown and more apparent but I like her as U/W in this set.

          • kingalexander61

            Taigam straight up said that she was punished to the full extent of the law and that she was “no more”(as far as he knows). I just believe he’d have no reason to lie to a complete stranger. Also, he’s a Master now so at least some time has passed between this UR and Sarkhan’s arrival.

          • I´m a guest

            I think both of you are correct. She still has some red within her, as she is very impulsive. She stopped thinking and “succumbed to her restlessness”. I think that´s a red action. But she loves her master and understands him and the fact that with him, Tarkir is better. That´s the reason she´s U/W. And that only the allmighty Nicol Bolas has a three colored card.
            I think that at the end of the UR she travells to another plane. That´s why Sarkhan didn´t found her. Maybe Ójutai told the rest of the brood that she is a heretic now, because she went to forbidden places (the archives) and had to stop others to do the same. Or maybe it´s just Taigam´s jealousy.

    • Zombie

      The clans each dropped their enemy color to join their dragon.

      Jeskai dropped Red to be with the Blue/White dragon.

      • Kameenook

        Except she’s a heretic, so she didn’t have to align fully with her brood.

  • kingalexander61

    I keep getting more and more excited about this and Ojutai’s Command. Re-sleeving my Narset Control deck and proxying this and the command right now!

  • ManaBurn

    I need to get a clean pair of undershorts. Thanks Narset. I hope it was good for you too.

  • Daniel Gilmore

    I came, I saw, I came.

  • YTRJD

    What’s the realistic combo potential here with Soulfire Grand Master? Seems like you could reasonably get 3 uses out of a single Instant or Sorcery card!

    • guest

      soulfire gives unlimited usages, but you have to pay 2uu plus the card cmc each time. narset gives one extra usage, for no mana cost.

    • Probably not though.

  • kingalexander61

    *ahem*

    Edit: Unfortunately now I don’t think it will work because rebound applies after resolution, and Trespass exiles itself as it resolves. Maybe I’m wrong though, hopefully. I was just excited to have a chance to use my foil Trespass that nobody wants to trade for….
    Also, in retrospect, this card is probably why trespass has that condition.

    • Eric Barton

      O shi… You just went there.

      • kingalexander61

        And can you imagine the incredibly unrealistic(but still within the realm of possibility) chance to flip this and Walker Narset with OG Narset?

        • Giby86 .

          Incredibly unrealistic? maybe but not in a superfriends Narset EDH deck. I’m getting chills down my spine already.

          • kingalexander61

            Admittedly, I have seen crazier flips(Double Dig Through Times and Master the Way, with another Master The Way in hand), but flips like that don’t happen too often. Much more often you’ll have one or the other already and then flip the other piece of the puzzle. Still, I’m sure I’ll have it happen at least once, and I can’t wait!

            EDIT: Oh and I was talking about Standard, sorry. Definitely likely in EDH with Brainstorm, Divining Top, etc.

            EDIT EDIT: And I’d rather flip Time Stretch then.

          • Kahai

            Time Stretch. The one card they could have SO easily reprinted in teferi’s commander deck…

          • Kameenook

            They could’ve easily reprinted it, but those precons are filled with a specific kind of cards. Time Stretch not being one of them.

          • Kahai

            How can teferi, master of time, not get a single take an extra turn? XD

            I also didn’t like the mesh of what was all in his decklist. Sure, i understand blue is about fish too, but there are just too many subsets in his deck for my liking.

            Not that i didn’t purchase it, i wanted every card in it, but i don’t think they should all be in a teferi deck.

          • Kameenook

            Should’ve gotten the black one. Demons. Zombies. Paying life. Killing things. Drawing cards. Necromancy. It’s all over the place but still screams black.

          • Kahai

            Oh, i purchased all five.

            I have purchased every commander product i could since buying the last copy of Kaalia’s set from the first run (haven’t had the money to get the other from the original go) but i’ve gotten everything else, including the awesome Arsenal. :D

          • Kameenook

            I’m jealous.

          • Kahai

            Ha! xD

            As awesome as having such a limited edition set as the Arsenal was, i wasn’t very happy that it was THAT limited. My local store had more than a dozen pre-orders and got like 3. I was thankful to have pre-ordered as soon as it was spoiled by WotC.

            I do like limited print items (like the Vaults) but i want more awesome product like the Arsenal with a slightly larger print run.

          • Kameenook

            Same, they usually come out when my wallet is empty sadly, so I just end up picking up the set of duel decks.

  • guest

    b/w this and the otujai command, u/w control looks set to make a comeback. though r/g dragons looks like it will play very fast and some red variants already play very fast… a usable 1cmc counter would put u/w into top tier contention for standard.

    • iamkrazy1

      why would they make a 1cmc counnter though?

      • Matt86

        Maybe to break the game for good? ^^

      • Kameenook

        1 CMC counter target spell draw a card. Sorcery speed.

      • Have you seen Stubborn Denial?

  • Cynic4lyfe

    Shut up and take my money!

  • Leonardo Duarte

    OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP.

    • Melissa Juice

      Not really.

      • Kameenook

        I’d say power level is extremely limited by what spells you can rebound. Pretty darn good in EDH with insurrections and time stretch running around.

        • GabrielTosh

          It can set up control decks to take full control of the game. If you play this turn 4 and they can’t kill her I rebound a crux/end hostilities and my opponent can’t deploy a threat (I kill it on my ukeep) and then I get to blow up their board again for 0, which lets me set up my counter-lock (especially if my eidolon of rhetoric is in play.

  • Giby86 .

    Not crazy about the art though. Too edgy.

    • Stef

      It does look like the lighting is a bit aggressive. Perhaps it appears different when looking at the actual card… unless it is foil ofc.

  • magicdai

    for those who say that the +1 fizzles I disagree, because you can look at your top card and make decisions based on it, whereas your opponents don’t know what it is other than a creature or land, so it becomes magic poker

    • Zombie

      It’s essnetially a weaker +1 than Jace, the Living Guildpact’s ability, and people community-wide were complaining about his ability.

      I’m not saying it’s useless, but it’s going to miss. A LOT.

  • Stef

    To high loyalty for 4 mana. She will be difficult to kill. I fear they went overboard with this one.

    • kingalexander61

      Nahh, she doesn’t actually protect herself and only has a +1 unlike Ashiok.

      • Stef

        You still have to deal 7 dmg on turn 4 to kill her. Plenty of protection. Just look at Ugin. It can be difficult enough attacking PW’s to death if they start out with high loyalty.

        • Zombie

          Or you can just kill her with Hero’s Downfall or Utter End or Banishing Light or (insert a bunch of card names here).

        • Dan

          You don’t “have” to kill her on turn 4. Planeswalkers don’t have to be balanced around the idea of “Kill it immediately or you lose the game.” Her +1 is not going to win games on its own. It’ll whiff a large percentage of the time, and every time you use it you give your opponent information.

          • Stef

            Well I never claimed such a thing. It’s not just a matter of killing her. It’s a game of MTG and you certainly want to limit the value your opponent get from their cards. I would love it if my opponent didn’t attack my planeswalker, regardless of how strong the +1 ability was. It’s a fact that she will be harder to kill with this high starting loyalty. So unless you have an answer to planeswalkers, like Hero’s Downfall etc. she will reach her ultimate/9 loyalty more easily than most other planeswalkers.

          • Dan

            Of course she’s harder to kill. It was a very obvious design decision. She’s stickier than most other planeswalkers, but also has a lower impact on the game. Also, she’s no harder to ultimate than any other planeswalker. Only goes up by one, doesn’t protect herself at all when she does. If you can’t afford to deal, on average, one damage per turn to this very slow walker, you’ve probably already lost.

        • kingalexander61

          She starts with 1 more counter than M15 Jace, except he can also protect himself. Her loyalty isn’t a problem.

      • Kaiser

        permanency =/= protection, you can take down in 2-3 turns, she can just “heal” +1 per turn for a “gamble” effect.

      • guest

        narset (and ashiok for that matter) are not meant to be win conditions unless they stay on the board for several turns. however, even if they soak up 2 turns worth of damage, that’s plenty of time to get to your end hostilities/crux… in which case they’ve done plenty of work.

        right now u/w control doesn’t have an ashiok to sponge up damage nor does it have a tasigur (1cmc 4/5) to stop ground attacks cold. since u/w is not going to get a 1 cmc 4/5, i’d just hope it gets a 1cmc counter (with appropriate downside blah blah) that can slow down aggro. a 4cmc pw comes down too late to soak up damage… the aggro/burn deck will likely have control down to ~7 life by that turn and just ignore it altogether in most cases.

    • Melissa Juice

      She doesn’t protect herself and doesn’t directly affect the board.
      She’s very good, but probably not broken.

  • Zombie

    Looking at it objectively, there are both some major upsides and major downsides to playing this card.

    — +1 — :
    Upsides:
    – Turn 4, 7 Loyalty. Literally bonkers. No other Planeswalker has done this before.
    – Can hit artifacts like Perilous Vault, and Enchantments like Banishing Light, so you have less of a chance to miss post-board.

    Downsides:

    – Will probably be played in decks that run 26-27 lands (Control), and that means missing nearly 50% of her +1’s. Not exactly reliable Game 1.
    – Reveals the draw to your opponent, giving them information. Depending on the impact/power of the card, the information Narset’s +1 gives your opponent might even outweigh the card she drew for you in some situations.
    – Limits her use to decks that run minimal, if any, creatures. Jeskai Tempo/Aggro can not take advantage of Narset to the fullest extent, and it would be a poor inclusion in the deck.

    I’d say these are about even in pros and cons. It’s a middle of the road ability, and unfortunately it’s kind of a one-trick-pony archetype wise. I expect it to see Standard play, without a doubt, but I’d be surprised if it saw play outside Control.

    — -2 — : I don’t really have to do a pro/con list for this ability because it’s pretty darn good, and it’s pretty self-explanatory. Giving a card like Ojutai’s Command Rebound is going to be disgustingly powerful in Standard. This is the ability that will make Narset worth her investment. Being able to Rebound 3 spells in a row (granted you can protect her) will in most cases set you up right then and there to win the game. Rebound a board wipe like Crux of Fate, End Hostilities. Rebound a massive card draw like Treasure Cruise or Dig Through Time. This ability is likely one of the strongest we’ll have on a Planeswalker in the near future, however it’s gated by the card’s limited applications deck-wise and by the rest of her abilities.

    — Ult/ -9 — : Probably one of the weakest Ultimate abilities we’ve had on a Planeswalker in a long time. This does next to nothing against a large portion of the format that runs decks that are mostly creatures, like Devotion, Aggro, and aggressive Midrange decks like Abzan, R/G, and Temur. In all honesty I’d say her -2 is better than her ultimate.

    All said and done she’s going to be a great addition to U/W and Esper Control strategies format-wide. While she’s likely not as format-warping as we’ve seen from the likes of Sorin, Solemn Visitor and Sarkhan, the Dragonspeaker, she’s still very good.

    • Hedronal

      If it really is the scenario where it’s better to draw the card later, and not let your opponent see it you still can, the revealing is a may ability. Also, you can’t use Temporal Trespass with this, its exile itself clause applies before rebound gets the chance to do so. Even if you’re facing a mostly creatures deck, most removal is not a creature, as are many support spells, so it’s not so useless as that.

    • OSFerret

      If the reveal outways the draw, you can choose to not reveal it and not draw it at that point since it is a may ability. Jeskai Tempo would run it for the -2 if even, but realistically probably not.

    • Oberon

      I actually think she’s better outside of a straight up draw-go control deck, and will perform most effectively in a jeskai/esper proactive, spell based midrange or tempo deck. Because her most powerful ability is her -2, decks will try to use that to the fullest. cards like Jeskai Charm, Hero’s Downfall, Treasure Cruise and Stoke the Flames seem perfect alongside her. More midrange burn based jeskai strategies around narset are most likely going to be very good, due to her ability to A) Rebound your burn spells to make them do essentialy double damage, B) Act as a card draw engine for the deck, and C) improve the deck’s control matchup. A list that runs narset, ojutai’s command, some burn and four monastery mentors/soulfire grandmasters (not interchangeable, but both are good) could easily make Counterburn viable in standard.

      • guest

        yes, -2 is definitely the strongest. any deck that expects to have 1-2 instant/sorcery in hand by t5 and can play uw will want her, not just control as others have suggested.

        all flavors of jeskai an uw could use her. jeskai charm in particular probably goes from borderline playable to total powerhouse… other sorceries and instants are often too specific/restrictive to get full use twice. maybe you charm their tasigur to top of the library once, but they don’t play him again? fine then burn to the face for 4 or buff your creatures for attack.

        esper cruise/delve decks could probably play her on t5 and cruise twice.

        and indeed, it’s possible that she is the perfect anti-control sideboard card. sometimes control doesn’t have a lot of ways to clear off pw’s… being light on creatures it’s luck of the draw to have a counter/removal. if she ultimates against control, obviously it’s game over.

      • Zombie

        The more cards you play in your deck that Narset can’t hit, including other copies of Narset, the less likely Narset will actually hit anything with her +1. Putting her in a Midrange list is just asking to waste her +1 when you could just -2.

        I stand by my evaluation of her -2 being the only reason to play her. It’s an extremely good ability, but her other two abilities are so sub-par that I think it could severely hinder her play potential.

    • Kameenook

      MAGICAL CHRISTMASLAND HERE I COME

    • EnderSlayer15

      Have your every seen her in a format OUTSIDE of standard. You have to also look at her from a modern and EDH standpoint, where she is slightly better. In an EDH deck where you play mostly noncreature spells, she is straight value.

      • Zombie

        Without a doubt she’s going into my UWR Narset EDH deck.

        Modern might be pushing it a bit. The power from her second ability is high enough, but her other two abilities are just terrible. Doesn’t really seem like Modern-value to me.

  • Derek Niles

    This seems broken as hell I know she doesn’t protect herself but man, I just can’t get over how good ALL of these effects are

    • Melissa Juice

      Nah. You have to build carefully to make her nearly unstoppable.
      She’s damn good, though.

  • Aaron Rene Hernandez

    Narset+monastery siege+ treasure cruse=busted

  • Happy The Cat

    So the delve time walk doesn’t det played because it is a huge delve with uuu for one turn
    Does this make it playable? Huge delve uuu for two turns in a row seems worth it

    • Matt86

      The “Delve Time Walk” exiles itself after being played, thus, no rebound

      • Guest

        rebound exiles off the stack
        thus it is already in exile

        • The spells abilities and replacement effects happen before rebound can take effect. Thus no rebound.

          • Happy The Cat

            my apologies thought I found a way to make the delve walk good
            sad happy is sad

        • Matt86

          Edited for being obviously wrong

    • Kameenook

      What does make her a bit more playable are scry lands, almost as good as shipping a noncreature nonland to the bottom is just throwing it in your hand with her.

    • Kameenook

      Commander Time Stretch rebound. All while she builds herself up if she’s still alive and your spells resolved.

      • Happy The Cat

        not to mention three turns to whole up your board state if you didn’t have one

  • Silveros

    I hated playing bant in EDH to begin with, but this + doubling season for 9 mana to lock out all noncreature spells? I never want to face a bant deck again.

    • Kameenook

      That is brutal. I want to compare it to other Doubling Season emblems though, not enough energy in me at the moment to do so.

  • Andy Dondes

    I play Jeskai Burn, and this is so going in

  • Ethikx .

    Bullshit. 3 really strong abilites, 6 loyalty. Poor kiora all alone at 2 loyalty> always dead the next turn.

    • Guest

      That’s a good point, but if we play kiora turn 4 we have two abilities to choose from: one that protects kiora and another that’s guaranteed card advantage. Whereas if we play Narset turn 4 we only have only one ability to use which gives card advantage maybe half the time, as well as no ways to protect herself.

      • Travoo Banks

        You don’t play her turn 4, she is built for control so you wait for around turn 7 to be able to have a counter spell with her, also her +1 sort of protects her by drawing you more counter cards

        • Matt86

          Good luck building a deck that:

          a) can survive until turn 7 with Narset in hand… or better, make it turn 9, in case you miss some lands, which will happen

          b) can then use her increeeedibly slow buildup to outcontrol your opponent.

          Good luck and may god have mercy on your soul

          • Melissa Juice

            You must have never played control.

          • Matt86

            I enjoy actively doing something to win, not stalling the game into oblivion.

          • Kameenook

            I think the most fun way to play magic is legitimate stalls (those created not by pillow fort or control, but by fairly matched creatures). I play control often though because I view it as a challenge, being the underdog for the first half of the game.

          • Kameenook

            Control doesn’t miss lands bro. Then it’s not control

        • GabrielTosh

          My esper control deck once went to time game 1 since he had a 2/2 and whip in play counteracting my Palace Siege. Normally my deck goes to time game 2, my deck will have plenty of time to get to 15 mana if I wanted to.

      • Kameenook

        Although you have to wait a turn most of the time, the rebound works very similar to guaranteed CA.

    • Melissa Juice

      Kiora’s fine. Hell, she protects herself. Just needs to be in the right deck.

  • BlahBlahBlahBla

    Modern BRUW Brew:

    T1: Lightning Bolt
    T2: 2x Lightning Bolt
    T3: Underworld Dreams
    T4: Narset, +1
    T5: Time Reversal, -2 Narset giving Time Reversal rebound
    T6: Lolololololol

    • BlahBlahBlahBla

      Confirmed: Tom Cruise will be playing this deck at GP Singapore.

    • Meh

      No rebound

      • Henry Allen

        ya would have to -2 narset first before time reversal lol

    • Happy The Cat

      doesn’t work if a card resolves and exiles itself it negates rebound
      I make the same mistake
      try Reforge the Soul from innistrad block

      no reload but can be cheaper

  • Tupie San

    I Don’t know if this has been mentioned b4 but -2 and temporal trespass does not work! The spell exiles itself instead it never even sees the graveyard so it’s a wasted effort… People saying the + wil whiff alot of times clearly don’t know how good domri was last standard.
    Even if she whiffs you got a look at the top card so now you can for instance mill it with tasigur or you could scry it to the bottom with a land and at the very least Narset will be closer to her ult. I think she’s very strong but probably plays a role like jace did last standard excpt she cannot protect herself.

    • BlahBlahBlahBla

      Rebound doesn’t utilize the graveyard, it allows you to cast it for free from exile regardless of how it is exiled. Rebound states: At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.

      • Tony Sainz

        No your wrong it has to be in the graveyard

        • BlahBlahBlahBla

          Yes, i see that now. It is part of the resolution of the spell so it is exiled before Rebound triggers. Still has nothing to do with the graveyard.

          • Tupie San

            It says instead of going to the GY. So if it never goes to the GY it will never trigger rebound.

          • James Sweet

            I don’t think it says “instead” (which would be a replacement effect and then you would be correct). It says “as it resolves”, which as I understand it is the same time that Temporal Trespass’s exile trigger takes effect. I think you could stack them in either order…? In which case you could abuse it? I’m still not 100% certain on that, though.

          • XC

            Cast Through Time has already had this ruled on – and it doesn’t work if the spell goes anywhere but your ‘yard.

          • James Sweet

            I (tentatively) believe you that Cast Through Time already had this ruled on, but I am still struggling to see how the graveyard has anything to do with it. From the rulings on Cast Through Time: “6/15/2010 If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.”

            So….. what does rebound have to do with the yard again?

          • James Sweet

            Ah yes. Just like I said in my last comment: You are correct, but for the wrong reasons. Another ruling from Cast Through Time:

            “6/15/2010If a spell moves itself into another zone as part of its resolution (as Arc Blade, All Suns’ Dawn, and Beacon of Unrest do), rebound won’t get a chance to apply.”

            So to elaborate: Rebound spells never go to the graveyard (which is relevant for effects that might depend on that), but the trigger to exile them does not happen until AFTER they resolve. And Temporal Trespass is exiled WHILE it is resolving.

            Another way to put it is this sequence of events:
            1) Spell resolves — it’s effects are applied (Temporal Trespass does it’s business here)
            2) Effects triggered by spell resolution take effect (Rebound does it’s business here)
            3) The spell goes to the graveyard

  • Tony Sainz

    Just got my play set for 100 dollars

    • gabriel

      gratz! wait few months and sell 2 of those that price =p

      • Tony Sainz

        Yes I’m going to sell two of them I think u/w control just needs two of them

      • kingalexander61

        They’re already Preordering for almost $50 a piece on starcity lol.

        • Tito

          Thats just the hype overpriced…card gonna go down

          • kingalexander61

            Oh I know, but it will take a while for them to go down, so they’ll
            probably still be around fifty for a little bit after the set drops.

          • gabriel

            i think it will go even higher in a near future… then it will probably come back to this price… i don’t see it below this in a long long time

    • Kameenook

      You overpaid bro.

  • That ult is just r00d D:<

  • Melissa Juice

    Wow.
    Beautiful, focused design.
    Cool!

    • Kameenook

      I still think a really cool emblem would’ve given your spells rebound and your creatures prowess.

  • Blah

    Is there anybody who didnt see this coming :/

    • Kameenook

      I didn’t see the colors. I really wanted another tri-color planeswalker.

  • heresjohhny

    so the card is very good, but not broken. Good job wizards. I think this card might actually see play in vintage for how powerful it is if you can ult it, your opponent can’t win. Also Standard staple. Modern/Legacy playability unlikely but TBD.

    • Probs no play in vintage. Waiting 3 turns? Your opponent could kill it or kill you easily in that time. Could it win games? Potentially. Will it do it reliably? No.

  • Bostorket

    Her playtest name might have been $$$$$.

    Might. It’s a joke.

  • well that is going to be an expensive little darling. goodbye dreams of a playset.

  • FTV: Reserved List

    Looking forward to seeing this in almost every single deck for the next year.

    • Kameenook

      I don’t think so. Doesn’t play well with Siege Rhino, who for the most part is the best.

      • Beau

        No but a bunch of blue and white removal does. Like radiant purge. Or Reality Shift. Or Ojutai’s Command.

  • Kameenook

    I’d like to make myself believe, that this is, playable. It’s hard to say that I’d rather be asleep when she’s awake. Ok enough with the song, I love it in any time-magic friendly EDH deck.

    • RedPandaRevolution

      Bit of a stretched Owl City reference, but points for trying.

      • Kameenook

        Thanks, I need all the points I can get.

  • Ryū

    She is going to show up in my group’s commander games, and when she does, I am going to kill her on sight. That ult is disgusting.

    • Seregios MH

      Yeah the worst part is that it’s an emblem so if she uses it there’s nothing you can do about it.

  • Kristopher Sicari

    U/W miracles says hi.

    • Kameenook

      Please say Hello back for me.

      • Kristopher Sicari

        Hehe.

    • It’s a shame that putting a card in the hand isn’t the same that drawing it.

      • Alex Egertsen

        I think it’s more appropriate to say that her -2 does well for them.

  • RedPandaRevolution

    I understand they had to make her UW to fit in with the dual-allied theme of the set, but I maintain she needed red for flavor purposes, whether that meant UWR, UR, or even WR. That’s just being picky though. She’ll definitely see the most play in these colors.

    • Melissa Juice

      I agree. I like this fine, but the red make more sense.

    • wisdomseyes

      I feel like if she was red in any way they would have had her first ability be exile the top card of your library.

      • RedPandaRevolution

        Yep. Its abilities would have to be altered to reflect “redness” and the way you mentioned would probably be the most likely if precedent is any indication. As is however, the card feels appropriately UW even if I don’t agree with the choice to make it so in the first place.

    • Sarkhan will put the red on her

    • Zombie

      It’s because of flavor purposes that she lost her Red.

      They didn’t just make her UW to “fit in”, every single clan card lost its third/enemy color so they would fit in the brood of their Elder Dragon.

      Ojutai is UW, so Jeskai dropped it’s Red to be UW with Ojutai, just like Temur dropped it’s Blue, Sultai dropped it’s green, Mardu dropped it’s White, and Abzan dropped it’s Black.

      • RedPandaRevolution

        That’s not the point at all. Red is supposed to represent freedom from constraint, which Narset embodies flavorwise in both the “old” storyline and perhaps even more so in the “new”. Everything about her character from the most recent Uncharted Realms points to this. The fact that she can’t be satistifed at the top of the Ojutai hierarchy and needs to be constantly learning new things doesn’t sound very UW at all. She was trying to be UW for her whole life, but she released her inner “red” when her spark ignited.

        But again, this is the way it is so it’s fairly irrelevant. She’s an excellent card for UW.

        • wisdomseyes

          Question: Are you Brian? Jason wants to know. ._.

          • RedPandaRevolution

            Nope, soz m8.

  • SpookAtog

    Venser, I have someone I’d like to introduce you to

  • god

    i just like jizzed all over.

  • p26man

    She’s not consistent and she’s reliant on other cards to win. The power level is just not there. This will be a $5 planeswalker.

    • Zombie

      She’s not that good, but saying the power isn’t there is being a little ham-fisted. Her -2 is one of the best Planeswalker abilities we’ve seen in recent blocks, but her shortcomings come from her +1 and -9. Honestly I think they outweigh the power of her -2, limiting the spectrum of what she can be played in.

      She’s definitely a powerful Planeswalker, but you’re going to have to play her for her -2, because that’s the only real power in her ability kit.

      • p26man

        Yes, the rebound is the only one to play for. Consider that Chandra the Firebrand gave a spell copy the turn it came into play. -> This is huge. She also had a less restrictive mana cost.
        I can only see wanting to play Narset in a standard control shell with mana left open to use her second ability immediately. If that’s the case I’m looking at turn 5 or 6. Even in standard I want to be doing something more oppressive than this with 5 or 6 mana.

        • GabrielTosh

          My dream as an Esper player is to resolve Narset turn 4 and drop end hostilities/crux of fate turn 5 with rebound. Instantly take over that game.

          • kingalexander61

            Rebounding Ojutai’s command helps a lot in coming back from behind as well, possibly even more. I’ve been testing with her in my OG Narset Control/Burn deck and I have been very impressed with her. Rebounding Dig or Master the Way just feels so right. Really any cantrips seem quite powerful with her, and I think that’s where she really shines.

        • Jazzyboy1

          Chandra gives you copies which aren’t cast so they don’t trigger heroic or prowess or cards like Jeskai Ascendancy.

          I might actually consider using this Narset in a Heroic deck now that I’m thinking about it. Her first ability can draw auras. Her second ability can rebound instants and sorceries, including strive spells, which I can then choose new targets for. And her ultimate would pretty much lock down the game unless my opponent’s using a creature-heavy aggro deck. And Ajani Steadfast could help her get to her ultimate or protect her if I get him to his ultimate.

      • Alex Egertsen

        She does come in with 6 counters for 4 mana. That’s nothing to sneeze at

        • Zombie

          Standard is the format that’s best equipped with dealing with Planeswalkers.

          If Aggro decks can kill Ugin the turn he’s played, I’m not even remotely afraid of Narset.

          • guest

            well, any deck with a removal spell can remove nearly anything the turn it’s played. like any other finisher, you play ugin with counters up unless you’re about to lose and have to wipe the board first.

            narset isn’t a finisher. what she is, is exactly what UW control needed… a cheap pw that:
            1a) soaks up at least 7 damage against decks without non-burn removal, which buys time to find and cast your sweeper
            1b) costs a downfall or pw removal, which means one less remaining to take care of your finisher coming down later
            2) generates incremental card advantage each turn she survives via +
            3) generates real card advantage each turn you profitably –
            4) has a devastating ultimate which basically ensures your finisher (ugin or Elspeth) can’t be removed and which hoses pretty much every deck besides GR monsters or R sligh

          • Alex Egertsen

            As of right now? What PW removal is there after rotation. then again i haven’t played standard since the last rotation

          • Zombie

            There’s IIRC 6-7 spells regularly played across multiple decks in the format right now that can 1-shot walkers.

            Standard decks are so good at dealing with walkers because the metas of the format are far more forgiving regarding deck construction.

            Decks need to be able to kill walkers and they have the tools to do so.

    • YTRJD

      Considering she’ll probably be headlining the Sarkhan vs. Narset duel deck a year from now, your $5 estimate is probably more dead-on than you think

  • YTRJD

    Is it fair to guess that everyone saying “she needs Red for flavor purposes” skipped this week’s Uncharted Realms? This is new-timeline Narset who trained with Ojutai, not the Jeskai Khan we met in KTK. She never had Red flavor to begin with. Ojutai, not Sarkhan and / or Zurgo are responsible for her spark igniting. The W/U makes perfect sense flavor-wise.

    • kingalexander61

      She just felt like she still had red in her in this timeline, at least to me. She was longing for freedom throughout the entire thing(along with knowledge) but she controlled her emotions, forcing her inner red to be contained. I see why she is just UW right now but I can easily see her adding R in a later version.

      • YTRJD

        Yes. I could see her as R/U in her next version. But based on where she’s at in the UR story, when she first ignited and jumped from Tarkir, she’s purely W/U.

  • kingalexander61

    Doubling Season anyone? She comes down and gives you an emblem with “you win against most eternal decks”. I could see her being used this way in modern at least.

    • YTRJD

      That was my first thought, but the Mana base is clunky. For the time between now and rotation, I’m looking at Ajani Steadfast as the quickest and most efficient way to get her to ultimate.

      • kingalexander61

        Oh, sorry, I wasn’t talking about Standard. Although that does sound neat.

  • Robert FakeLastName

    oh god.. rebounding cantrips and bolts in modern is pretty insane.

    • Comrade

      she should be a one or 2 of in WUR control once the meta stabilizes

      • SilasFlynn

        i cant see her place in control, rebounding a control spell is useless and rebounding burn spells in control mostly would make your opponent play catious, i just see her as a way to draw cards and i guess if you ultimate her it can shut off half of what a deck can do, no better control than that but i could only see her plus as something reliable

        • BlahBlahBlahBla

          We’ve seen countless Fork abilities never used in control. Fork abilities are better as your opponent will know that the rebounded spell is coming and can adjust to it.

          Like SilasFlynn said, many of the spells in a UWR control deck are useless rebounded. That coupled with her draw a card and show it to your opponent 50% of the time +1, i doubt she will ever see any useful play in modern. Her abilities are only relevant a portion of the time and that is very bad in modern.

        • wwww

          I don’t know if it’s worth it or not (especially in competitive Magic), but there will be many trolls that will rebound a Wrath of God.

        • Brandon Norwood

          Except you can rebound very useful blue spells like temporal trespass or dig through time without having to pay the alternate costs. It can be used to gain life if you’re behind and if you run WUR Jeskai Ascendancy it’ll be fun playing cheap burn spells that trigger prowess. Couple this with a turn 5 of the Legendary WU dragon in here and your opponent is probably gonna start feeling the pressure. I guess she makes a better addition to mid-range more than control, but she’s still gonna be fun and I definitely find her seeing play in modern and standard.

  • Basic1

    she comes into play and eats a heroe’s downfall or 7 damage thats more than enough for a control to stabilize
    unless they just ignore her and then they win

  • joe

    Sarkhan searched the halls the halls of the monastery
    yelling her name all the while making his way to the mistresses’ sleeping
    quarter. Sarkhan pulls open the door of Narsets’ room met by her sitting on the
    end of her bed, the two meet eyes and Sarkhan overwhelmed with joy embraces Narset
    in his arms. Their reunion was cut short by the screeching of a dragon echoing
    throughout the monastery, these screeches belong to none other than Ojutai
    seeking the kill the would be khan. Narset in fear grips the back of Sarkhans
    shirt and buries her head in his chest.