• Dr. Burn Crow

    Chrispy dingo. This is solid.

  • Deadly Berry

    Have some +/+ global effects on the battlefield like Always Watching, then pay the ability for 0. The land won’t die. Example of good lands to animate are Darksteel Citadel, God’s Eye Gate to the Renkai, or simply use Terra Eternal. You can also use Evolving Wilds/Terramorphics, sacrifice them if they are about to die and you get another land to animate! And since we’re getting Magus of the crucible (Ramunap Excavator) it seems even more viable. The +/+ has the added effect of making both the Waker and the Magus have 4 toughness, thus surviving Bolt. Another good partner for them is Sylvan Advocate that will also survive the bolt. Sacred Ground stops dead in its track the sneaky Electrolize/Anger of the Gods. Training Grounds allows you to put two counters for the same GG cost if you feel comfortable splashing Blue. Since the deck ramps I would include one or two Rude Awakenings as a side wincon. Eldritch Evolution and Commune with Nature help you find the Waker. I’m sure there are many other cards that I forgot to mention to make it more viable.

    I know, it doesn’t look very competitive but hey, it’s budget and from the looks of it also very fun to play.

  • Jacob Kodicovic

    Its flavor text says: “I don’t think it’s too early for a callback to Zendikar.” – Maro, Head Designer

  • Arcus Diabolus

    Ohhhhh I like that.

  • Ryan Cameron

    Looks like fun with lands like cascading cataracts.

  • Robert FakeLastName

    oh if it didn’t say “you own” haahahahahahahahahahahha.

  • Raznaak

    Monogreen merfolk….

  • Hedronal

    I especially like that it can target the same land again, at instant speed.