• mtg_thoughtz

    I really love it. There are some nice (non Standard legal) cards that interact with artifacts that an Opponent controls perfectly!

    • Picklechu

      Such as?

      • Robert FakeLastName

        dack

        • jochen

          there is also that dragon from RTR block that steals them when he attacks

  • ymmij X

    This will go perfectly along side old growth dryad and bloodrage brawler in my wreckless disregard for safety deck

    • aus10

      That’s 3 colors for wanton aggro. Seems bad.

  • Eli Eyal Broide

    Black version of Bloodrage Brawler

    • Grant Jacobson

      a question would be…Which is a worse drawback: _ETB discard a card_ or _Deathrattle: your opponent gains two treasures_

      • Matt Taylor

        I would say ramping your opponent by 2 would be worse 9 times out of 10

        • Eli Eyal Broide

          So ETB vs Death trigger

        • Grant Jacobson

          the question then is whether delayed ramp or instant card disadvantage is worse?

  • Happy The Cat

    again thank the gods we are getting Strike back.

  • Njaal

    This is a pretty good card. it gives your opponent a sizeable boost when it dies, but if it doesn’t die quickly it’ll probably kill many of their important creatures or just pummel your opponent for 4-12 damage for 2 mana, what a lovely uncommon.

  • Matt Taylor

    The flavor text describes this card perfectly. “Trust me. The reward’s not worth it.”

  • galen150

    love that it says ‘target opponent’ so in multiplayer, you give it to whichever person didn’t kill it

  • aus10

    This is honestly not a good card at all. Fatal Push, Lightning Strike, Abrade, etc. Too many ways to kill it turn it enters. This just says 2-mana ramp target non-mono-blue opponent.

    • galen150

      you could say the same thing for almost every ‘good’ card in standard. for a 2 mana creature, this is really good. also, you can only kill it the turn it comes out with most of those cards if you went first. simply stating ‘removal exists’ is not sufficient to say something is bad.

      • aus10

        Other creatures don’t ramp your opponent super hard when it dies. Being a big dumb for cheap doesn’t make it a good card. The red Minotaur version is a good card. Discarding can be manipulated to your advantage. For example, discarding an Honored Hydra to Embalm it turn 4 is gravy.

  • galen150

    this thing is at its worst, going to make your opponent burn a card on a little 2 mana creature and give them some treasure tokens that arn’t really worth it. at best, its a really agressive creature early on that could be used to trigger raid or admiral becket brass relatively safely early on. iff pirate decks become a thing, this thing will likely be in every single one of the decks.

    • Jacob Sevenfold Crow

      As a true pirate lover I would agree but there’s too many 1 and 2 mana removal spells in Standard to make this good. Say your opponent went first and killed this, next turn they’re at 5 mana. If they’re a midrange deck they just dropped a big fatty on top of your (most likely) aggro deck. Just feels bad man.

    • M Hedonist

      Your opponent is not “burning” a card if he’s using it to destroy your creature and he’s gaining two mana to boot, too. If he’s “burning” a card when he’s using it to destroy this, then you’re “burning” a card when you play this. Nobody gets card advantage out of that deal – your opponent does however get two mana, which can be devastating if used for a 5 or 6 drop on turn 3 or 4.

  • TogetherAlone

    Card is bad, at best you are giving your opponent the mana to play something that kills this or makes it irrelevant (a bigger creature).

    • Edward

      Reread the card. It is on death the opponent gets the Treasure tokens not when it enters the battlefield.

      • TogetherAlone

        woops. still not much better however :/

        • Edward

          Yeah not at 3 toughness with Abrade and Lightning Strike in Standard not to mention Fatal Push. Maybe if it was a 4/4 it could be good but as is it will likely not see much play if any unless Pirates get some really good protection cards. Maybe some sort of equipment could make it better or possibly an aura.

  • Edward

    This card would be amazing if it was harder to kill. I am not sure how I feel about it though because there are so many ways to kill it at 2 or less mana. Fatal Push this and you just gained 1 extra mana. Abrade or Lightning Strike will get you the mana you spent back. Then after that turn you will have 2 extra mana to spend whenever. It at least should have been a 4/4 so it would be harder to kill

  • ScienceTheGathering

    You must think as a commander player when a card does not seem too good. Meren reanimation decks love this card hence forth I love this card.

    • Dr. Gitrog Crow

      Do you just want to keep giving your opponents treasure tokens? Not a good idea. If you want to ramp opponents play Phelddagrif or K&T.

    • M Hedonist

      Why would you want to play a 4/3 with a gigantic drawback in Commander? If you’d really want a strong vanilla body on a 2-mana creature, you could play Tarmogoyf or Wight of Precinct Six – two creatures that have the potential to become really big really fast with no drawbacks at all and still nobody plays those cards in Commander. Because vanilla creatures are synonymous to card disadvantage in most Commander decks. If you do actually have the luck to draw them in the first turns of the game, you can only swing with them once or twice before the state of the board escalates to a point where they are rendered irrelevant, and they become more useless the longer the game progresses.
      Playing this in Meren makes it even worse. Really, you’re gonna use your turn 6 (or later) to bring *this* card back? While your opponents are playing Sphinxes of Uthuun, Duplicants and Eldrazi?
      Turn 6, you want to build up some card advantage or put pressure on your opponents. This does not put pressure on anyone. Your opponents will actually be glad to see you reanimate this because that means one of them is going to get two treasure tokens when the next board wipe hits.

    • MrAptronym

      Strong, cheap creatures with drawbacks are generally worse in commander than any other format.

    • ScienceTheGathering

      Definately didn’t read the card correctly. I thought it gave the controller the treasure tokens.

  • Anthony George

    This card should have been a 2/1 that says “When Wanted Scoundrels dies, create a Treasure artifact token.”

    • DarthinvaderIX

      I like this better

  • Nick Art

    …Is that Arin and Suzy from Game Grumps?

  • MrAptronym

    I don’t think its bad? Not fantastic, but I can see an aggressive black deck in limited wanting this. Maybe possibly somewhere beyond that even. I like that both the creature and the drawback become less meaningful as the game goes on.